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  1. #1
    Quote Originally Posted by buttlover View Post
    Fair point, rita's shadow passive is really useful in many situations that would kill the other archers. For that, they over nerfed her dmg sadly. She still does dmg comparable to gold archers so at least that works. Waiting for that rebalance buff that would break the game and I'll use her for all my adventures! Until then... ヽ( ಥ﹏ಥ)ノ
    I was wondering why Rita's damage was only slightly higher than Bashira's despite being so many levels above. I guess the issue isn't that Bashira isn't overpowered (as much), it's that Rita got nerfed. I don't regret Awakening Rita, even though I did it for "personal" reasons, since her Seclusion skill gives her a tactical niche that I rather like. She's often the first unit I place, and right in front of enemy spawns, since her skill means she can function without healers for extended periods. Generally I park Liana just outside healing range, and that way I can use Liana's skill to heal Rita if needed.

    I am really surprised how you managed to clear some maps without at least 2 decent witches. It seems like a requirement on some maps. Well i guess having multiple blacks is black magic!
    You may be right about that. Sybilla is absurd, and I tend to make do with the various units I do have. I won't deny that having more than one witch would have made some maps easier, and I still can't beat the challenge mission War of Magic, which I realize is in part due to my lack of cheap magic.

    Meanwhile, I think the need for a high-power, high-cost tank/blocker is the most pressing at the moment until I can get Spica leveled. I don't quite want to level Garrett up yet, but I notice that Elva only blocks 2 units even on Awakened. So, I think I may go for Momiji. I find her interesting, and as I said, 3 blocks + Samurai, along with the Power Attack AW ability and Strength of the Fierce God (which currently puts her behind only Sybilla and, funny enough, Eunice, for highest damage per attack) is too fun an idea to pass up.

  2. #2

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    Archers get 40% dmg vs air units after awakening right? or do they have some %age with CC?

    In any case, Bashira is a solid dps (from lolix: 559) and adding prince and 40% and triple shot... she will deal with aerial units rather fast.
    And even vs. ground units, Bashira can > Spica just on some scenarios where 1 strong arrow isn't enough. Such as fast armored wolves or the likes.

    Personally i'd prioritize Iris, her placement-heal is really useful
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  3. #3
    Quote Originally Posted by Sincronic View Post
    Archers get 40% dmg vs air units after awakening right? or do they have some %age with CC?

    In any case, Bashira is a solid dps (from lolix: 559) and adding prince and 40% and triple shot... she will deal with aerial units rather fast.
    And even vs. ground units, Bashira can > Spica just on some scenarios where 1 strong arrow isn't enough. Such as fast armored wolves or the likes.

    Personally i'd prioritize Iris, her placement-heal is really useful
    Do they? I might have missed that post, I always thought its mostly flying units being unarmored and archers dealing the highest dmg when dealing with unarmored units.

    Bashira's AW is only a change in shooting priority targeting shooters first while victoria's is magic priority, targeting magic dealers first.
    Thats why they generally make poor AW targets for your first units.

    Making spica which already has the highest consistent dmg, even better with her +7% dmg to archers.
    Eventually the others should be awakened as well mostly because of their SAW potential. Not sure when that will be implemented though, its a big step.



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  4. #4
    Archers get a 20% damage increase to flying units
    Snipers get 30%
    Artemisia get 40%

    Due to Victoria and Bashira merely having target priority changes for AW bonuses, they are way down on the priority list compared to Spica (7% Attack Up ALL archers just by being in squad), Nanaly (+30 range) and Rita (20% chance to fire 2 shots at once, helps her low (for a platinum) damage some).


    Momiji's Block 3 is a double-edged sword. She has decent bulk and her skill can boost her stats to godly levels briefly, plus she attacks all 3 targets at once. On the other hand, she doesn't have the HP/Defense to tank hard hitters/multiple moderate hitters, and therefore is more of an anti-rush unit than a true blocker. Elva only blocks 2 even after AW but that gives her a lot more survivability (her stats are lower than Momiji's but Momiji NEEDS that extra bulk due to her extra block) and she gets that passive to chip in some more defense if she gets in trouble. She also attacks MUCH faster than Momiji (Samurai are among the slower attackers, Elva's among the faster ones) and with skill is on par with Saki in attack speed. Which is better depends on enemy composition and timing.

  5. #5

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    generally , getting a tank is better then anything , and if missing bernice , id suggest leanne , even over garret.

    Leanne , assuming max skill level has enough defense to be on par with skill ussage marribel. (at max cc , before awakening)

    Consider this - marribel , which is a plat heavy , with holy awakening. Holy awakening makes marribels stats black tier.


    That means , that a max skill leanne CAN be used as a tank of sorts for most situations, considering she has stats that far ouclass her rarity. Still , id hope for a gold rush if i were you and try to aquire a bernice , since leanne cant be awakened for one , and garret is a pretty shitty tank in general

  6. #6
    Quote Originally Posted by lolix View Post
    Consider this - marribel , which is a plat heavy , with holy awakening. Holy awakening makes marribels stats black tier.
    I also thought that was true as well, until recently where I got to try out maribel myself in dmm's daily revival.
    She is HIGHLY situational, is the best way to put it.

    Her normal stats are even worse than leeanne's, a silver unit.
    And the waiting time for her ability has forced me to dismiss her early more than once.
    That shit is scary.

    Well, i guess it wont matter to most newbies till her revival comes and they can test it themselves.



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  7. #7

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    Ofc she is situational. All holy awakening units are. They have crapier stats in general to compensate for their huge increase in stats during skill usage.

    As i said , marribel during skill has black tier stats. The problem is that you have to time her deployment just right

  8. #8
    Quote Originally Posted by buttlover View Post
    Do they? I might have missed that post, I always thought its mostly flying units being unarmored and archers dealing the highest dmg when dealing with unarmored units.
    Yeah, archers get bonus damage against fliers, as mentioned. Which I've always thought was funny from a game design perspective, how archers in games often get bonuses against flying units, but that's for another time...

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