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  1. #1
    Meowling Guest
    Quote Originally Posted by Ramazan View Post
    Its called Magic Reduction. It reduces magic damage dealt to your troops by % percentage. For instance, if your unit has 15MR and enemy hit 200 then 15MR reduces 30 damage, resulting in total 170 damage to your unit. Unlike MR, your defence reduces damage "directly". If an enemy hit you 200 and if your unit has 150 defence then the result damage to your unit is 50. Same rules apply to enemies as well, they have mr and def too.

    Ooooh, thanks meow!

  2. #2

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    Quote Originally Posted by Meowling View Post
    Ooooh, thanks meow!
    did he just meowed ?

  3. #3
    Quote Originally Posted by lolix View Post
    did he just meowed ?
    Yes and his name is Meowling. THus it must be a catboy in disguise.

  4. #4

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    is there a differnece btw (start) givin affection to an unit after evolve and evolving an unit after 50% aff?

  5. #5
    Quote Originally Posted by RRYGO View Post
    is there a differnece btw (start) givin affection to an unit after evolve and evolving an unit after 50% aff?
    Do you mean does it make a difference stat wise to evolve at 50% affection before evolving at base (0%) affection?

    In short No. I believe that affection only adds on to the base stats, so regardless of whether you unit has 0% or 50% affection when you CC them they will still have the same base stats as each other.

    The only difference between them is the 50% affection character will have the 50% bonus affection stats added onto the unit so it may look different. If and when you got around to lvling the affection of the 0% unit it would end up exactly the same as the 50% one.
    My Aigis Army (Updated as of 15/October/2016)



  6. #6
    Quote Originally Posted by Jay Rich View Post
    Do you mean does it make a difference stat wise to evolve at 50% affection before evolving at base (0%) affection?

    In short No. I believe that affection only adds on to the base stats, so regardless of whether you unit has 0% or 50% affection when you CC them they will still have the same base stats as each other.

    The only difference between them is the 50% affection character will have the 50% bonus affection stats added onto the unit so it may look different. If and when you got around to lvling the affection of the 0% unit it would end up exactly the same as the 50% one.
    This is correct. Affection bonuses exist independently of regular stats, and are then added on to achieve final stats. For example, if 20% affection gave 150 HP to a unit, that unit would receive 150 extra HP for having 20% affection regardless of whether they were level 1 or 50CC50.

    There was a myth for a while that which affection item was used influenced stat gain. This is false. Stat bonus is based entirely on affection (or trust) %. The reason it appeared like this is because affection items give different amounts and there is slight randomness to it:
    Bouquet: 1-2
    Crystal: 2-3
    Ruby: 3-4
    Diamond: 4-5

    It appears to have a 50% chance of each possibility. Thus you could say that over time, Bouquets give 1.5 each (so to achieve 100% with just them would take 67, not 100 like some jokes say)

  7. #7
    Quote Originally Posted by IvanLedah21 View Post
    It appears to have a 50% chance of each possibility. Thus you could say that over time, Bouquets give 1.5 each (so to achieve 100% with just them would take 67, not 100 like some jokes say)
    As a minor correction, while the chance of crystals, rubies, and diamonds giving either result is 50%, bouquets have a 75% chance of giving +1 affection and a 25% chance of giving +2 affection. As such the average affection from a bouquet is +1.25, and it would take approximately 80 of them to reach 100% affection using exclusively them.

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