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  1. #1

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    Quote Originally Posted by Meowling View Post
    Ooooh, thanks meow!
    did he just meowed ?

  2. #2
    Quote Originally Posted by lolix View Post
    did he just meowed ?
    Yes and his name is Meowling. THus it must be a catboy in disguise.

  3. #3

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    is there a differnece btw (start) givin affection to an unit after evolve and evolving an unit after 50% aff?

  4. #4
    Quote Originally Posted by RRYGO View Post
    is there a differnece btw (start) givin affection to an unit after evolve and evolving an unit after 50% aff?
    Do you mean does it make a difference stat wise to evolve at 50% affection before evolving at base (0%) affection?

    In short No. I believe that affection only adds on to the base stats, so regardless of whether you unit has 0% or 50% affection when you CC them they will still have the same base stats as each other.

    The only difference between them is the 50% affection character will have the 50% bonus affection stats added onto the unit so it may look different. If and when you got around to lvling the affection of the 0% unit it would end up exactly the same as the 50% one.
    My Aigis Army (Updated as of 15/October/2016)



  5. #5
    Quote Originally Posted by Jay Rich View Post
    Do you mean does it make a difference stat wise to evolve at 50% affection before evolving at base (0%) affection?

    In short No. I believe that affection only adds on to the base stats, so regardless of whether you unit has 0% or 50% affection when you CC them they will still have the same base stats as each other.

    The only difference between them is the 50% affection character will have the 50% bonus affection stats added onto the unit so it may look different. If and when you got around to lvling the affection of the 0% unit it would end up exactly the same as the 50% one.
    This is correct. Affection bonuses exist independently of regular stats, and are then added on to achieve final stats. For example, if 20% affection gave 150 HP to a unit, that unit would receive 150 extra HP for having 20% affection regardless of whether they were level 1 or 50CC50.

    There was a myth for a while that which affection item was used influenced stat gain. This is false. Stat bonus is based entirely on affection (or trust) %. The reason it appeared like this is because affection items give different amounts and there is slight randomness to it:
    Bouquet: 1-2
    Crystal: 2-3
    Ruby: 3-4
    Diamond: 4-5

    It appears to have a 50% chance of each possibility. Thus you could say that over time, Bouquets give 1.5 each (so to achieve 100% with just them would take 67, not 100 like some jokes say)

  6. #6
    Quote Originally Posted by IvanLedah21 View Post
    It appears to have a 50% chance of each possibility. Thus you could say that over time, Bouquets give 1.5 each (so to achieve 100% with just them would take 67, not 100 like some jokes say)
    As a minor correction, while the chance of crystals, rubies, and diamonds giving either result is 50%, bouquets have a 75% chance of giving +1 affection and a 25% chance of giving +2 affection. As such the average affection from a bouquet is +1.25, and it would take approximately 80 of them to reach 100% affection using exclusively them.

  7. #7
    Quote Originally Posted by NotThatGuy View Post
    As a minor correction, while the chance of crystals, rubies, and diamonds giving either result is 50%, bouquets have a 75% chance of giving +1 affection and a 25% chance of giving +2 affection. As such the average affection from a bouquet is +1.25, and it would take approximately 80 of them to reach 100% affection using exclusively them.
    Huh... interesting. Didn't know about the Bouquet difference. Nice tidbit.

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