Finally, guide time. Not like anybody needs a guide for such an easy event...

Good timeofaday, brave Princes! It is that time of the week again, and it is actually a Revival time! Yes, again, devs didn't stop on the first one like with Domination and Gold Rush, didn't even stop for a break, as unbelievable it is, and so we plunge straight ahead to our second revival!
So let's relive the Holy Warrior's Challenge!

Revival runs: 2016-11-15 to 2016-10-22




Rewards
This is a Unit Farm event.



(Re)Introducing the Mujahideen* Holy Warrior Maribel, the original wielder of the Holy Awakening, with all good (double attack and defense for duration!) and bad (mediocre stats out of skill) it brings. For ones only having silvers (or worse yet, Garrett XD) on Heavy Infantry front, she's definitely a nice addition. And while Bernice trounces her survivability-vise, Maribel's damage in skill is second only to Deine, and sometimes there is a need for a tank that can not only take damage, but dish out their own. (and no Samurai or Mage Armor to fulfill that)
Awakening gives her an ability to randomly take no damage from enemy's attacks, and Skill Awakening ups her skill to 2.5x multiplier for 70 seconds, but makes it one-shot.
Oh, and since she is from the beginning of events, she benefits from having her cost inflated by less. Only 4 CR to go, compared to modern event unit's 5!)




* Googe Translate. Don't ask. :P



Noted enemies:

Code:
┌───────────┬───  ─────────┬──────  ┬──────┬──────┬─  ───┬─────┬──────  ──────────────┐
│ NameAttack typeHPAtkDefMRASNotes               │ 
╞═══════════╪═══  ═════════╪══════  ╪══════╪══════╪═  ═══╪═════╪══════  ══════════════╡
│ Pink HA   │ Physical    │  1600 │  450 │  200 │  0 │ 150 │ Map 2 /             │
│ BallTrower│ Ranged      │  2200 │  450 │  200 │  0 │ 150 │ Map 4 | splash AoE  │
│           │             │  2400 │  450 │  200 │  0 │ 150 │ Map 5 \             │
├───────────┼───  ─────────┼──────  ┼──────┼──────┼─  ───┼─────┼──────  ──────────────┤
│ Blue      │ Physical    │  5600 │  650 │  400 │  0 │  75 │ Map 2               │
│ Heavy     │ Melee       │  7700 │  770 │  400 │  0 │  75 │ Map 4               │
│ Armor     │             │ 19200 │ 1092 │  400 │  0 │  75 │ Map 5               │
├───────────┼───  ─────────┼──────  ┼──────┼──────┼─  ───┼─────┼──────  ──────────────┤
│ Ghost     │ Physical    │  1200 │  400 │ 2000 │  0 │  70 │ Map 3 (attacks all  │
│ Armor     │ "Melee"     │  1440 │  400 │ 2000 │  0 │  70 │ Map 5 (whom touches │
└───────────┴───  ─────────┴──────  ┴──────┴──────┴─  ───┴─────┴──────  ──────────────┘
Stat correction: 0.9 for first maps, 0.8 for second, 1.0 for third, 1.1 for forth, 1.2 for fifth.



Maps


First Battle

Code:
┌──────────┬────  ────────────┬───  ──╥────────────┬  ────╥───────────  ┬────┐
│ Charisma │ 20 ║ Experience │  150 ║ Initial UP │ 10 ║ Max deploy │  8 │
├──────────┼────  ────────────┼───  ──╫────────────┼  ────╫───────────  ┼────┤
│ Stamina  │  2 ║ Gold @ 3*  │  750 ║ Life       │ 10 ║ Enemies    │ 22 │
└──────────┴────  ────────────┴───  ──╨────────────┴  ────╨───────────  ┴────┘
Gimmick: -
Map:

Video:

Drops:



Iron Ball & Armor

Code:
┌──────────┬────  ────────────┬───  ──╥────────────┬  ────╥───────────  ┬────┐
│ Charisma │ 25 ║ Experience │  300 ║ Initial UP │ 10 ║ Max deploy │  8 │
├──────────┼────  ────────────┼───  ──╫────────────┼  ────╫───────────  ┼────┤
│ Stamina  │  2 ║ Gold @ 3*  │ 1125 ║ Life       │ 10 ║ Enemies    │ 40 │
└──────────┴────  ────────────┴───  ──╨────────────┴  ────╨───────────  ┴────┘
Gimmick: -
Map:

Video:

Drops:



Spirit Armor

Code:
┌──────────┬────  ────────────┬───  ──╥────────────┬  ────╥───────────  ┬────┐
│ Charisma │ 30 ║ Experience │  350 ║ Initial UP │ 15 ║ Max deploy │  8 │
├──────────┼────  ────────────┼───  ──╫────────────┼  ────╫───────────  ┼────┤
│ Stamina  │  3 ║ Gold @ 3*  │ 1500 ║ Life       │ 10 ║ Enemies    │ 66 │
└──────────┴────  ────────────┴───  ──╨────────────┴  ────╨───────────  ┴────┘
Gimmick: Ghost Armors can wander through ranged spots
Map:

Video:

Drops:



Lines of Armor

Code:
┌──────────┬────  ────────────┬───  ──╥────────────┬  ────╥───────────  ┬────┐
│ Charisma │ 35 ║ Experience │  400 ║ Initial UP │ 20 ║ Max deploy │  8 │
├──────────┼────  ────────────┼───  ──╫────────────┼  ────╫───────────  ┼────┤
│ Stamina  │  3 ║ Gold @ 3*  │ 1875 ║ Life       │ 10 ║ Enemies    │ 45 │
└──────────┴────  ────────────┴───  ──╨────────────┴  ────╨───────────  ┴────┘
Gimmick: -
Map:

Video:

Drops:



Lines of Armor 2

Code:
┌──────────┬────  ────────────┬───  ──╥────────────┬  ────╥───────────  ┬────┐
│ Charisma │ 60 ║ Experience │  500 ║ Initial UP │ 20 ║ Max deploy │  8 │
├──────────┼────  ────────────┼───  ──╫────────────┼  ────╫───────────  ┼────┤
│ Stamina  │  6 ║ Gold @ 3*  │ 4500 ║ Life       │ 10 ║ Enemies    │ 95 │
└──────────┴────  ────────────┴───  ──╨────────────┴  ────╨───────────  ┴────┘
Gimmick: Ghost Armors can wander through ranged spots
Map:

Video:

Drops:






Comments about the event

Seeing as it is a revival of an rather ancient event, maps should pose no real problem for any developed army, not to mention Awakened one Newer Princes should prepare for Heavy Armors (so bring magic and / or bandits to the fray) and be mindful of wandering Ghost Armors.
There are some silvers to choose from:

Unfortunately, mage+archer's map don't drop Maribel.




New Characters Arriving

Claire and Misha. Sweet merciful Aigis above, MISHA AND CLAIRE! We are finally getting em (some of the) skipped units!!!

Apprentice Knight Misha


Code:
┌─────┬──────╥──  ────┬───────────  ─┐
│ HP  │ 1236 ║ Range │ Melee       │
├─────┼──────╫──  ────┼───────────  ─┤
│ Atk │  493 ║ Block │  1          │
├─────┼──────╫──  ────┼───────────  ─┤
│ Def │  277 ║ Cost  │  8          │
├─────┼──────╫──  ────┼───────────  ─┤
│ MR  │  10  ║       │ (CC stats)  │
└─────┴──────╨──  ────┴───────────  ─┘
Skill: Heal I: Instant; Recover 30% HP; WT: 20; CT: 20
* Our little miss "best non-shrineplat valkyrie" is finally with us!
** Picture is from the later update to silvers that raises theit level cap from CC50 to CC55.



Steel Archer Claire


Code:
┌─────┬──────╥──  ────┬───────────  ─┐
│ HP  │ 1467 ║ Range │ 260         │
├─────┼──────╫──  ────┼───────────  ─┤
│ Atk │  485 ║ Block │  0          │
├─────┼──────╫──  ────┼───────────  ─┤
│ Def │  174 ║ Cost  │  11         │
├─────┼──────╫──  ────┼───────────  ─┤
│ MR  │  00  ║       │ (AW stats)  │
└─────┴──────╨──  ────┴───────────  ─┘
Skill: Increase Attack III: 35s; attack 1.8x; AS: 62; WT: 16.7; CT: 25
Awakened Ability: Rapid Fire: 10% chance to fire 3 arrows.
Skill Awakening (NI): Full Auto: 18s; attack 0.9x; raises attack speed but arrow speed same; attacks 3 targets at same time; AS: 27; WT: 23.3; CT: 35
* Our little miss "one of the best gold rarity units", "near-platinum-level Archer" is finally with us!





New Classes Being Introduced




All Hail to the Revivals!

ЗЫ. Links: