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  1. #981

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    I think the problem is not in Nutaku devs. DMM still controls the flow of content on Nutaku as far as I am aware.


  2. #982
    Would it have hurt the devs to at least implement the second half of the Eastern story maps? Another week of doing Phalanx II and grinding I guess.

    Should've expected them to count revival as an actual event. Another thing to push the actual events back. Maybe they're stalling because they have no idea how to deal with a certain black healer's event. Though knowing them, that's probably not the case.
    Aigis Teams (10/23/2016)
    1st: Nutaku Aigis Main Team - 2nd: Alt. Nutaku Aigis Main Team - 3rd: DMM Aigis Main Team


    Aigis Unit Collection (06/02/2016): DMM | Nutaku

    Aigis Story Guides:
    Eastern Wind: http://harem-battle.club/millennium-...ion-guide.html
    Magic City: http://harem-battle.club/millennium-...ion-guide.html
    Jungle: TBA whenever Nutaku implements it
    Makai (Hell): TBA whenever Nutaku implements it

    Other browser games I play (or played) outside of Aigis:

    Nutaku:
    Flower Knight Girl (dropped; hated the RNG-style gameplay)
    Brave Girl Ravens (dropped; got too boring after a while)
    Kamihime Project (dropped sadly; too much high maintenance for my time)

    DMM:
    Shiro Project:RE (dropped; no time to spare for this game outside of the Aigis x ShiroPro crossover event)


  3. #983

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    Quote Originally Posted by YoxalLoyal View Post
    Would it have hurt the devs to at least implement the second half of the Eastern story maps? Another week of doing Phalanx II and grinding I guess.

    Should've expected them to count revival as an actual event. Another thing to push the actual events back. Maybe they're stalling because they have no idea how to deal with a certain black healer's event. Though knowing them, that's probably not the case.
    We'll see about that after 6 days, they cant escape forever
    tho still they can implement these story maps, break, again drop rate+revival, break, subjugation o_O well im not sure... we know they really did this before except revival part.
    Last edited by Ramazan; 10-10-2016 at 03:08 PM.
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  4. #984

    Join Date
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    Quote Originally Posted by YoxalLoyal View Post
    Would it have hurt the devs to at least implement the second half of the Eastern story maps? Another week of doing Phalanx II and grinding I guess.

    Should've expected them to count revival as an actual event. Another thing to push the actual events back. Maybe they're stalling because they have no idea how to deal with a certain black healer's event. Though knowing them, that's probably not the case.
    Of course it would! I mean, they would have to spend some actual effort on our version then, translating dialogues and adding maps and all

    Well, then hey can actually give us Aria revival next, then (after customary break) Echidna's, then (after customary break) Maribel's, all without implementing any new event! Bloody brilliant! And spares them from trying to find next two-week new event with a girl they won't like to skip

  5. #985
    Did the game always have so early maintenance on Tuesdays? The game day isn't resetting until an hour and a half from now and they're not adding any new events, what do they need 2 hours maintenance for?

  6. #986
    Quote Originally Posted by ToTeras View Post
    Did the game always have so early maintenance on Tuesdays? The game day isn't resetting until an hour and a half from now and they're not adding any new events, what do they need 2 hours maintenance for?
    3 Hours actually...I guess they like to make the Monday daily shortened which suck for me as I only get 3 opportunities to do dailies over the course of the day. 2 Hours after the change over (Just before bed), then on my lunch hour during work and lastly after work, but on Monday's by the time I get home they are already doing maintenance.

    I guess it may be just a set time that is used for all maintenance whether they are adding content or not. That way if anything goes wrong during the update they still have time to correct and fix it and I guess the same could be said when removing events, things can still go wrong thus why the maintenance time may be so long.

    But without actual insight to the devs routine I can only speculate.
    My Aigis Army (Updated as of 15/October/2016)



  7. #987

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    Random throw in: We hit page 100 in this thread lol

  8. #988
    Unregistered Guest
    Just an anecdote, but many other studios that run online servers have commented that regular maintenance times are usually very generous so as to be able to correct any potential hiccups within that window when it comes to implementation. I'd say 95% of maintenances only take 15 of actual work max but sometimes there are problems that stretch this to 10X as long so they can still fix and be within estimate. It's like telling someone to be somewhere an hour before you actually want them there so they are much less likely to be late. I also don't know how often Aigis comes out of maintenance early if things are smooth, many do but some games always wait until specified time to bring server back online. Probably depends on level of overall traffic around that time.

  9. #989
    The silly thing is thry cut short what many consider the main day they farm dailies. Why cut it short when we have two spirit farming days and cutting one of those short doesn't matter as much?

    Or they could give us weekend dailies. Having those on DMM makes a massive difference. I guess we are slowly getting there with awakening orb rollout but the dailies don't have to be tied to that.

  10. #990
    Unregistered Guest
    The maintenance time is almost certainly just the most convenient day/time for them to do it. The fact that it does overlap with Golden Armor does suck for those with inflexible schedules though.

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