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  1. #471

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    decided to roll my 30 sp crystals tath i got from subjugation. got 2 silver archers and with my last draw i got Inari. Just how good is she ?


  2. #472

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    Wished I can spend SC and do some Gacha pulls

    damn, have to save SC still lol, still a long way to 150 SC (@63 or 64 SC?)
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  3. #473
    Quote Originally Posted by MalusCorvus View Post
    Sybilla is amazing, one of the best duelists in the game. Her skill in particular is absurd, giving her a powerful ranged attack for a long time with a chance to instant kill. It's safe to say there are maps I could not have beaten without her, given her sheer ability to cheese what should otherwise be tough fights.

    Also, she's not CC'd, some units - such as princesses - simply do not have a CC form (though they can still be Awakened), and have a higher initial level cap
    And blacks can insta-skill, like nanaly, right? Seems pretty good. But as for not being able to CC her - i consider that being CC'd out of the box tbh, unless her stats just increase at a higher rate then other units to compensate?

    - - - Updated - - -
    To the above poster who i cannot quote or mention his name because links apparently:
    Not even gonna lie, i don't even have the patience for that strat, as good as it may be. But anyway - How do you get more SC without using your irl CC (Credit cardo)?
    Dailys allow SC the next cycle too or just events and stamp cards?
    Last edited by ShinyAfro; 05-10-2017 at 04:02 PM.

  4. #474
    Just events and stamp cards.

    Anyway, yeah, all the black units are pretty nice. Sybilla isn't ranked among the best blacks by DMM veterans because her Skill Awakening is underwhelming and the Aigis equivalent of endgame content is unfavorable to magic damage but neither of those factors are relevant yet on Nutaku. She remains a good tool to have in your box, especially for young accounts that otherwise have a hard time punching through armor due to relying on a bunch of silvers.

  5. #475
    I just know Sybilla is easily one of my best units, and she's made a lot of missions quite easy. Her DPS - ranged, no less - once her skill is active is nothing to sneeze at. The main thing for me is her range, which lets a more durable unit tank a tough foe while Sybilla wails away on it.

    Quote Originally Posted by lolix View Post
    decided to roll my 30 sp crystals tath i got from subjugation. got 2 silver archers and with my last draw i got Inari. Just how good is she ?
    Been wondering that myself since I have two copies of her. From a look on the wiki, the comments on her page tend to compare her to a mix of Samurai and Monk, although her role is closer to that of a Samurai rather than a duelist-(ish) like a monk. Though I haven't found many concrete details the opinion of her is... less than stellar.
    Last edited by MalusCorvus; 05-10-2017 at 09:02 PM.
    Personal favorites, by game:
    Millennium War Aigis (RIP): Liana
    Girls Kingdom (RIP): Iris
    Dragon Tactics: Memories (RIP): Diske
    Brave Girl Ravens xR (RIP): Francette
    ...Most of the games I play on Nutaku end up getting taken down. Hmm.

  6. #476

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    Inari has Holy Awakening skill but better cuz it doubles HP as well as attack and defense and have only 3 levels to rainbow out) She is very decent anti-rush, with her low cost, 2-block, dodge and cleave. Awakening makes her even better at dodge (70%!) making early healer deployment less of a concern. With skill on, she becomes quite a monster, and Skill Awakening pushes that to kaiju levels and gives her magic damage on top of that (at the cost of self-paralysis at the end). And most importantly, she is l**ifox. Can't beat that

  7. #477

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    As Zero said, she's a nice anti-rush unit. Her SAW is really what shines though. Magic damage, attacks 3 targets at once and monstrous stats. The self paralysis is actually a great thing because it protects her while in non-skill state (remember, most enemies ignore paralyzed units). If you combine her with an AW'd Rearguard her skill will just about be up again when her paralysis ends so she'll be in a constant state of paralysed -> super powered -> paralysed -> super powered.

    As said though, she sadly only really shines when we get SAW, all foxes turn into monsters with SAW.

  8. #478
    Still wondering about Sheryl the alchemist, good or nah? Also what does she even do? I'm lead to believe its some sort of mage but i have no actual idea what they do and have yet to experiment with her, lol.

  9. #479

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    for one alchemists reduce the enemy's armor on attack.....so that can be usefull vs very high armor stuff . Secondly , sheryl herself will stop attacking (if i understand her skill corectly) and reduce all enemies armor by 50% for 25 seconds.

  10. #480

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    Alchemists are physical ranged AoE attackers that halve the defense of every mob they hit. This nice property could help your physical attackers deal with armored targets, but alchemists' range complicates their deployment a bit. Still useful when you need to burn that turtle boss down in a brief Karma / Eden window or something)

    Sheryl herself is notable for having unlimited range for halving defenses on her skill (that stacks with halving from another alchemist and paralysis to bring affected enemies defense to non-existence ), at the cost of her attacks for the duration. Skill Awakening in the future will add defense strengthening for your entire army. Shrine Power!
    Last edited by ZeroZet; 05-11-2017 at 04:25 AM.

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