Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.

He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)

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Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.

He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)

- - - Updated - - -

Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.

He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)