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  1. #21
    Suddenly all that effort getting Spica up to AW80 feels like a waste LOL

    Nah, its still good in general as she's used a lot.

    I do X with Spica AW80, Bashira CC70 (top right corner), Iris CC60, Prince, Sophie AW50. I can also throw in Nanaly CC36 for a bit and withdraw her to speed things along.


  2. #22

    Join Date
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    If you want to feel good about Spica you can take a look at this Thursday G run

    https://www.youtube.com/watch?v=ahBzjKSry7Y

    2 Spicas, Fran, Pippin, Silver Cow


    It even shows what happens when using other Vampire Hunters instead.

    I keep on asking for Pippin's event and seeing videos like that makes me want her even more.

  3. #23
    Unregistered Guest
    I planning to try running Crystal Keeper G this week, I think that with the new patch boosts as well as getting my Second Awakened Sniper I may be able to get through it. Need to check ATK power levels to make sure that I will be OHKO'ing the Eyeballs first though. As well as work out what type of deployment strategy I will try.

    [Bashira was the Sniper I Awakened, I had already done Spica. I was considering Rita but she needs quit a bit of leveling to be able to Awaken, leveling that I believed was better used to get Bashira to a higher post Awakening level]

    I do have some Options in deployment; AW-Sybilla, AW-Sophie, AW-Karma & AW-Elizabeth.
    I also have Waltz and AW-Shuzuka if I need to Pump up my Attack in parts, I could also AW-Rachel but it would likely take me a few days to level her up with BS-2 drops.

    Anyone else going to give G a try this week.

  4. #24
    I will try with something like this - https://www.youtube.com/watch?v=wpekEODTvMA
    Bashira CC'ed instead of gold archer and maybe second artillery officer instead of AW sailor

  5. #25
    Unregistered Guest
    Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.

    He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)

    - - - Updated - - -

    Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.

    He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)

    - - - Updated - - -

    Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.

    He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)

  6. #26
    Mage would need about 950 dmg to two-shoot eyes (750 hp, 150 armor, 60%MR) so only three-shooting would be possible (and multiple high lvl mages) artillery officer - 525 dmg for two-shoot.

  7. #27

    Join Date
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    Tomorrow I'll be trying Keeper G for the first time following this guide, which seems the easiest to achieve for players sporting only event units, no REM pulls.

    Edit: Worked like a charm. Looks like I'm farming Keeper G from now on.
    Last edited by Talith; 08-11-2016 at 06:28 AM.

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