(Re)Introducing the
White Witch Belinda! The very first event unit, a platinum witch with Range Up II skill and the daughter of our first good witch, Cloris. For ones not blessed with Yuyu or Despara, and unwilling to raise multiple min-costed Calliopes, she represents the hope to pass the infamous Wall of Magic. Awakening brings her ever useful class-wide attack up buff (+7% to all witches if Belinda is on the team), cementing her place in our harem... I mean army) Her Skill Awakening, whenever it comes to us, marries range with firepower, bringing her mother to help out as an added bonus)
And as her skill is one shared by the number of other units, even veterans who already completed the mission when it first came up may benefit from farming her)
Oh, and since she is from the beginning of events, she benefits from
not having her cost inflated. Only 3 CR to go, like for a Shrine unit!)
...Besides, dat Mother-Daughter "bonding time" ( ͡° ͜ʖ ͡°)