Good timeofaday, brave Princes! It is that time of the week, and so we prepare for the new event. This time we once again will be approached by one of Aigis's Holy Warriors. And she will again want to test the mettle of the Chosen One.
So let's answer to The Challenge of the Holy Hammer Warrior!
Event runs: 2017-04-11 to 2017-04-18
Rewards
This is a Unit Farm event.
The event unit is obtained as a drop on event maps and upgraded by regular process of Unit Combination with more of her copies.
Introducing the Holy Hammer Warrior Miranda, our second event Heavy Infantry. She is also an Attack-oriented one, but now without Holy Warriors' signature Holy Awakening, so she gets FULL Platinum level stats. Instead of Holy Awakening, she has scaled-down version of Black rarity Deine's infamous Dynamite Power skill, powering her attack up to x4, in exchange of halved attack speed. Combined with Miranda's HP-Atk affection bonus, that's a lot of hurt) Awakening further pushes her attack focus, giving her passive ability increasing all your Heavy Infantries attack by 7% by merely being in the team. While on the defensive heavies it might be not that noticeable, if you ever manage to luck out on Black variants, that would push their damage further through the roof). Skill Awakening, whenever it hits our shore, trades 5 seconds of uptime for bigger multiplier (x5.5 instead of x4), but adds a self-paralysis self after skill ends. While more power for the same cooldown is very appealing, that self-paralysis hurts her performance as Heavy, should somebody survive her onslaught, releasing entire mob she was holding to pour down the lane. On the other hand, if you were unlucky enough to pull the Liana, she could be used to negate this downside.
Still, while all that attack power increasing skill is fun to play with, it doesn't really help her in her actual role - to tank multiple hard-hitting mobs. And while her natural defense is pretty respectable, Bernice, a Gold rarity unit has more. And as skill features no defense multiplier, actual level of mobs she can safely face is middling at best. And when you don't have to worry about hard-hitting mobs too much and just need to stall and clear the wave, you have your Samurai. Her only edge over Bernice is her beefiness, allowing her to facetank a 4k hits without any buffs AWmax, so you can use her, for example, to keep couple of 2.5k golems occupied. So, all in all, while Miranda will be an upgrade if only Heavy you have are silvers, if you have Bernice or even Maribel, she won't see much use.
Noted enemy statsStat correction: 0.8 for first maps, 0.9 for second and third, 0.95 for fourth, 1.05 for fifth, 1.1 for the sixth.
Name Attack type HP Atk Def MR AS MAP Notes Red Armor
Physical
Melee
2700
2850
3150
3300270
285
315
330300
300
300
9000
0
0
045
45
45
452
4
5
6/
{ Heavy Armor
{ Very fast
\Mage Armor
(white)Magical
Ranged5250
5500600
600700
210020
20120
1205
6/ Heavy Armor,
\ Hits all in rangePink
ArmorPhysical
Ranged (200)1900
2200450
450200
6000
0150
1504
6/ Heavy Armor,
\Ghost
ArmorMagical
"Ghost"1080
1320400
4002000
60000
070
703
6/Heavy Armor, Undead
\Ignores terrainMiranda
Physical
Melee
7200
9000
9000
9500
10550
16500576
720
720
760
924
3000300
300
300
300
300
30000
0
0
0
0
075
75
75
75
75
1561
2
3
4
5
6
Skill Aura
Armored Troops has additional defense correction x3.0.
Table above already shows corrected numbers.
Maps
Proud Holy Hammer Warrior (E)Overcome the challenge issued by Proud Holy Hammer Warrior!
Charisma 20 Experience 140 Initial UP 10 Max deploy 8 Stamina 1 Gold @ 3* 750 Life 5 Enemies 15
Gimmick: -
Map:
Video:
Drops:
Swift Red Armor (N)Can you control the battlefield faced with movements of the red armors whose speed is three times faster than normal?
Charisma 25 Experience 180 Initial UP 15 Max deploy 8 Stamina 2 Gold @ 3* 1125 Life 10 Enemies 22
Gimmick: -
Map:
Video:
Drops: x2
Sorrowful Spirits (H)Try to overcome the movements of the ghosts who advance ignoring the roads!
Charisma 30 Experience 220 Initial UP 20 Max deploy 8 Stamina 3 Gold @ 3* 1500 Life 10 Enemies 34
Gimmick: Poison (weak) (-5 HP / 0.5s to all allied units)
Map:
Video:
Drops: x2
An Impenetrable Iron Wall (H)Challenge yourself to the armor in the formation of the iron wall in the desert site!
Charisma 40 Experience 300 Initial UP 15 Max deploy 8 Stamina 5 Gold @ 3* 2250 Life 10 Enemies 16
Gimmick: Desert Heat (weak) (units deployed with only 80% of their HP)
Map:
Video:
Drops: x2
Magic and Armor (X)Watch out for the intense magical attack of white armors!
Charisma 55 Experience 420 Initial UP 10 Max deploy 8 Stamina 7 Gold @ 3* 2700 Life 5 Enemies 27
Gimmick: -
Map:
Video:
Drops:
Armored Troops (G)Defeat the army of a strong armor, demonstrate your ability to Miranda!
Charisma 90 Experience 580 Initial UP 15 Max deploy 9 Stamina 12 Gold @ 3* 3600 Life 5 Enemies 26
Gimmick: Enemy Defense Up (x3)
Map:
Video:
Drops: x2
Comments about the eventMajor players are Heavy Armors, so bring your best magic units to counter their defenses. Ghost return, wandering off the roads and being capable of harming your ranged units should they touch them, so be careful with positioning. There should have been a debut of Mage Armors capable of blasting all units in range with magic attack, and Red Armors, who are three times as fast as normal armors , but if you have been doing G-tier Monday daily you already have seen them in action.) Miranda is pretty powerful, but not terribly threatening without her skill up. But should you see her surrounded with aura... Long story short, while trying G-tier, bring your supertank capable of eating 3k damage and healing to back her up. Speaking of G-tier, it features entire lineup of Heavy Armor enemies, all with defenses increased three-fold, so good magic damage is imperative there.
Expect regular farming drop rates of ~10% for silvers and (stam^2+1)% for event unit, with 90/12 being 100% drop.
On a silver farming front, here's a run-down of possible drops:
- Archer (Soma) (map 2);
- Rogue (Cecily) (map 3);
- Heavy Infantry (Bernard) (map 3);
- Pirate (Verotte) (map 4);
- Soldier (Gustav) (map 4).
- Healer (Alyssa) (map 5);
- Artillerist (Percis) (map 5);
- Witch (Caliope) (map 6);
- Valkyrie (Misha) (map 6);
New Characters ArrivingNote: This is based off of current JP version stats for perfected units.
Platinum Heavy Infantry: Holy Hammer Warrior Miranda
HP 3486 Range melee Atk 387 Block 4 Def 608 Cost 23 MR 0
Skill: Sledgehammer: 25s; 4.0x attack; attack speed slow; AS: 144; WT: 25; CT: 50.
Awakened Ability: Heavy Armors' Attack Up: 7% increase to attack of every allied Heavy Armor if Miranda is in the team.
Awakened Skill (NI): Jet Hammer: 20s; 5.5x attack; attack speed slow; self-paralysis after skill ends; AS: 144; WT: 25; CT: 50.
Gold Thief: Bunny Treasure Thief Leda
HP 1247 Range 170 Atk 373 Block ranged Def 130 Cost 3 MR 0
Skill: Shadow Stitch: 20s; attack halts enemy movement briefly; AS: 52; WT: 20; CT: 30.
Awakened Ability: Deployment Cost Reduction: Unit cost -1 UP.
Awakened Skill (NI): Early Summer Rain: 20s; range 1.3x [221]; attacks up to 3 enemies within range, and halts enemy movement briefly; AS: 52; WT: 26; CT: 40.
Other
New Classes Being Introduced
Thief / Master Thief / Treasure HunterA class whose units by merely being in the team ncrease the drop rates of any items (non-unit drops. Meaning DC, MC, affection, trust, AW orbs, Item Collection tokens) and at the same time buff enemies attack and HP. Have innate Gold Get, but considering their rather weak stats and low range their performance on the field is lacking. Drop rate increase don't stack with other thieves, but does stack with specific drop rate boosters like Monica or Cuterie.
Numbers are: Before awakening drop rates for items increase +3%, enemy attack and HP is buffed by x1.2. After Awakening drop rates for items increase +5%, enemy attack and HP is buffed by x1.3.
If you have powerful enough team to overcome enemy buffs, that additional drop rates pay off over time. Slowly)
Links:
Hammer Hell! Hammer Heaven!! Hikari Ni Nareee!!! B)