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  1. #1
    Quote Originally Posted by ZeroZet View Post
    Robert's raw healing power is just too low. Robert AW80: 395, Fedora AW80: 519 (Robert CC60: 311 / Fedora CC60: 445). And frankly, as far as third healer is concerned, even Alissa (cc50: 378!) would do just nearly as well, and for the fraction of resources spent

    Besides, Fedora's Increase Range would sometimes allow you to cheat your way out of needing second healer to cover another side of battle formation or bring another damager to the chokepoint, and AW ability gives her faster deployment. While Robert's what, more booze?)

    Even in skill awakening front Fedora gains skill to heal two units at the same time, while Robert loses healing to become an amazing high-powered physical man-witch XD
    Yeah Robert almost exclusively exists for A Toast to Men (male only means your better female healers can't be used, plus he boosts the drop rates of those drinks which is the whole reason you do that map), plus the few other male-only maps. In terms of healing power, Alissa is almost as good except during skill when both are CC'd (Heal 1 vs 2) and she's cheaper and if you have spares she's MUCH easier to CR/SU

  2. #2

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    ah ok since i didnt know about Fedoras aw skill? i though would be good for a 3 healer
    Means Fedora is gonna get an upgrade soon currently farming Healers/Emilias.

  3. #3

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    Question about Witches.
    Since i got Belinda lately from the Event but only up to 10UP without CC is it worth to max her out instead of Shiho, wich i planned on doing, bc Belinda is the Spica for Witches.

  4. #4

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    Belinda is worth maxing out. She gets really good range, has a nice passive and is overall a really good witch.

  5. #5

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    So i tried my luck getting Nanaly again, without much luck Q_Q, but got some other nice units and got some questions regarding them.

    1. i got Demon Gun Warrior Zola and her skills "Magic Shells" says atk goes up and atk becomes magic but on wiki its says "ignore defense". So my question which info text is right because ignore defense would be better than magic dmg imo.

    2. i got Land Strategist Uzume which seems kinda nice to me because of her skills so worth getting her maxed/aw or more a niche pick?

  6. #6

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    Uzume is the best of her kind you can get. She even has a nice place to fill even if the black hits nutaku at some point, simply because of her AW passive.

  7. #7

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    Quote Originally Posted by Taiketsu View Post
    So i tried my luck getting Nanaly again, without much luck Q_Q, but got some other nice units and got some questions regarding them.

    1. i got Demon Gun Warrior Zola and her skills "Magic Shells" says atk goes up and atk becomes magic but on wiki its says "ignore defense". So my question which info text is right because ignore defense would be better than magic dmg imo.

    2. i got Land Strategist Uzume which seems kinda nice to me because of her skills so worth getting her maxed/aw or more a niche pick?
    1. "Ignores defense" IS "magic damage". Because, y'know, magic indeed ignores target's defense. Magic Resistance is the stat that lessens magic damage.
    In the same vein, if you see "Ignores defense and magic resistance" that that is so-called "true damage". Nothing will protect from it! XD

    2. Uzume is awesome. Mainly draw is actually her Awakening ability of +5% attack to entire party by merely being in the sortie list.) So you may not even deploy her, but your team will be stronger anyway)

  8. #8
    Quote Originally Posted by ZeroZet View Post
    1. "Ignores defense" IS "magic damage". Because, y'know, magic indeed ignores target's defense. Magic Resistance is the stat that lessens magic damage.
    In the same vein, if you see "Ignores defense and magic resistance" that that is so-called "true damage". Nothing will protect from it! XD

    2. Uzume is awesome. Mainly draw is actually her Awakening ability of +5% attack to entire party by merely being in the sortie list.) So you may not even deploy her, but your team will be stronger anyway)
    Uzume is also awesome for reducing UP costs for any units deployed after, plus her skill buffs ALL deployed units' attack by up to 20% for 20 seconds. That skill is nothing to sneeze at, though the UP cost reduction should be thought of as icing on the cake and not the cake itself

    The UP reduction is most handy when starting UP is high enough that you can comfortably drop her early (maybe even before your Reinforcement Soldier!) without screwing yourself over (example: need an early archer to take care of early flying mobs like in a few of the previous event's maps). If you get her out first, she can easily save you 15+ UP (5 units deployed after her) but again, icing on the cake that you enjoy when you can. Her AW ability and skill are the cake itself

    Not to mention she is essentially a lower cost (but lower stats) samurai, given her ability to hit both blocked unit, on top of the above benefits.

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