To put it as simply as possible. This is a guide with videos for the new story and daily maps coming out. Japanese Map names because I am lazy and tired. Don't much feel like trying to predict how they will name it for us.
Desert Map Set
Note: I stand corrected after I woke up from sleeping. The drop numbers are
2-1-2
2-1-2
2-2-2
2-1-2
2-1-2
2-2-2
2-2-2
2-2-2
1-3-2
Battlefield of Boiling Sand
Charisma: 25
Experience: 350
Gold at 3☆: 1950
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 39
Video:
Map:
Drops:
Completion Reward:
Sand Waste Metropolitan
Charisma: 28
Experience: 394
Gold at 3☆: 2130
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 60
Video:
Map:
Drops:
Completion Reward:
Fiery Oasis
Charisma: 28
Experience: 394
Gold at 3☆: 2130
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 60
Video:
Map:
Drops:
Completion Reward:
Monsters that lurk in the desert
Charisma: 33
Experience: 470
Gold at 3☆: 2445
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 55
Video:
Map:
Drops:
Completion Reward:
Base Battle, Before
Charisma: 36
Experience: 514
Gold at 3☆: 2625
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 74
Video:
Map:
Drops:
Completion Reward:
Base Battle, After
Charisma: 40
Experience: 580
Gold at 3☆: 2970
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 12
Number of Enemies: 97
Video:
Map:
Drops:
Completion Reward:
Scorpion of the Desert
Charisma: 44
Experience: 639
Gold at 3☆: 3135
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 51
Video:
Map:
Drops:
Completion Reward:
Crisis approaching the Oasis
Charisma: 47
Experience: 684
Gold at 3☆: 3330
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 37
Video:
Map:
Drops:
Completion Reward:
Two of the Pyramid
Charisma: 51
Experience: 745
Gold at 3☆: 3525
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 12
Number of Enemies: 54
Video:
Map:
Drops:
Completion Reward:
Gem Daily Mission Set (Obviously the Gems will not be there for the classes we do not have yet)
Monday: Awakening Gem: White Shooter G
Charisma: 90
Experience: 250
Gold at 3☆: 3000
Initial Unit Points: 10
Life: 5
Max # of Deployed Units: 8
Number of Enemies: 34
Video:
Map:
Drops: Sniper Gem, Dark Knight Gem, Priestess Gem, Rear Strategist Gem, Heavy Cannoneer Gem
Tuesday: Awakening Gem: Unicorn Knight G
Charisma: 90
Experience: 250
Gold at 3☆: 3000
Initial Unit Points: 10
Life: 5
Max # of Deployed Units: 8
Number of Enemies: 33
Video:
Map:
Drops: Unicorn Knight Gem, Pegasus Knight Gem, Master Monk Gem, Berserker Gem, Feng Shui Master Gem
Wednesday: Awakening Gem: Pirate of Legend G
Charisma: 90
Experience: 250
Gold at 3☆: 3000
Initial Unit Points: 10
Life: 5
Max # of Deployed Units: 8
Number of Enemies: 34
Video:
Map:
Drops: Soldier Chief Gem, Assassin Gem, Captain Gem, High Shaman Gem, High Bishop Gem
Thursday: Awakening Gem: Superhuman Strength Girl G
Charisma: 90
Experience: 250
Gold at 3☆: 3000
Initial Unit Points: 10
Life: 5
Max # of Deployed Units: 8
Number of Enemies: 34
Video:
Map:
Drops: Battle Master Gem, Samurai Master Gem, Rune Fencer Gem, Vampire Killer Gem, Sailor Chief Gem
Friday: Awakening Gem: Witch G
Charisma: 90
Experience: 250
Gold at 3☆: 3000
Initial Unit Points: 10
Life: 5
Max # of Deployed Units: 8
Number of Enemies: 31
Video:
Map:
Drops: Lode Witch Gem, Warlock Gem, Advance Strategist Gem, Ninja Master Gem, Archangel Gem
Saturday: Awakening Gem: Mashirubeyoroihime G
Charisma: 90
Experience: 250
Gold at 3☆: 3000
Initial Unit Points: 10
Life: 5
Max # of Deployed Units: 8
Number of Enemies: 31
Video:
Map:
Drops: Battle Mage Gem, Priest Warrior Chief Gem, Top Dancer Gem, Dragon Knight Gem, High Ranger Gem
Sunday: Awakening Gem: Moonlight Bow Cavalry G
Charisma: 90
Experience: 250
Gold at 3☆: 3000
Initial Unit Points: 10
Life: 5
Max # of Deployed Units: 8
Number of Enemies: 34
Video:
Map:
Drops: Bow Rider Chief Gem, Master of Automata Gem, High Alchemist Gem, Master Thief Gem, Shaman Gem(Referring to the Curse Users CC form)
New Classes Arriving
Cannoneer/Heavy Cannoneer/Master Cannoneer
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are the physical counterpart to the Mage class meaning they have AoE damage. They deal more damage than Pirates and Archers, but this comes at a slower attacking speed. They have a longer range than Archers, but a shorter one then Pirates.
Priest Warrior/Priest Warrior Chief/Divine Armor
Damage Type: Physical
Blocks: 3
Role: Tank, Support
Description: Units of this class are used to provide additional healing from a non-ranged slot. Useful when your ranged slots are all occupied by other units, and you need the additional healing. They can block multiple enemies like a soldier, but they will stop healing and attack the enemies they are blocking. During skill activation they will focus on healing, regardless of if they are blocking any enemy or not.
New Characters Arriving
Note: Stats based on Current DMM Patch
Cat Witch Nenya
HP: 897
Atk: 367
Def: 70
MR: 10
Range: 210
Cost: 9
Skill: 30% Attack increase and 15% Range increase for 60s| WT: 60; CT: 60
Ability: -
Ninja Kagerou
HP: 1090
Atk: 300
Def: 169
MR: 0
Block: 1 (200)
Cost: 12
Skill: 30% Chance to avoid physical attacks for 20s| Instant Death Attack| WT: 40; CT: 40
Ability: -
Desert Soldier
HP: 836
Atk: 201
Def: 137
MR: 0
Block: 2
Cost: 4
Skill: -
Ability: -
Skilled Soldier Hashim
HP: 968
Atk: 229
Def: 143
MR: 0
Block: 2
Cost: 4
Skill: -
Ability: Grants 30 extra experience when used as leveling fodder.
Thief Ballad
HP: 1067
Atk: 3
Def: 205
MR: 0
Block: 1
Cost: 5
Skill: 50% Attack increase for 15s| Instant Death Attack| WT: 50; CT: 50
Ability: -
Vampire Hunter Fourier
HP: 1477
Atk: 298
Def: 199
MR: 0
Range: 200
Cost: 11
Skill: 50% Attack increase for 25s| WT: 30; CT: 30
Ability: -
Desert Warrior Assal
HP: 1612
Atk: 311
Def: 208
MR: 0
Block: 3
Cost: 8
Skill: Instantly Grants 5 Unit Points| WT: 20; CT: 20
Ability: -
Artillery Pashisu
HP: 969
Atk: 513
Def: 71
MR: 0
Range: 280
Cost: 24
Skill: 150% AoE increase for 30s| WT: 45; CT: 45
Ability: -
Religious Warrior Ether
HP: 1365
Atk: 215
Def: 305
MR: 10
Block: 3
Cost: 11
Skill: 60% Attack increase for 15s| Focus on Healing| WT: 35; CT: 35
Ability: -