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    Lightbulb The Challenge of the Holy Hammer Warrior event guide

    Good timeofaday, brave Princes! It is that time of the week, and so we prepare for the new event. This time we once again will be approached by one of Aigis's Holy Warriors. And she will again want to test the mettle of the Chosen One.
    So let's answer to The Challenge of the Holy Hammer Warrior!

    Event runs: 2017-04-11 to 2017-04-18




    Rewards

    This is a Unit Farm event.
    The event unit is obtained as a drop on event maps and upgraded by regular process of Unit Combination with more of her copies.

    Introducing the Holy Hammer Warrior Miranda, our second event Heavy Infantry. She is also an Attack-oriented one, but now without Holy Warriors' signature Holy Awakening, so she gets FULL Platinum level stats. Instead of Holy Awakening, she has scaled-down version of Black rarity Deine's infamous Dynamite Power skill, powering her attack up to x4, in exchange of halved attack speed. Combined with Miranda's HP-Atk affection bonus, that's a lot of hurt) Awakening further pushes her attack focus, giving her passive ability increasing all your Heavy Infantries attack by 7% by merely being in the team. While on the defensive heavies it might be not that noticeable, if you ever manage to luck out on Black variants, that would push their damage further through the roof). Skill Awakening, whenever it hits our shore, trades 5 seconds of uptime for bigger multiplier (x5.5 instead of x4), but adds a self-paralysis self after skill ends. While more power for the same cooldown is very appealing, that self-paralysis hurts her performance as Heavy, should somebody survive her onslaught, releasing entire mob she was holding to pour down the lane. On the other hand, if you were unlucky enough to pull the Liana, she could be used to negate this downside.
    Still, while all that attack power increasing skill is fun to play with, it doesn't really help her in her actual role - to tank multiple hard-hitting mobs. And while her natural defense is pretty respectable, Bernice, a Gold rarity unit has more. And as skill features no defense multiplier, actual level of mobs she can safely face is middling at best. And when you don't have to worry about hard-hitting mobs too much and just need to stall and clear the wave, you have your Samurai. Her only edge over Bernice is her beefiness, allowing her to facetank a 4k hits without any buffs AWmax, so you can use her, for example, to keep couple of 2.5k golems occupied. So, all in all, while Miranda will be an upgrade if only Heavy you have are silvers, if you have Bernice or even Maribel, she won't see much use.





    Noted enemy stats
    Name Attack type HP Atk Def MR AS MAP Notes
    Red Armor


    Physical
    Melee

    2700
    2850
    3150
    3300
    270
    285
    315
    330
    300
    300
    300
    900
    0
    0
    0
    0
    45
    45
    45
    45
    2
    4
    5
    6
    /
    { Heavy Armor
    { Very fast
    \
    Mage Armor
    (white)
    Magical
    Ranged
    5250
    5500
    600
    600
    700
    2100
    20
    20
    120
    120
    5
    6
    / Heavy Armor,
    \ Hits all in range
    Pink
    Armor
    Physical
    Ranged (200)
    1900
    2200
    450
    450
    200
    600
    0
    0
    150
    150
    4
    6
    / Heavy Armor,
    \
    Ghost
    Armor
    Magical
    "Ghost"
    1080
    1320
    400
    400
    2000
    6000
    0
    0
    70
    70
    3
    6
    /Heavy Armor, Undead
    \Ignores terrain
    Miranda




    Physical
    Melee



    7200
    9000
    9000
    9500
    10550
    16500
    576
    720
    720
    760
    924
    3000
    300
    300
    300
    300
    300
    3000
    0
    0
    0
    0
    0
    0
    75
    75
    75
    75
    75
    156
    1
    2
    3
    4
    5
    6




    Skill Aura
    Stat correction: 0.8 for first maps, 0.9 for second and third, 0.95 for fourth, 1.05 for fifth, 1.1 for the sixth.
    Armored Troops has additional defense correction x3.0.
    Table above already shows corrected numbers.


    Maps


    Proud Holy Hammer Warrior (E)
    Charisma 20 Experience 140 Initial UP 10 Max deploy 8
    Stamina 1 Gold @ 3* 750 Life 5 Enemies 15
    Overcome the challenge issued by Proud Holy Hammer Warrior!
    Gimmick: -
    Map:

    Video:

    Drops:


    Swift Red Armor (N)
    Charisma 25 Experience 180 Initial UP 15 Max deploy 8
    Stamina 2 Gold @ 3* 1125 Life 10 Enemies 22
    Can you control the battlefield faced with movements of the red armors whose speed is three times faster than normal?
    Gimmick: -
    Map:

    Video:

    Drops: x2


    Sorrowful Spirits (H)
    Charisma 30 Experience 220 Initial UP 20 Max deploy 8
    Stamina 3 Gold @ 3* 1500 Life 10 Enemies 34
    Try to overcome the movements of the ghosts who advance ignoring the roads!
    Gimmick: Poison (weak) (-5 HP / 0.5s to all allied units)
    Map:

    Video:

    Drops: x2


    An Impenetrable Iron Wall (H)
    Charisma 40 Experience 300 Initial UP 15 Max deploy 8
    Stamina 5 Gold @ 3* 2250 Life 10 Enemies 16
    Challenge yourself to the armor in the formation of the iron wall in the desert site!
    Gimmick: Desert Heat (weak) (units deployed with only 80% of their HP)
    Map:

    Video:

    Drops: x2


    Magic and Armor (X)
    Charisma 55 Experience 420 Initial UP 10 Max deploy 8
    Stamina 7 Gold @ 3* 2700 Life 5 Enemies 27
    Watch out for the intense magical attack of white armors!
    Gimmick: -
    Map:

    Video:

    Drops:


    Armored Troops (G)
    Charisma 90 Experience 580 Initial UP 15 Max deploy 9
    Stamina 12 Gold @ 3* 3600 Life 5 Enemies 26
    Defeat the army of a strong armor, demonstrate your ability to Miranda!
    Gimmick: Enemy Defense Up (x3)
    Map:

    Video:

    Drops: x2




    Comments about the event
    Major players are Heavy Armors, so bring your best magic units to counter their defenses. Ghost return, wandering off the roads and being capable of harming your ranged units should they touch them, so be careful with positioning. There should have been a debut of Mage Armors capable of blasting all units in range with magic attack, and Red Armors, who are three times as fast as normal armors , but if you have been doing G-tier Monday daily you already have seen them in action.) Miranda is pretty powerful, but not terribly threatening without her skill up. But should you see her surrounded with aura... Long story short, while trying G-tier, bring your supertank capable of eating 3k damage and healing to back her up. Speaking of G-tier, it features entire lineup of Heavy Armor enemies, all with defenses increased three-fold, so good magic damage is imperative there.

    Expect regular farming drop rates of ~10% for silvers and (stam^2+1)% for event unit, with 90/12 being 100% drop.

    On a silver farming front, here's a run-down of possible drops:



    New Characters Arriving
    Note: This is based off of current JP version stats for perfected units.

    Platinum Heavy Infantry: Holy Hammer Warrior Miranda


    HP 3486 Range melee
    Atk 387 Block 4
    Def 608 Cost 23
    MR 0

    Skill: Sledgehammer: 25s; 4.0x attack; attack speed slow; AS: 144; WT: 25; CT: 50.
    Awakened Ability: Heavy Armors' Attack Up: 7% increase to attack of every allied Heavy Armor if Miranda is in the team.
    Awakened Skill (NI): Jet Hammer: 20s; 5.5x attack; attack speed slow; self-paralysis after skill ends; AS: 144; WT: 25; CT: 50.



    Gold Thief: Bunny Treasure Thief Leda


    HP 1247 Range 170
    Atk 373 Block ranged
    Def 130 Cost 3
    MR 0

    Skill: Shadow Stitch: 20s; attack halts enemy movement briefly; AS: 52; WT: 20; CT: 30.
    Awakened Ability: Deployment Cost Reduction: Unit cost -1 UP.
    Awakened Skill (NI): Early Summer Rain: 20s; range 1.3x [221]; attacks up to 3 enemies within range, and halts enemy movement briefly; AS: 52; WT: 26; CT: 40.





    Other

    New Classes Being Introduced

    Thief / Master Thief / Treasure Hunter
    A class whose units by merely being in the team ncrease the drop rates of any items (non-unit drops. Meaning DC, MC, affection, trust, AW orbs, Item Collection tokens) and at the same time buff enemies attack and HP. Have innate Gold Get, but considering their rather weak stats and low range their performance on the field is lacking. Drop rate increase don't stack with other thieves, but does stack with specific drop rate boosters like Monica or Cuterie.
    Numbers are: Before awakening drop rates for items increase +3%, enemy attack and HP is buffed by x1.2. After Awakening drop rates for items increase +5%, enemy attack and HP is buffed by x1.3.
    If you have powerful enough team to overcome enemy buffs, that additional drop rates pay off over time. Slowly)



    Links:




    Hammer Hell! Hammer Heaven!! Hikari Ni Nareee!!! B)
    Last edited by ZeroZet; 04-11-2017 at 05:30 AM.

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