Originally Posted by
lolix
legend stamp gives you a plat ticket which is great.
Honestly , those are not necesarily bad rolls. Some are really good , but as someone that doesn't usually uses money on games as well , i can understand how frustrating it would be to invest and not get a black.
Now , sherry is an obvious good pickup , since she is a huge buffer for anything gold or bellow after AW. She's 1 of my most wanted units because of that.
Marr is also a really good unit , because there are plenty of maps with weather effects that she can reduce the effect of.
Shizuka - i actually got 1 of her myself btu i never got to use her , but talking about samurais....she's probably the only one worth using (well...chizuru is as well in certain situations)
Rachel - is also considered a really good pirate with very good dps. Generally speaking , pirates attack from big range , and hit like a truck , but they are slow. Rachel attacks from even farther since she gains range up as an AW passive , gains 70% extra damage , and she also attacks faster because of her skill. COnsidering she's a pirate and she already has pretty high base damage , with her skill up , rachel is really good.
Uru - she is a really good monk and post skill awakening , she can probably duel as well. Her SAW for example gives her 2.2x HP/attack (for first activation to be fair. Second and third give less) and true damage. COnsidering she already has high base attack and hp (around 2.7k and 780 damage without prince buff) as well as 50% chance to dodge stuff , you can make the math
As for the golds....well you got a couple good golds as well : zola (high dps cannoner that can turn her damage magical and outdps pretty much any mage because of her skill which gives her 20% more damage on top of already high damage that she has , and her rapid shot AW passive which increases her attack speed)
That makes her a pretty versatile unit , since she can deal with both high armor and high magic resistance units. She is not a bad draw at all.
Claire - claire is a decent archer before SAW , with a 1.8x attack buff and a rapid fire AW ability which gives her the chance of friing 3 arrows at once (10% chance) - which is not bad at all, but she gets overshadowed by spica's constant 7% buff to all archers and her skill which improves range and has a rather long time. Also bashira is better in terms of sustained dps , so between spica and bashira , both niches are covered for the most part.
Instead , her SAW gives her a different niche : her attack is reduced to 0.9X , and her rapid fire doesn't activate anymore (but she gets increased speed) , but she can attack 3 people at the same time. Rather usefull i'd say
And lastly chizuru - chizuru is great in 1 specific instance. Not that remarkable otherwise. She is a great lightnig rod. She is quite a bit cheaper to deploy then other samurais , and has lower defense. Instead she has higher damage and quite a lot of hp (especially post AW)
Her skill makes her attract all ranged attacks and gives her 80% dodge to them , including to single targeted magic attacks (which as far as i know , is the single skill that does that).
Ofc , aoe attacks like mages fireball still hurt her , but single target attacks - say liches , can be dodged at 80% , which combined with her innate hp (3.6k past awakening at max level) makes her rather usefull to have in those situations.
Still she has paper armor , so unless you use her to attract and dodge range stuff , you're better of using anything else to block and fight physical dps...
All in all , you didn't got bad rolls at all. I can understand if you are disapointed at not getting blacks , but your rolls are plenty good on their own....especially when Skill awakening arives.