- Balance speculation
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I have no Summoners, but i have Marnie. I havent even cced her yet though, same for waltz. No silvers. Wont be able to CC her in at least next 1-2 months very likely. So at least i can take my sweet time on that.
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Got Marnie and Solano but i guess i might wait with awakening either of them until i have more DC.
Black additions could be nice if my Berna can finally get her god damn passive so i can make my unstoppable rogue army of doom and destruction. Also, witch/ninja cost reductions!
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Changes i can see currently:
Berna gets heartless edge passive
Despara and Saki small attack speed up
Sophie gets passive small healing when skill not used
valkyrie cost - 5
witches and rogues cost - 1
ninja cost - 5, bronze - 4
advance guard cost - 5
Sophie cost - 4
Last edited by Davion; 08-02-2016 at 04:21 AM.
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I'll add to that:
Pirates' range was increased by 10
CC/AW mages cost -2. otherwise same cost.
Samurai cost -1
Artillery Officers cost -2. range +10
Pegasus Riders cost -4
Angels' cost -4
Rune Fencers cost -5
Despara's Affection bonus changed from HP+234/ATK+144 to ATK+144/Range+20
Nanaly's Affection bonus changed from HP+234/ATK+144 to ATK+144/Range+20. AW Nanaly has a range of 310 now. RIP everything.
Way too many affection bonus changes. Mainly buffed DEF+/HP+ stats.
Good changes across the board but I don't understand why Samurai didn't get a beefier UP nerf. It's still not feasible to use them.
Last edited by SabishiiRyuu; 08-02-2016 at 04:51 AM.
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Word is, we got COMPLETE cumulative unit rebalance patch up to current DMM side parameters.
HOLY AIGIS ABOVE, this is just too beautiful...
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dev tea make it easier for themselves
now only 1 version with same balance and maths
thank you dev tea
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Deine got also some changes:
Her aw passive changed from 25% more def for +2up to 40% more der for +3up.
Also her affection changed from +144atk/+90def to +101atk/+101def
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Awakening Waltz requires a CC Silver/ Gold Ninja. Thankfully I got one for completing a story mission and they require a rogue to CC so I'm not locked out until some event with one shows up.
The best stuff that affects me the most:
Saki and Horace, two work horses in my army, went from 18 -> 14, and 22 -> 17 UP cost. So happy about that. Shuka is now actually useable, going from 19 to 14 UP, and Ada now only costs 8 to deploy so I can bring her more often as well. Lyn went from 1,652 HP to 2,354 at CC70, so that makes her a lot more usable as well. Imelia got more ATK and more HP as well. Rowanna also got a huge HP buff, going from 1866 to 2467 HP and gaining 60 Defense as well.
Kerry is trying to make her case that she should be deployed more often but I really wish she was cuter...
Deine is looking more like the super wall I deploy her as.
So I need to awaken Solano and Waltz. Consider awakening Rowanna, Ada, Lynn, and Kerry.
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Samurai still need to go down another 2-4 UP, IMO. They're anti-rush units, and -1 doesn't help them hit the early rushes, instead they'll still be stuck with the later rushes where there will be stronger mobs mixed in that samurai don't have the Defense to hold against and still block 2 other units.
That said, a lot of helpful changes. Uzume -5 UP in particular helps me a ton, and Sophie down 4, plus mages -2, Minerva +10 range and faster attack speed, Marius -2 UP, Zola -3 UP is nice for Wednesday/Thursday dailies, and a ton of skill CD reductions including Sophie, with Sherry and Sybilla skills buffing attack even more!
BTW, on that list, ZeroZet, it says Shogun UC-0, but Samurai and Samurai Master are UC-1, assume that's a typo?
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