I see the vast majority of them as RC fodder. Workhorses like Iris and Bernice can be worth combining though, especially if you're playing catch up and don't have a big pile of rainbow spirits lying around to skill them up with.
I see the vast majority of them as RC fodder. Workhorses like Iris and Bernice can be worth combining though, especially if you're playing catch up and don't have a big pile of rainbow spirits lying around to skill them up with.
Id keep one copy as collection anyways. Thats just me though. I dont care about CRing units ill never use, like Chizuru who i got 7 times. Bernice, fedora, Iris, Zola etc. though are worth combining until thier perfect no matter the small chance on last CR. The rest goes into RC. But i also used one here and there as AW fodder in the past when i was short on silvers. CCing and AWing a bunch of plats/blacks eats too many silvers sometimes and events where rare.
I have 2 extra copies of Iris & Fedora I'm afraid to use because multiple combinations failed to CR them more than the first guaranteed. My Iris has skill 4/5 from other Iris' but still just the first CR.
My problem is deciding if I'll ever use them. I have Monica AW lvl1, because she's almost always in my team for her DC hunting I use her as my main pirate. I now have 3 extra copies & don't know if I should use them or not. Same w/ Betty. I use her whenever I can for her Gold get. She is already CR -1 & I have another copy. My male team sucks hard and I have multiply copies of Garrett, Julian, Barbastroff & Kojuro. I obviously have better (female) versions of them. Is it worth spending multiple golds for units that I won't use beyond male only maps?
The torrent of minor irrelevant decisions is driving me nuts.
Always These 23 are just extra copies of units I have locked in.
Last edited by anonanonanon; 05-07-2017 at 03:55 PM.
I feel confident saying that CRing Garrett is never the answer. Even when it comes to being an offense oriented male tank Kojuro crushes him at his own game due to the multi-hit and defense spike during skill activation. Post Skill Awakening Kojuro will even be able to temporarily face tank things that give Bernice trouble--he gets a 1.6 modifier to both health and defense, so his EHP hits 5k+ for 40 seconds. Collecting him for an eventual tag team with Hibari was one of my long term pet projects, which is part of why I wasn't excited when my big gacha spree spat out a bunch of heavies.