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  1. #31

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    Pretty sure Ramazan has more accounts and sora is managing like... 3 or 4 i think.


  2. #32

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    Quote Originally Posted by YoxalLoyal View Post
    Yep. Multiple accounts. I'm surprised that one person can manage 5 accounts. Or it's just an inactive account for the black ticket.
    Quote Originally Posted by Tenhou View Post
    Pretty sure Ramazan has more accounts and sora is managing like... 3 or 4 i think.
    Currently 2 nutaku 3 dmm accounts. If only exams didnt hold me from playing, multiple accounts are really not a problem. Well, we discussed this matter multiple times but w/e nutaku accounts takes max total 20 minutes. Dmm is even lesser cuz much lower sta/cha pool there but doing some new daily revivals might take some time.

    Quote Originally Posted by Samyy View Post
    mmm its upto ppl to prefer 1 account wid multiple blacks or multiple account wid 1-2 blacks :/ if you ask me ppl can do most heavy maps..even 12 stam maps now wid silver e.e;;
    but to get 5 accounts to makai clearing is waste of time..pretty sure theres lots of other games u can play on tht part e.e
    @yoxal howz the plat dark priest prem ..she looks to me pretty solid e.e;; i dont have 1 to test
    Well, all of my accounts have 2 blacks but im hoping for a black on my next rolls at dmm. What i prefer is variety instead of power maybe thats why i play aigis this way :P
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  3. #33
    I see two big reasons for taking Towa.
    Last edited by kayfabe; 11-26-2016 at 07:42 PM.

  4. #34
    Outside of a single individual that needs his ritalin or prozac or something, people here have been relatively pleasant so I'll explain my rationale for the pick list. For posterity's sake I'll post my summaries here too, since I didn't see them posted:




    Waifu: Assuming the aigis devs weren't completely bullshitting about the whole choice thing, this is the first time ever we get to actually choose who we can get from among a set of units - and while my theory is that more such tickets will exist in the future, they are also liable to be expensive.

    Aigis is a game, and you should be having fun playing a game. Some people care most about power above all else, and for those people this list may be relevant, differing opinions aside. But for others who care about aesthetics or personality, or some other factor that cannot be easily gauged with simple math, skill analysis or unit usage, I highly encourage the waifu choice. Having fun is the most important thing, and if the most fun thing for you is always having that favorite character in your team that you never thought you'd get, pick that character, tier lists/suggested picks/my terrible opinions be damned.



    B Iris: Pink loli has defense x2.5 for area and Attack x1.4 for self. The most individually mandatory unit in Majin. Solid for regular content, too, but unnecessary.

    Leone: Highest physical DPS unit in game. Block 0 on SAW is highly synergistic with current meta. Easy to place and withdraw due to cost return class characteristic.

    Cornelia: Best tank in game, useful in every Majin. Very high ehp versus physical and magic, and her class characteristic +50% defense below half life gives tremendous tanking power as long as the enemy doesn't one-shot her.

    Aisha: HP +14%, cooldown reduction and meteors SAW mean she has wide-reaching impact even when she's not hitting anything with her crazy non-skill DPS. Even with no buffs in over a year, she is still ridiculous, but is best with many other powerful units.



    Nanaly: High single-target physical DPS. Has longer range than the other multi-hitters. Often used in Majin as a supplement to Leone, but can't replace Leone.

    Rinne: Seems subtle, but has wide-reaching impact on placement options. Evasion buff to those in range provides a strong bit of ehp in its own right. Very strong in any stage you want to afk.

    Sophie: Huge stats during SAW make her a primary sweeper. 0 block feature is synergistic with current meta. An amazing lightning rod. Can become status immune if an AW Miruno is also in your team.

    Esta: Flies in air for 90 seconds while crushing all beneath with her 1500+ attack stat. Though she doesn't have the huge stats of Sophie and isn't as good a lightning rod, the 0 block feature while skill is up and sweeping potential means she's valuable in situations where tanking is unreasonable.

    Kayou: Fluffy tails is a premier magic damage unit that hits 5 enemies within 280 range. She also has a secondary skill that deals 20% of current HP as true damage to all enemies. Very good, and no one else can quite do what she does.

    Towa: Utility unit. Has the best passive in the game, reducing the delay in between attacks for all non-token units of yours while in the roster. Her constant AoE slow has diverse applications when combined with tanks and high DPS units. Suggested for players with other strong units only.

    Kikyou: Frequently goes undeployed, but is used in almost every whale team. Attack +7% is that good. She can serve as an intermediate healer in a pinch. Suggested for players with other strong units only.

    Minerva: Enormous attack stat allows her to pierce obscene levels of defense, and she comes with 330 range and a haste passive for even more damage. Her DPS is quite massive for a sustained DPS character during her final stage, with equally impressive uptime, though she doesn't compare to the silliness that is Leone in terms of raw burst.



    Alice: A fun unit with solid uptimes and permanent scaling HP, ending up with over 5k ehp + 50% evasion at her final stage. With the proper support(e.g., other blacks) she can serve as a tank.

    Deine: Has extremely solid non-skill defense, but her high block does pose some risk in the highest stages. Her SAW is quite solid, but suffers from poor duration. A solid secondary or tertiary tank.

    Nezha: An exceedingly cool unit with some minor practicality issues. Her skill, while powerful, has poor uptime, so her innate 0 block status means she has a hard time abusing her amazing base ehp. Since she has a chain passive and a considerable attack stat, she is a solid supplemental DPS that can be used in isolated positions.

    Rakshasa: Cancerous unit design aside, Rakshasa is quite useful, coming back time and time again to stun enemies with her death and providing solid true damage all the same. If you pick her, you can get away with some pretty crazy stuff.

    Estelle: *The* premier magic support, providing your team with a 50% magic resist cut for 150 seconds while contributing reasonable magic DPS herself. She doesn't see a ton of use in majin content at present due to greater meta issues regarding magic damage in those stages, but she is very helpful everywhere else.

    Grace: Mage armor that provides a flat 10 magic resist to all melee units, that can be further amplified by some skills, most notably Cornelia, Sophie, Cynthia, Palfy and Gellius. She serves as a disengage unit, providing solid aoe splash damage and lots of defense, but she will likely need to be removed right before her skill ends in dangerous maps due to the massive hp cut at the end.

    Sue: Strong sustained damage unit; less popular than the likes of Nanaly and Leone since people tend to prefer heavy burst on their DPS, but still a solid contributing element in the likes of some Majin.

    Frederica: Aoe physical DPS unit. Her SAW offers aoe true damage, but her regular skill with its longer duration is popular as well. She performs well even without skill due to her large stat buff passive and massive base range.

    Matsuri: Quite popular for her passive in end-game teams, she also has a competent melee support SAW. For AW2, I suggest going with the higher stat variant, as the higher ATK stat and critical strike add a fair boost to her SAW.

    Sarah: Utility unit loaded with special abilities, providing CR for prince, massive stat buffs to prince and all princesses, and 100% evasion for 30 seconds, which combined with her reasonable defense stats, makes her the best tank for enemies with insane physical attack stats. Only recommended for people that have at least one black princess.



    Ingrid: AoE MR cut and solid DPS. Will do more damage than Sybilla if the enemy has a solid amount of MR, but suffers during downtimes.

    Sybilla: Beloved banner princess isn't nearly as compelling as she once was with all the melee supports floating around, but still provides a reasonably good source of single target magic damage. Combine with Sarah for better results.

    Olivia: 100% evasion during skill with double attack speed and great uptime. Strong in regular content, but suffers greatly in majin due to her poor ehp and the rampant MR. Combine with Sarah for better results.

    Moltena: A rare source of permanent true damage. She can place tokens to amp her damage, but they take up unit slots, so you will need to decide how beneficial the tokens are versus the placement of your other units in many cases.

    Berna: A cheap source of AoE physical damage that hits air. Her low cost and ability to assassinate makes her useful in situations with with insta-death prone enemies and strict UP requirements.

    Clissa: Scaling ATK/DEF multiplier. Her stats get pretty crazy at the third stage, but it takes a fair bit of time to get there, and her middling stats during downtime come with considerable risk to herself in difficult scenarios. If you can protect her till she gets to final stage, she can tank some serious stuff.

    Dina: Though she has a lot of base HP and defense, which serves her well as a blocker, she gains no defense on skill, so you can't use her as a true tank. Her SAW turns her into a hyper-charged physical mage armor with solid DPS.

    Amanda: Most notable for her plat armor drop passive. As a combat unit she is competent but not particularly compelling, offering a huge HP total and good attack for a long time. It is difficult for a healer to sustain her massive pool of HP during SAW since she lacks no other form of damage reduction and her defense is very poor.

    Despara: Does a lot of localized magic DPS, but her awful range means she's gonna have a bad time if you can't properly insulate her in difficult scenarios.

    Mikoto: Has niche applications in all majin maps due to her time stop, and is an excellent afk unit, but her poor defenses and utility-laded nature make her tricky to use in such difficult missions without being creative on your own. If you have Mikoto, you have very little reason to use a mage unless you also have Estelle.

    Altair: The girl with a sheath too small for her sword is a utility-centered unit with tacked on stat buffs. She's good at what she does, but is in effect just a really good soldier. She will likely not unlock any new pathways for you, unless you have serious trouble with early rushes - and Alice is definitely better for that.



    Farne: Farne is presently facing serious competition from a a non-AW plat unit. Summoners as a class have something of an identity crisis since the only one that gets frequently used is Reno, whose primary feature is basically turning into a mage with more attack. There's potential here, but I simply can't recommend Farne at present.



    A clarification on my method for making this pick list: It is, like others have said, largely based on viability in the toughest stages. So, majin. Generally speaking the most powerful units are also viable in all lower content by default, even if they are far from necessary for it - it does make them very safe picks, however, so it's a fair basis to pick something if you don't care about unit aesthetics.

    I am generally positive about most black units. I may make fun of some of them, but I think most are pretty great, as they should be, even if they don't all see all that much use in majin. I'm also not the type to personally judge a unit solely based on ability, but if people want a list based on power, that is, a unit's viability in the hardest content, the easiest way to gauge that is via their majin performance, because units used in these stages are being pushed to their absolute limit. If people want a list on which units are best for farming or which are best for team passives, then yeah, the list'd be different. But people asked for the most powerful. Given that, I think the list is mostly correct in my personal opinion and experience(obviously), but I am also not gonna go around arguing with people that are offended because their waifu isn't god tier.

    If anyone feels like they have a valid opinion that is useful to others, you can make your own list and put it out there. Doesn't bother me any. I'm certainly not claiming my opinions are infallible godspeak.

    Final note: In no way is this list to be taken as future proof. AW2's and buffs can make anyone significantly more relevant given the changes are strong. So even if your waifu really is Farne, there's always a chance at renewed relevance.

  5. #35
    Quote Originally Posted by Samyy View Post
    @kara something
    ye your list is shit. :v just 1 sentence is enough :v you made a list for majin map users. like majin map users doing lvl 5 don't know what unit is capable of wat. and clearly you do not know how to use farne so gtfo
    and your explanation of 5 -6 units you gave incl mikoto and farne is even more shit. gtfo.
    Samyy why do you even bother posting anything...no one reads what you say...

    (I do read them...but only to check if you have posted anything offensive or not...lol)



    Also Karsuman.

    WELCOME!

  6. #36

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    Quote Originally Posted by Kirito Rick View Post
    Samyy why do you even bother posting anything...no one reads what you say...

    (I do read them...but only to check if you have posted anything offensive or not...lol)
    He's throwing offences in every second post, if you didn't noticed yet) By the way, I do remember you said something about "last warning" to him, and it was a few dozens of his posts ago.

  7. #37

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    Quote Originally Posted by Karsuman View Post
    Outside of a single individual that needs his ritalin or prozac or something, people here have been relatively pleasant so I'll explain my rationale for the pick list. For posterity's sake I'll post my summaries here too, since I didn't see them posted:




    Waifu: Assuming the aigis devs weren't completely bullshitting about the whole choice thing, this is the first time ever we get to actually choose who we can get from among a set of units - and while my theory is that more such tickets will exist in the future, they are also liable to be expensive.

    Aigis is a game, and you should be having fun playing a game. Some people care most about power above all else, and for those people this list may be relevant, differing opinions aside. But for others who care about aesthetics or personality, or some other factor that cannot be easily gauged with simple math, skill analysis or unit usage, I highly encourage the waifu choice. Having fun is the most important thing, and if the most fun thing for you is always having that favorite character in your team that you never thought you'd get, pick that character, tier lists/suggested picks/my terrible opinions be damned.



    B Iris: Pink loli has defense x2.5 for area and Attack x1.4 for self. The most individually mandatory unit in Majin. Solid for regular content, too, but unnecessary.

    Leone: Highest physical DPS unit in game. Block 0 on SAW is highly synergistic with current meta. Easy to place and withdraw due to cost return class characteristic.

    Cornelia: Best tank in game, useful in every Majin. Very high ehp versus physical and magic, and her class characteristic +50% defense below half life gives tremendous tanking power as long as the enemy doesn't one-shot her.

    Aisha: HP +14%, cooldown reduction and meteors SAW mean she has wide-reaching impact even when she's not hitting anything with her crazy non-skill DPS. Even with no buffs in over a year, she is still ridiculous, but is best with many other powerful units.



    Nanaly: High single-target physical DPS. Has longer range than the other multi-hitters. Often used in Majin as a supplement to Leone, but can't replace Leone.

    Rinne: Seems subtle, but has wide-reaching impact on placement options. Evasion buff to those in range provides a strong bit of ehp in its own right. Very strong in any stage you want to afk.

    Sophie: Huge stats during SAW make her a primary sweeper. 0 block feature is synergistic with current meta. An amazing lightning rod. Can become status immune if an AW Miruno is also in your team.

    Esta: Flies in air for 90 seconds while crushing all beneath with her 1500+ attack stat. Though she doesn't have the huge stats of Sophie and isn't as good a lightning rod, the 0 block feature while skill is up and sweeping potential means she's valuable in situations where tanking is unreasonable.

    Kayou: Fluffy tails is a premier magic damage unit that hits 5 enemies within 280 range. She also has a secondary skill that deals 20% of current HP as true damage to all enemies. Very good, and no one else can quite do what she does.

    Towa: Utility unit. Has the best passive in the game, reducing the delay in between attacks for all non-token units of yours while in the roster. Her constant AoE slow has diverse applications when combined with tanks and high DPS units. Suggested for players with other strong units only.

    Kikyou: Frequently goes undeployed, but is used in almost every whale team. Attack +7% is that good. She can serve as an intermediate healer in a pinch. Suggested for players with other strong units only.

    Minerva: Enormous attack stat allows her to pierce obscene levels of defense, and she comes with 330 range and a haste passive for even more damage. Her DPS is quite massive for a sustained DPS character during her final stage, with equally impressive uptime, though she doesn't compare to the silliness that is Leone in terms of raw burst.



    Alice: A fun unit with solid uptimes and permanent scaling HP, ending up with over 5k ehp + 50% evasion at her final stage. With the proper support(e.g., other blacks) she can serve as a tank.

    Deine: Has extremely solid non-skill defense, but her high block does pose some risk in the highest stages. Her SAW is quite solid, but suffers from poor duration. A solid secondary or tertiary tank.

    Nezha: An exceedingly cool unit with some minor practicality issues. Her skill, while powerful, has poor uptime, so her innate 0 block status means she has a hard time abusing her amazing base ehp. Since she has a chain passive and a considerable attack stat, she is a solid supplemental DPS that can be used in isolated positions.

    Rakshasa: Cancerous unit design aside, Rakshasa is quite useful, coming back time and time again to stun enemies with her death and providing solid true damage all the same. If you pick her, you can get away with some pretty crazy stuff.

    Estelle: *The* premier magic support, providing your team with a 50% magic resist cut for 150 seconds while contributing reasonable magic DPS herself. She doesn't see a ton of use in majin content at present due to greater meta issues regarding magic damage in those stages, but she is very helpful everywhere else.

    Grace: Mage armor that provides a flat 10 magic resist to all melee units, that can be further amplified by some skills, most notably Cornelia, Sophie, Cynthia, Palfy and Gellius. She serves as a disengage unit, providing solid aoe splash damage and lots of defense, but she will likely need to be removed right before her skill ends in dangerous maps due to the massive hp cut at the end.

    Sue: Strong sustained damage unit; less popular than the likes of Nanaly and Leone since people tend to prefer heavy burst on their DPS, but still a solid contributing element in the likes of some Majin.

    Frederica: Aoe physical DPS unit. Her SAW offers aoe true damage, but her regular skill with its longer duration is popular as well. She performs well even without skill due to her large stat buff passive and massive base range.

    Matsuri: Quite popular for her passive in end-game teams, she also has a competent melee support SAW. For AW2, I suggest going with the higher stat variant, as the higher ATK stat and critical strike add a fair boost to her SAW.

    Sarah: Utility unit loaded with special abilities, providing CR for prince, massive stat buffs to prince and all princesses, and 100% evasion for 30 seconds, which combined with her reasonable defense stats, makes her the best tank for enemies with insane physical attack stats. Only recommended for people that have at least one black princess.



    Ingrid: AoE MR cut and solid DPS. Will do more damage than Sybilla if the enemy has a solid amount of MR, but suffers during downtimes.

    Sybilla: Beloved banner princess isn't nearly as compelling as she once was with all the melee supports floating around, but still provides a reasonably good source of single target magic damage. Combine with Sarah for better results.

    Olivia: 100% evasion during skill with double attack speed and great uptime. Strong in regular content, but suffers greatly in majin due to her poor ehp and the rampant MR. Combine with Sarah for better results.

    Moltena: A rare source of permanent true damage. She can place tokens to amp her damage, but they take up unit slots, so you will need to decide how beneficial the tokens are versus the placement of your other units in many cases.

    Berna: A cheap source of AoE physical damage that hits air. Her low cost and ability to assassinate makes her useful in situations with with insta-death prone enemies and strict UP requirements.

    Clissa: Scaling ATK/DEF multiplier. Her stats get pretty crazy at the third stage, but it takes a fair bit of time to get there, and her middling stats during downtime come with considerable risk to herself in difficult scenarios. If you can protect her till she gets to final stage, she can tank some serious stuff.

    Dina: Though she has a lot of base HP and defense, which serves her well as a blocker, she gains no defense on skill, so you can't use her as a true tank. Her SAW turns her into a hyper-charged physical mage armor with solid DPS.

    Amanda: Most notable for her plat armor drop passive. As a combat unit she is competent but not particularly compelling, offering a huge HP total and good attack for a long time. It is difficult for a healer to sustain her massive pool of HP during SAW since she lacks no other form of damage reduction and her defense is very poor.

    Despara: Does a lot of localized magic DPS, but her awful range means she's gonna have a bad time if you can't properly insulate her in difficult scenarios.

    Mikoto: Has niche applications in all majin maps due to her time stop, and is an excellent afk unit, but her poor defenses and utility-laded nature make her tricky to use in such difficult missions without being creative on your own. If you have Mikoto, you have very little reason to use a mage unless you also have Estelle.

    Altair: The girl with a sheath too small for her sword is a utility-centered unit with tacked on stat buffs. She's good at what she does, but is in effect just a really good soldier. She will likely not unlock any new pathways for you, unless you have serious trouble with early rushes - and Alice is definitely better for that.



    Farne: Farne is presently facing serious competition from a a non-AW plat unit. Summoners as a class have something of an identity crisis since the only one that gets frequently used is Reno, whose primary feature is basically turning into a mage with more attack. There's potential here, but I simply can't recommend Farne at present.



    A clarification on my method for making this pick list: It is, like others have said, largely based on viability in the toughest stages. So, majin. Generally speaking the most powerful units are also viable in all lower content by default, even if they are far from necessary for it - it does make them very safe picks, however, so it's a fair basis to pick something if you don't care about unit aesthetics.

    I am generally positive about most black units. I may make fun of some of them, but I think most are pretty great, as they should be, even if they don't all see all that much use in majin. I'm also not the type to personally judge a unit solely based on ability, but if people want a list based on power, that is, a unit's viability in the hardest content, the easiest way to gauge that is via their majin performance, because units used in these stages are being pushed to their absolute limit. If people want a list on which units are best for farming or which are best for team passives, then yeah, the list'd be different. But people asked for the most powerful. Given that, I think the list is mostly correct in my personal opinion and experience(obviously), but I am also not gonna go around arguing with people that are offended because their waifu isn't god tier.

    If anyone feels like they have a valid opinion that is useful to others, you can make your own list and put it out there. Doesn't bother me any. I'm certainly not claiming my opinions are infallible godspeak.

    Final note: In no way is this list to be taken as future proof. AW2's and buffs can make anyone significantly more relevant given the changes are strong. So even if your waifu really is Farne, there's always a chance at renewed relevance.
    I saw your Biffron video again and saw how you handled rakshaka. Clearly getting a black makes one regret not getting another... Now im hoping my next 50sc roll with federica-miri account goes bad and i reroll again and get her

    Btw, i dont think its karsumans first post here :P @kiri
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  8. #38
    Oh...I never saw him posting before...
    (Probably missed it..)

  9. #39
    Unregistered Guest
    Karsu's list is shit. If you need a black so desperately get someone like amanda who is tons useful then any other blacks in the game.

  10. #40
    I already got my waifu Sophie on nutaku so I don't actually give a crap about people's lists and mostly was choosing between kayou boobs, moltena boobs and towa boobs. Decisions are hard.

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