+ Reply to Thread
Results 1 to 10 of 15

Hybrid View

  1. #1

    Join Date
    May 2015
    Posts
    380
    Credits
    468
    Items User Name Style ChangeProfile Music
    Quote Originally Posted by Shadowfae View Post
    PPS is having some pretty large issues too with its event, but instead they are talking about releasing yet another new game? Can't seem to get an answer to either of these things, they are just talking about Angelic Saga, Girls Kingdom & updating their cover girl. Maybe if they pretend there are no problems, the problems will go away.
    PeroPero isn't having any major issue. Just people complaining about not being able to kill the event mega boss for full rewards. Which if fine feedback, but isn't exactly an issue. The only thing that could possibly be any sort of bug it the fact that only the finder and last hit of the mega boss gets credit. However, I don't know how it was on DMM so I can't say if that is how it is suppose to be.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate

  2. #2
    Quote Originally Posted by Lafate View Post
    PeroPero isn't having any major issue. Just people complaining about not being able to kill the event mega boss for full rewards. Which if fine feedback, but isn't exactly an issue. The only thing that could possibly be any sort of bug it the fact that only the finder and last hit of the mega boss gets credit. However, I don't know how it was on DMM so I can't say if that is how it is suppose to be.
    Other posters have said that on the other version, all participants got credit; there's also the issue where most of us don't have the SED to participate in the mega-boss part at all because it jumped up so severely.

    There's also the part where they took away / reduced the effectiveness of Slayer cards and introduced a whole new set to have to level up, dropping everyone's SED to make it even harder. I got a 90,000,000 hp boss to kill in 30 minutes with 242k SED (not happening).

    To me it is a similar set of issues; it comes down to decisions being made (either by the developers or Nutaku) which are not in the players' interests (which kind of puzzles me, since players are the ones who pay the bills- you want them to be having fun so that they Spend More Money). Here you have them choosing to release content more slowly (or, in the case of the most recent event, not at all). There you have them pushing content on the playerbase as if everyone was leveled much more highly than they are, and had been playing much longer.

  3. #3
    Well, for pero, they have at least now capped Airu at level 50. But that doesn't really solve the issues.
    But lets keep on topic in here, please.

  4. #4

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Can't help but agree that Aigis really needs to step up. I feel it is sad because it is my favourite game on nutaku and yet it is getting so many delayed events. Aigis is what got me here in the first place!

    I know there is a quota to fullfill before the JP devs "acknowledge" us, but that quota is working AGAINST you. It isn't new players leaving because of boredom or because they couldn't 100% clear an event, it's veterans quitting because they dislike having so few events, so they have nothing to do in the meantime. Many of them even start playing on the japanese version despite not understanding japanese at all, that's GOT to tell you something about the current state of the game.

    On a sidenote, on twitter they said Nordland is on vacation and back on monday.

    Edit:
    I'd also like to ask about the state of the lolis. I mean you have Azumi Isshiki in PPS so what's preventing you from inserting the Aigis girls?
    Last edited by Tenhou; 08-14-2015 at 03:18 AM.

  5. #5
    Anonymous Guest
    Any official statement will just be more excuses like always. The japanese devs are just so busy, we can't get events without more players, please buy more crystals.
    If we continue to have weeks of nothing between events people will quit in droves, and those left will end up with so many weeks of dailies their teams will trivialize the slow trickle of events and they'll die from boredom.

  6. #6

    @Everyone

    We try to lurk everywhere, though Nordland is gone for the week so the volume of response has gone down.

    Just to be clear: there is a different Japanese dev team for every game. They support their games to varying degrees. That's why you'll see a difference between PeroPero and Aigis.

    If you want more from the developers, write them. They've heard it from Nutaku often enough without making much of an impression on them - perhaps they'll listen to you. But don't confuse the us, the portal, with the game developers - we don't take credit for their games.

    @Shadowfae

    Different games are made by different teams, so running events, developing games, and patches are all done independently. Resources are never taken from one game and put towards another because these are functionally different companies.

    The PeroPero multiplier switch was an error in judgement and won't be done again - or if it is done, for some extraordinary reason, it will be announced well beforehand. Otherwise, they've been knocking down the difficulty of Airu daily, so there's a much better shot of getting her now.

  7. #7
    https://twitter.com/nutakugames/stat...59185049214977

    You heard 'em. Start typing up those angry letters!

  8. #8
    Quote Originally Posted by NutakuDev View Post
    @Shadowfae

    Different games are made by different teams, so running events, developing games, and patches are all done independently. Resources are never taken from one game and put towards another because these are functionally different companies.

    The PeroPero multiplier switch was an error in judgement and won't be done again - or if it is done, for some extraordinary reason, it will be announced well beforehand. Otherwise, they've been knocking down the difficulty of Airu daily, so there's a much better shot of getting her now.
    You know what? I do appreciate hearing you say this; thank you for doing so.

  9. #9
    Just going to post this here in case people don't see it elsewhere.

    Quote Originally Posted by NutakuDev
    Quite a week for Nordland to be off. I'll try to field some of your questions while I'm here.

    1. Did we know that this would be cancelled in advance?

    No, our office found out on Tuesday morning, after the event was supposed to go live. We wouldn't have teased it otherwise.

    2. Does Japan not care about the English version of the game?

    They do. But they devote resources to the games dependent upon their level of success. I don't agree with that philosophy, but it's there nonetheless.

    3. Are you holding Aigis content hostage?

    No, what possible reason would we have to do that?

    4. Can the game survive with this level of support?

    The game continues to grow. Most of our players have never heard of the Japanese version of Aigis. As it grows, our level of support from JP will grow, and we can get all the nice things we want for it.

    The delay this week was an unprecedented situation for them. It sucks that they prioritized fixing their multi-million dollar Japanese franchise over our version, but it's not particularly surprising, all things considered.

    5. What happened to the list of questions? (Thanks, DartRed)

    After saying yes, they took a look at your questions and said no.

    6. Will you threaten to withdraw the game unless JP devs increase event frequency?

    That would really be shooting ourselves in the foot.

    6. Will you give all Aigis players 60 premium crystals worth of Nutaku Gold?

    We actually talked about this when we saw the compensation difference. But there's one problem.

    Nutaku works by splitting revenue between the developer and portal. Developers can give out whatever they want in-game, for free, but when Nutaku gold is spent on their portal we pay a percentage of the value of that gold to whomever the users' choose to spend it on.

    Essentially, we would be paying a six-figure sum to a developer because his compensation was less than stellar. We can't do that.

    7. Is this all a massive conspiracy to drive players to DMM?

    I certainly hope not.

    ---

    You guys clearly love this game and I'm sorry that it's not living up to your expectations. Aigis is personally my favorite game on the site, but Nutaku is not synonymous with one title.

    I've submitted (again) a request that they increase event frequency, add the auto-complete feature, consider adding unique ENG-characters, implement promotional codes similar to PeroPero, and a raft of other suggestions. But we can't do it for them.

    I hope that you appreciate that the teams that work on our games are very different groups of people, and form your opinions of them on a case-by-case basis. I also hope you continue to patient with Japan's Aigis team until they see that there is an equal potential for games like Aigis in an ENG market as there is in the JP one.

    For those of you who are willing to tough it out, we'll keep trying to turn Aigis into the game you want. So thanks.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •