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  1. #21

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    Everybody talking about power, damage, usefullness stuff but no harem collection. Even for that i'd get all tp units. And i wanted to add spica aw to +1, without her spirit rescue X can be a mess with just other units, dunno if your aw rita can one-shot them tho.
    Well most ppl already explained the stuff, i just wanted to point a different thing.

    Another thing is i dont think bernice is that easy to get, i had even better luck getting sophies but not her in 8 months of playing i just get one and even that was from a reroll account, so there is nothing wrong with OP imo. If you have memento and leanne, you dont really need more for tanking except if elvas style suits you and want to invest to her. One of our next events is a HA, offensive one but her stats are good if not like gellius or deine.
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  2. #22
    Quote Originally Posted by lolix View Post
    except for witches you mean. Garania has that for mages
    I don't really care for witches that much, though. Maybe this changes on AW, but the slowdown effect is negligible so their only real use to me is as cheap magic damage. As a result I've thus far been fine with just Cloris, although I'll check out Belinda.

    Quote Originally Posted by IvanLedah21 View Post
    Fair enough except... when are you EVER going to throw down ANY archer and leave her vulnerable to targeted fire?
    I do, if the archer's name is "Rita."

    Quote Originally Posted by Ramazan View Post
    Everybody talking about power, damage, usefullness stuff but no harem collection. Even for that i'd get all tp units. And i wanted to add spica aw to +1, without her spirit rescue X can be a mess with just other units, dunno if your aw rita can one-shot them tho.
    Well most ppl already explained the stuff, i just wanted to point a different thing.
    Oh, Rita does indeed wreak havoc on flyers. Even the red gargoyles/flyers/whatever go down in seconds. Of course, I don't even use her for Spirit Rescue X, I use Bashira.

  3. #23

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    you should definetly get spica. Seriously , shes a powerhouse , and im saying that as someone that has all the archers you have + nanaly

    rita has at max lvl (awakened) 532 attack and a defensive skill.
    Bashira has 559 and triple shot
    Nanaly has 627 and quadra shot
    Spica has 589 and excelent shot +7% extra damage from passive (which will increase the damage to your other archers as well )
    Victoria has 550 and increase attack


    As you can see , she has the highest base damage out of all archers that are not nanaly. Besides that , she also has increased attack speed (5%) over other archers because shes an elf and after aw the 7% damage buff as well

    Her skill is also really good , for the simple fact that it gives her both damage and range and lasts a whole lot
    Besides that spica starts at cr1 compared to all other plat archers
    Last edited by lolix; 10-06-2016 at 05:02 PM.

  4. #24
    Quote Originally Posted by MalusCorvus View Post
    I don't really care for witches that much, though. Maybe this changes on AW, but the slowdown effect is negligible so their only real use to me is as cheap magic damage. As a result I've thus far been fine with just Cloris, although I'll check out Belinda.



    I do, if the archer's name is "Rita."



    Oh, Rita does indeed wreak havoc on flyers. Even the red gargoyles/flyers/whatever go down in seconds. Of course, I don't even use her for Spirit Rescue X, I use Bashira.
    Fair point, rita's shadow passive is really useful in many situations that would kill the other archers. For that, they over nerfed her dmg sadly. She still does dmg comparable to gold archers so at least that works. Waiting for that rebalance buff that would break the game and I'll use her for all my adventures! Until then... ヽ( ಥ﹏ಥ)ノ

    I am really surprised how you managed to clear some maps without at least 2 decent witches. It seems like a requirement on some maps. Well i guess having multiple blacks is black magic!



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  5. #25
    I generally go by if its part of my core team it will be awakened eventually. Depending on resources I just go with what I can do first. With RNG sometimes thats the best way to go.

  6. #26
    Quote Originally Posted by buttlover View Post
    Fair point, rita's shadow passive is really useful in many situations that would kill the other archers. For that, they over nerfed her dmg sadly. She still does dmg comparable to gold archers so at least that works. Waiting for that rebalance buff that would break the game and I'll use her for all my adventures! Until then... ヽ( ಥ﹏ಥ)ノ
    I was wondering why Rita's damage was only slightly higher than Bashira's despite being so many levels above. I guess the issue isn't that Bashira isn't overpowered (as much), it's that Rita got nerfed. I don't regret Awakening Rita, even though I did it for "personal" reasons, since her Seclusion skill gives her a tactical niche that I rather like. She's often the first unit I place, and right in front of enemy spawns, since her skill means she can function without healers for extended periods. Generally I park Liana just outside healing range, and that way I can use Liana's skill to heal Rita if needed.

    I am really surprised how you managed to clear some maps without at least 2 decent witches. It seems like a requirement on some maps. Well i guess having multiple blacks is black magic!
    You may be right about that. Sybilla is absurd, and I tend to make do with the various units I do have. I won't deny that having more than one witch would have made some maps easier, and I still can't beat the challenge mission War of Magic, which I realize is in part due to my lack of cheap magic.

    Meanwhile, I think the need for a high-power, high-cost tank/blocker is the most pressing at the moment until I can get Spica leveled. I don't quite want to level Garrett up yet, but I notice that Elva only blocks 2 units even on Awakened. So, I think I may go for Momiji. I find her interesting, and as I said, 3 blocks + Samurai, along with the Power Attack AW ability and Strength of the Fierce God (which currently puts her behind only Sybilla and, funny enough, Eunice, for highest damage per attack) is too fun an idea to pass up.

  7. #27

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    Archers get 40% dmg vs air units after awakening right? or do they have some %age with CC?

    In any case, Bashira is a solid dps (from lolix: 559) and adding prince and 40% and triple shot... she will deal with aerial units rather fast.
    And even vs. ground units, Bashira can > Spica just on some scenarios where 1 strong arrow isn't enough. Such as fast armored wolves or the likes.

    Personally i'd prioritize Iris, her placement-heal is really useful
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  8. #28
    Quote Originally Posted by Sincronic View Post
    Archers get 40% dmg vs air units after awakening right? or do they have some %age with CC?

    In any case, Bashira is a solid dps (from lolix: 559) and adding prince and 40% and triple shot... she will deal with aerial units rather fast.
    And even vs. ground units, Bashira can > Spica just on some scenarios where 1 strong arrow isn't enough. Such as fast armored wolves or the likes.

    Personally i'd prioritize Iris, her placement-heal is really useful
    Do they? I might have missed that post, I always thought its mostly flying units being unarmored and archers dealing the highest dmg when dealing with unarmored units.

    Bashira's AW is only a change in shooting priority targeting shooters first while victoria's is magic priority, targeting magic dealers first.
    Thats why they generally make poor AW targets for your first units.

    Making spica which already has the highest consistent dmg, even better with her +7% dmg to archers.
    Eventually the others should be awakened as well mostly because of their SAW potential. Not sure when that will be implemented though, its a big step.



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  9. #29
    Archers get a 20% damage increase to flying units
    Snipers get 30%
    Artemisia get 40%

    Due to Victoria and Bashira merely having target priority changes for AW bonuses, they are way down on the priority list compared to Spica (7% Attack Up ALL archers just by being in squad), Nanaly (+30 range) and Rita (20% chance to fire 2 shots at once, helps her low (for a platinum) damage some).


    Momiji's Block 3 is a double-edged sword. She has decent bulk and her skill can boost her stats to godly levels briefly, plus she attacks all 3 targets at once. On the other hand, she doesn't have the HP/Defense to tank hard hitters/multiple moderate hitters, and therefore is more of an anti-rush unit than a true blocker. Elva only blocks 2 even after AW but that gives her a lot more survivability (her stats are lower than Momiji's but Momiji NEEDS that extra bulk due to her extra block) and she gets that passive to chip in some more defense if she gets in trouble. She also attacks MUCH faster than Momiji (Samurai are among the slower attackers, Elva's among the faster ones) and with skill is on par with Saki in attack speed. Which is better depends on enemy composition and timing.

  10. #30

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    generally , getting a tank is better then anything , and if missing bernice , id suggest leanne , even over garret.

    Leanne , assuming max skill level has enough defense to be on par with skill ussage marribel. (at max cc , before awakening)

    Consider this - marribel , which is a plat heavy , with holy awakening. Holy awakening makes marribels stats black tier.


    That means , that a max skill leanne CAN be used as a tank of sorts for most situations, considering she has stats that far ouclass her rarity. Still , id hope for a gold rush if i were you and try to aquire a bernice , since leanne cant be awakened for one , and garret is a pretty shitty tank in general

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