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  1. #1

    Join Date
    Jul 2017
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    [Event 146] Rahab (Lightning Heroine) raid event

    Hi.

    Heroic post will come later, first compiling other stuff that has happened in this patch.

    Stamp event is here. You can get 7 stamps per day. Only one stamp is visible at a time, though if you pick one up the next one might spawn instantly on the same page. Anyway, just keep going back to the main page and check the hint, you'll find them easily enough (also note that the "there are two different Gift pages" has been fixed apparently, nice!). Rewards have been listed in in-game news, but have them here anyway:

    10 Stamps: Elixir x 2
     20 Stamps: Energy Leaf x 2
     30 Stamps: Soul P x 100
     40 Stamps: Magic Jewels x 50
     50 Stamps: Exp Sphere set x 3types
     60 Stamps: Holy Star of Light x 1
     70 Stamps: Premium Gacha Ticket x 1
     80 Stamps: Arcanum of Life x 1
     90 Stamps: Magic Jewels x 100
     100 Stamps: SR Miracle Ticket x 1

    Also bonus rewards will be distributed depending on the total number of Stamps collected by all participants.
     50,000 Stamp
      SR Bugbear x 2

     100,000 Stamp
      Nikonikaliber x 1
     150,000 Stamp
      Draconic Eye x 1
      Orichalcon x 5
      Demonic Core x5

    We got like ~4k players collecting stamps it seems, so that's ~420k stamps if everyone keeps doing it until the end.

    So, loooots of changes in this patch. Let me see if I can compile them here:
    Hime rebalance:

    Water Cybele:
    Abi1: Debuff now guaranteed to hit
    Abi3: Removed "burst gain down (-90%)"

    Dark Gaia:
    Burst: Now also gives Phantom resistance
    Abi2: Retaliate damage and cap increased
    Abi3: Completely redone, now gives 2000 barrier to all allies (not self) and heals self for 2000 (whopping 666/t!)

    Accessory changes:

    - You can now fight any element every day nope it's fucked on Nutaku, maybe later

    - Unlocking Accessory slots on Hime costs ENTIRELY redone, new costs:
    - Rs: 4 Magna
    - SRs: 8 Magna
    - SSRs: 15 Magna
    NO other mats required anymore (no Fangs, no Crystals, no nothing). The cost is the same for both 4th and 5th slot.

    - you can now Mass Sell SR accessories (I think that's new?)

    Raid changes:

    Wind Rag:
    - top add now uses Debuff Prevention (once) instead of Cleanse
    This makes multiplayer fights far, far easier since top add won't be removing EVERYONE'd debuffs all the time.

    Dark Rag:
    - Main body HP is now 175m, down from 205m
    - adds HP is now 25m, down from 40m
    Notice that two players using Yori or Medea can now VERY easily kill off the adds now, at the exact same time.

    - Ult Disasters now drop SSR weapons which can be FLB'd. Each element gets HP(++)/Atk, Atk(++)/HP and Elaborate(++)/HP weapons. Notice that Dark gets that Medea weapon as an Axe.

    Exchange Shop changes:

    - Regalia now cost 5 Regalia Fragments and can be exchanged as much as you want (at 10 per trade, have fun with that if you have thousands)
    - Magnas now cost 10 Relic Fragments and can be exchanged as much as you want (at 10 per trade, have fun with that if you have thousands)
    - Treasures now cost 10 Treasure Fragments and can be exchanged as much as you want (at 10 per trade, have fun with that if you have thousands)

    - T3 Soul weapons now cost 20 Regalia each, down from 30
    - You can buy the new Ult Disaster weapons with Raid Medals, 150 each (4/month)



    - Turtle builds have been murdered. The devs have hatred for these builds for a while, but now they're gone. ALL elemental resistance passive Eidolons have been changed to Def up. SSR -10%, SR -25% and SR -20% - fucking ALL of them. They're now all completely useless.

    - Sloth rewards are fucked, hopefully you collected them in the first 24 hours.

    I... hope I got everything? There was quite a lot, so...

  2. #2

    Join Date
    May 2019
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    Heroic Rahab
    ------------------------------------------------
    75M HP : DEF 10 : Orbs 3
    Immune to BP / Inhibiting Debuffs (Para, Frenzy, Charm, Ect)
    RST / DMG Reduction vs Off Element as usual
    2 Fortitudes, so you have to kill her 3 Times
    ------------------------------------------------
    1st Turn Trigger: AoE DMG (Medium), apply Target Debuff to a Random Unit
    ------------------------------------------------
    Trigger when a Summon is Used: AoE DMG (Medium) Remove and reapply Target debuff to another Unit
    ------------------------------------------------
    65% & 35% HP Trigger: AoE DMG (High), Thunder RST Down -20% (6T)
    ------------------------------------------------
    Trigger when she die: Fully Recover HP, Lose 1 Fortitude, Change Stance, remove all Debuffs and AoE Nuke (High DMG)
    ------------------------------------------------
    Trigger at Turn 100: Failed attempt try again when you are stronger.
    ------------------------------------------------
    At the End of each Trigger or after 2-4T (Varies depending on Stance) 3500 Fixed DMG to the unit with Target Debuff
    ------------------------------------------------
    Stance Effects:
    Initial Stance: Skill DMG is Greatly Reduce
    Stacen after First Rahab Death: Burst DMG is Greatly Reduce
    Stance after Second Rahab Death: NATK DMG is Greatly Reduce
    ------------------------------------------------
    Normal OD: 4 Random Hits (High DMG)
    Raging OD: 4 Random Hits (High DMG)

    Literally has to kill heroic rahab 3 times >_>
    No more turtle tactic. You have to kill her 3 time before 100 turns. It's literally dps race.
    The game punishes you for using summon, so use at least 1 debuff summon once before it burst.
    Azazel AW and Gaia is MVP here. No questions asked.

    [Event 146] Rahab (Lightning Heroine) raid event-summer.jpg

    Got myself a juicy trophy ^_^

  3. #3

    Join Date
    Jul 2017
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    Updates to the game:
    - Accessory Quests are fixed, they are now all available as they're supposed to.
    - Stamps are now all visible, instead of appearing one at a time. (this one was changed one or two days ago, but wasn't worth making a post about)


    Now then, my Heroic post:
    Abilities and mechanics:

    First wave, 75m HP, 3 orbs.
    Huge elemental resistance to all but Wind (why not a second element this time...?).
    Immune to movement stopping debuffs (Charm, Para, Flame Bind)(Nutaku has translated this as "immune to everything", thanks Nutaku!). BP doesn't work, I hear.
    Overdrive: 4x single target
    Rage Overdrive: 8x single target
    Starts the fight with two stacks of Fortitude.
    With 2 stacks of Fortitude: Ability damage reduced (-50% damage taken?) (Phase 1)
    With 1 stack of Fortitude: Burst damage reduced (-50% taken?) (Phase 2)
    With 0 stacks of Fortitude: Normal attack damage reduced (-75% taken?) (Phase 3)


    Trigger: 100 turns have elapsed: AoE full Dispel + 100k fixed damage (this might happen every turn after turn 100, not sure)
    Trigger: First action: Large AoE damage + Target on one unit
    Trigger: When at 1 HP (note: enemy Fortitude keeps them at 1 HP): Large AoE damage + full self-heal + full self-Cleanse + remove 1 stack of Fortitude (does not consume orbs?)
    (it's also supposed to give AoE normal atk- (-?%) and change Target, but I did not see this happen)
    (supposedly on DMM, you could prevent the full heal with Pazuzu Advent Gun burst effect, but supposedly on Nutaku you cannot)
    Trigger: 65% and 35% HP: Large AoE damage + all Thunder res- (-20%?) (six times total) (does not consume orbs?)
    Trigger: When an Eidolon is used: AoE damage + change Target unit (OD and other Triggers are higher priority)
    (Target takes extra damage when attacked (+?%) and 3500 damage at the end of turn (occasionally))

    Some words on how to fight:

    Bring debuffs. I know right, more content where debuffs actually matter! Def- and Atk- are a godsend as always.

    It is a damage race, so the most important things are to survive and to have enough damage to get through 225m HP (plus overkill damage) within 100 turns, despite having your damage output nerfed bad in P2 and P3. Remember, Heavenly Wind Disaster is out! There are not many out there yet, but it's a huge damage boost if you can find yourself a MLB one (and you're using Machine Beast/Hraes/Hanu yourself). You can infinitely keep entering and Give Up Heroic fights, so abuse that once you're confident you can do it with HWD.

    Ascle is very strong for this fight, as she is the ideal Target. Not only is her passive Regen quite strong, but she can also single target heal for large amounts and generate potions for even more safety. However, keep in mind that Ascle is S L O W, so in P3 when you need to do ~75m damage with Bursts... well. If you can't speed up Ascle, you'll probably end up rotating 4-bursts and 5-bursts.

    Parac is the true hero of this Heroic, IF you can survive without Soul heals. Since Wind heals are quite limited (Set and Frigg, also Azazel), this can be a huge issue. Anyway, IF you can use her, Parac will largely trivialize the entire damage race portion of the fight. In P2 you can just forget Full Bursts entirely (unless you need them for Burst effects, like Cu and Azazel are really strong) and just normal attack Rahab down. In P3 you will FB significantly faster, so you won't have any issues.

    Paras is of course a good option too, as she can deal ability damage (1), normal attack damage (2-A) and even work as a healer/damage sponge for Target (3-C), and her guaranteed Combo passive will let her Burst fairly fast as well. If you have her Soul weapon, her -30% Def debuff will probably be a huge help to you as well.

    Caspar can be used for debuffing (3-A) and healing (2-A) as I don't think that Rahab will remove Snatch stacks. Remember that 2-B is a ridiculously strong buff if you don't need the heal. Anyway, those who have Set instead of Frigg might find Caspar their go-to option here, as Set+Caspar with Ambush is -50% -50% by themselves, with possibly double heals.


    As for Hime, Azazel and Gaia truly shine here. Azazel is of course a massive powerhouse as always, but -30% AoE damage cut and Regen and HP leech are a HUGE savior. Strong Wind players might not even need a healer with her around. Gaia can entirely negate an Overdrive every 6 turns, and almost entirely negate another one every 6 turns - or better yet, use that against Triggers. Frigg is also a treat to have in this one, due to having heals (it is a long fight!), debuffs and debuff Prevention. Sniper Shot might be a great EX ability to use with Frigg as that's -40% -40% already. If you run extremely defensive team comp of Frigg, Azazel and Gaia, you can just shrug off just about everything that Rahab throws at you. Just keep in mind that turn limit - Azazel can speed you up, so make sure you make good use out of that too.


    If you don't have single target heals (read: Ascle for Wind), Eidolons can be used whenever Target gets to low HP. However, keep in mind that for P3, Northern Star Lord and Byakko are amazing to have, and for P2/P3 Southern Star Lord will carry hard. But the more of those that you bring with you (if you even have any, heh), the less Eidolons you have for Target swapping.

    My personal experience and opinions on the fight:

    B O R I N G .
    That's honestly Thunder Rahab Heroic in a nutshell. You just hit attack, reload, repeat 100 times. You either won, or you lost and you wasted your time. Personally, I won the fucker at turn 99. The sheer prospect of having to go through that awful, awful fight again with a more aggressive team comp made my blood boil. Seriously devs, you kill of turtling builds, and THIS fight is what you come up with? Please.

    And whatever happened to the whole "two elements work" thing? Having a second element for Thunder Rahab would honestly be quite crucial, since beating this shit without ANY of the extremely specific Azazel/Gaia/Frigg/Set is a stretch. I'm sure it can be done - for example running Ascle with Titania speeding her up, but eugh.

    Well, maybe Wind mains can just run circles around Thunder Rahab (as Wind players can be extremely powerful), but for the rest of us, yuck yuck yuck. That god that fight is over with for me.


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