Good timeofaday, brave Princes! It is that time of a week, and finally it is the time for an Item Collection event! Hope you still have some chocolate / eggs left in your stash, because...
It is time to settle the fight between The Feng Shui Master and the Crimson Cult!

Event runs: 2017-05-30 to 2017-06-13




Rewards
This is an Item Collection event. Farm up as many event items from maps as possible to reach milestones to upgrade the copy of event unit you'll get in the end

Introducing the Feng Shui Master Pippin, a Platinum rarity, Feng-Shuist. Her class is pretty much must-have, between ability to heal 2 (3 post-awakening) units at the same time and terrain effect reduction lessening the severity of HP losses from poison and heat and shortening duration of bad weather, so maxing her out is a priority, right? Well... yes and no. Thing is, Pippin herself is weaker one among Feng Shui users, matching Gold rarity Shrine one in power and with skill that reduces the number of simultaneously healed targets in exchange for more than doubling her power. So, before Awakening her skill turns her into a Priestess with lower range, and only after Awakening she retains her multi-healing, reduced from 3 to 2. Said Awakening gives her passive buffing all Feng Shui Users' attack by 5% and skill duration by 20%, but one rarely run multiple Feng-Shuists, if ever, so most of time it is a nice self-buff. Her Skill Awakening is weird, as it turns her into a rather powerful Archer with exchanging healing for attacking one enemy, tripled attack, increased by one-and-half range, and faster attack speed, briefly (10 seconds duration, 20 seconds cooldown). That certainly adds a versatility to Pippin, but you are giving up healing increase for that, so consideration is necessary here.
So, definitely a must-have unit for any player who don't have any Shrine Feng-Shuist, but most likely only a collection value for those who do have them. Still, just look at this fluffy tail cosplay!





Even if she's not an event reward, she's still new, so...
Introducing the Royal Guard Alicia, the first, Platinum rarity, Royal Guard. Hers is the special class (meaning, comes pre-evolved but takes two sets of orbs to awaken) that in some ways aims to be a Heavy Infantry killer for team composition, as Royal Guards have comparable defense, have good survivability boosters on their skill and even regenerate HP on themselves later on, with additional rebalance patch. Blocking only 2 enemies compared to Heavies' 4 can be an advantage when you have them tank especially nasty enemy, as to not get overwhelmed by adds. Anyway, Alicia in particular have vaulted Increase Defense IV and boosts all spear wielders' (royal guards, valkyries, pegasus riders and dragon riders) attack and defence by 5% upon Awakening. Skill Awakening ups the defense multiplier to x3, extends same x3 to attack and keeps it up for the whole minute, all at the cost of attack speed decrease and massive initial wait and cooldown. She can only be obtained by spending $14 (1400 Nutaku Gold), but for that price comes with 14 SC, 300 DC and 30 Diamonds. Well worth every cent. After all, who can say no Anna's imouto?!)





And last but not least, our new Shrine Black...

Introducing the Moon Shadow Bow Cavalry Rion, the DPS queen. Well, not quite as much at the moment, but in the future, definitely) She is a Black rarity Bowrider, a melee-slot ranged unit with cavalry's usual better refund on withdrawal and aversion to blocking (reduced attack) and wielder of legendary Quad Shot! Her initial passive reduces all cavalry (bowriders/valkyries/pegasus riders/dragon riders) cost by 1. Awakening upgrades that to -2 cost, and grants cavalry's usual full refund on withdrawal, as well as mitigates aversion to just 70% attack on blocked unit (oh, and makes arrows fly faster). But her real shining point is her Skill Awakening. Why? SEPTUPLE SHOT! Yes, you read that correctly, seven arrows in each attack! And now place a Dancer in range... So bust your wallets and whale hard B)





Main reward:

  1. Achieve total of 25 bone fragments - Pippin becomes a friend
  2. Achieve total of 50 bone fragments - Pippin skill level 2
  3. Achieve total of 100 bone fragments - Pippin Initial Level 10
  4. Achieve total of 150 bone fragments - Pippin skill level 3
  5. Achieve total of 200 bone fragments - Pippin sortie cost -1 (CR1)
  6. Achieve total of 250 bone fragments - Pippin skill level 4
  7. Achieve total of 300 bone fragments - Pippin sortie cost -1 (CR2)
  8. Achieve total of 400 bone fragments - Pippin skill level 5
  9. Achieve total of 500 bone fragments - Pippin Initial Level 20
  10. Achieve total of 600 bone fragments - Pippin skill level 6
  11. Achieve total of 700 bone fragments - Pippin sortie cost -1 (CR3)
  12. Achieve total of 800 bone fragments - Pippin skill level 7
  13. Achieve total of 900 bone fragments - Pippin Initial Level 30
  14. Achieve total of 1000 bone fragments - Pippin skill level 8
  15. Achieve total of 1100 bone fragments - Pippin sortie cost -1 (CR4)
  16. Achieve total of 1200 bone fragments - Pippin Initial Level 40
  17. Achieve total of 1300 bone fragments - Pippin skill level 9
  18. Achieve total of 1400 bone fragments - Pippin sortie cost -1 (CR5)
  19. Achieve total of 1500 bone fragments - Pippin skill level 10
  20. Achieve total of 1600 bone fragments - Pippin Initial Level 50



Side rewards:

  1. Achieve total of 45 bone fragments - Gold Armor
  2. Achieve total of 90 bone fragments - Nina, Spirit of Gold
  3. Achieve total of 135 bone fragments - Platinum armor
  4. Achieve total of 180 bone fragments - Nina, Spirit of Gold
  5. Achieve total of 225 bone fragments - Fragment of crystal
  6. Achieve total of 270 bone fragments - Celia, Spirit of Platinum
  7. Achieve total of 315 bone fragments - Gold Armor
  8. Achieve total of 360 bone fragments - Celia, Spirit of Platinum
  9. Achieve total of 405 bone fragments - Platinum armor
  10. Achieve total of 450 bone fragments - Florika, Spirit of Black
  11. Achieve total of 495 bone fragments - Crystal Shard
  12. Achieve total of 540 bone fragments - Florika, Spirit of Black
  13. Achieve total of 585 bone fragments - Gold Armor
  14. Achieve total of 630 bone fragments - Christia, Spirit of Rainbow
  15. Achieve total of 675 bone fragments - Platinum armor
  16. Achieve total of 720 bone fragments - Celia, Spirit of Platinum
  17. Achieve total of 765 bone fragments - Crystal Shard x 2
  18. Achieve total of 810 bone fragments - Celia, Spirit of Platinum
  19. Achieve total of 855 bone fragments - Gold Armor
  20. Achieve total of 900 bone fragments - Florika, Spirit of Black
  21. Achieve total of 945 bone fragments - Platinum armor
  22. Achieve total of 990 bone fragments - Celia, Spirit of Platinum
  23. Achieve total of 1035 bone fragments - Crystal Shard x 2
  24. Achieve total of 1080 bone fragments - Celia, Spirit of Platinum
  25. Achieve total of 1125 bone fragments - Gold Armor
  26. Achieve total of 1170 bone fragments - Florika, Spirit of Black
  27. Achieve total of 1215 bone fragments - Platinum armor
  28. Achieve total of 1260 bone fragments - Florika, Spirit of Black
  29. Achieve total of 1305 bone fragments - Crystal Shard x 3
  30. Achieve total of 1350 bone fragments - Christia, Spirit of Rainbow
  31. Achieve total of 1395 bone fragments - Gold Armor
  32. Achieve total of 1440 bone fragments - Celia, Spirit of Platinum
  33. Achieve total of 1485 bone fragments - Platinum armor
  34. Achieve total of 1530 bone fragments - Celia, Spirit of Platinum
  35. Achieve total of 1575 bone fragments - Crystal Shard x 3
  36. Achieve total of 1620 bone fragments - Florika, Spirit of Black
  37. Achieve total of 1665 bone fragments - Gold Armor
  38. Achieve total of 1710 bone fragments - Florika, Spirit of Black
  39. Achieve total of 1755 bone fragments - Platinum armor
  40. Achieve total of 1800 bone fragments - Christia, Spirit of Rainbow




Noted enemy stats
Name Attack type HP Atk Def MR AS Notes
Cultist
(red)
Magical
Ranged
3000
5000
200
300
50
50
50
50
50
50
Skill Aura
Cultist
(crimson)
Magical
Ranged
3000
200
50
50
50
When killed, becomes
Transformed Cultist
Transformed
Cultist
Physical
Ranged
20000
1200
200
50
126
Demon, attacks all
in range
Oni Crowd
Ninja
Physical
Ranged
8000
800
500
10
70
Fast, dodges physic
attacks
Manticore
Physical
Melee
9600
400
300
50
88
paralysis,disengages
paralysed blockers
Manticore
under 1/2 HP
Physical
Melee
4800
880
300
50
50
No paralysis
very fast
Stat correction: 0.95 for the first map, 1.0 for second, 1.05 for third and fourth, 1.0 for fifth, 0.9 for sixth, 1.0 for seventh and eights, 1.0 for ninth.
Table above shows unmodified values.


Maps


Threat of the Crimson Fog (E)
Charisma 20 Experience 140 Initial UP 10 Max deploy 8
Stamina 1 Gold @ 3* 900 Life 10 Enemies 30
Endure the threat of crimson fog that obstructs vision and hastens monsters!
Gimmick: Crimson Fog (weather effect that reduces units' range and speeds up monsters)
Map:

Video:

Drops: x2
Bone fragments: 2 per clear, 0.1/cha, 2/sta


Defensive Battle in the Forest (N)
Charisma 30 Experience 180 Initial UP 10 Max deploy 8
Stamina 2 Gold @ 3* 1200 Life 10 Enemies 24
Prince visits the village of the tribe who keeps the seal in order to prevent the resurrection of the Demon Lord. Protect the village from attacking cultists!
Gimmick: -
Map:

Video:

Drops: x3
Bone fragments: 1-3 per clear, 0.033 to 0.100 / cha, 0.500 to 1.500 / sta


Chase and Recapture (H)
Charisma 40 Experience 240 Initial UP 10 Max deploy 8
Stamina 4 Gold @ 3* 1800 Life 10 Enemies 39
Take back the bone fragments of the Demon Lord that was stolen by cultists!
Gimmick: Crimson Fog (weather effect that reduces units' range and speeds up monsters)
Map:

Video:

Drops: x3
Bone fragments: 0-6 per clear, 0.00-0.15 /cha, 0.00-1.50 /sta


Bone Power of the Demon Lord (X)
Charisma 50 Experience 300 Initial UP 10 Max deploy 8
Stamina 7 Gold @ 3* 2100 Life 10 Enemies 57
Defeat the cultists who gained a demonic power from the bone fragments!
Gimmick: Crimson Fog (weather effect that reduces units' range and speeds up monsters)
Map:

Video:

Drops: x2 x2
Bone fragments: 0-16 per clear, 0-0.32/cha, 0-2.286/sta


The Ninja and the Bandits (G)
Charisma 80 Experience 370 Initial UP 15 Max deploy 9
Stamina 9 Gold @ 3* 2700 Life 10 Enemies 44
The group have gone to a country in the east, for the bone fragments of the Demon Lord.
Gimmick: -
Map:

Video:

Drops: x3
Bone fragments: 15 per clear, 0.1875/cha, 1.667/sta, guaranteed


Crimson Encirclement (H)
Charisma 40 Experience 260 Initial UP 10 Max deploy 8
Stamina 5 Gold @ 3* 1950 Life 10 Enemies 30
The cave of the dwarfs guarding the bone pieces ... surrounding the army of red armors. Protect the small folk!
Gimmick: -
Map:

Video:

Drops: x3
Bone fragments: 0-10 per clear, 0-0.25/cha, 0-2/sta


Evil Conspiracy (X)
Charisma 70 Experience 350 Initial UP 10 Max deploy 8
Stamina 8 Gold @ 3* 2550 Life 10 Enemies 41
Be mindful of Manticores with their paralysing poison stings and protect the Fae village from the hands of the cult!
Gimmick: Crimson Fog (weather effect that reduces units' range and speeds up monsters)
Map:

Video:

Drops: x2
Bone fragments: 13 per clear, 0.186/cha, 1.625/sta, guaranteed


Demon Worshipers (G)
Charisma 90 Experience 400 Initial UP 10 Max deploy 10
Stamina 12 Gold @ 3* 3000 Life 10 Enemies 46
The cult calls demons. Now the Demon Lord has taken hold of it's new body.
Gimmick: Crimson Fog (weather effect that reduces units' range and speeds up monsters)
Map:

Video:

Drops: x4 x2
Bone fragments: 0-26 per clear, 0-0.289/cha, 0-2.167/sta


Pippin's Decision (G)
Charisma 100 Experience 400 Initial UP 10 Max deploy 8
Stamina 2 Gold @ 3* 3000 Life 10 Enemies 33
Join forces with Pippin and bury cult's evil conspiracy.
Gimmick: Crimson Fog (weather effect that reduces units' range and speeds up monsters)
Map:

Video:

Drops: [img]http://image02.seesaawiki.jp/a/s/aig....png[/img]
Completion Reward:




Comments about the event
A proper Item Collection event at last! And for Feng Shui user, a key to combat terrain and weather challenges and class every player should strive to have! As always, higher the map difficulty, better the item payoff, and if you want to perfect the unit, you will have to cough up quite a number of Sacred Crystals or leftover treats. Of course, there's always a valid choice to aim only for 1100 items instead of 1400-1500, for CR-4, or even for 700, for CR-3. Another interesting points of decision are: do you want a steady guaranteed increase in bone fragment numbers, or willing to risk playing RNG drop roulette for substantially higher reward? Or maybe you you just want to grind silvers and fodder?
Anyway, in the guaranteed corner we have "The Ninja and the Bandits" with its 15 fragments for 80/9, and "Evil Conspiracy" with 13 fragments for 70/8. Ninja one wins in both fragment count (1.667 per stamina) and fodder (tin can and DCx2), and feature Ricardo as a silver drop. But it is more annoying, with ninjas and all. Conspiracy offers 1.625/sta fragment income and Ruby, with side dish of Misha.
Gamble corner is populated with G-tier "Demon Worshipers" with whopping 26 fragments possible for whopping 90/12, and "Bone Power of the Demon Lord" with respectable 16 possible fragments for only 50/7. Later one actually wins out, with 2.29 fragments per stamina point at max, and offering Platinum Spirit (and Giovanni), but 90/12, that offers 2.17 fragments at max and additional Rainbow Spirit, is supposed to gave better drop rates. You can alway bring your Thief along for buffing the rates, as long as your team can handle powered-up enemies.

On the event itself, most maps feature crimson fog weather effect, that robs you out of a full range and speeds up enemy walking speed from time to time, so adjust accordingly. Enemy composition is varied, from magic-throwing cultists to dark elves avengers and their pet chimeras to demons and ninjas... Best bring a good physical attackers with a dash of magic specifically to deal with that pesky dodgy shinobi on their map. If your team can handle it, Leda boost the drop rate for items and so very worth to bring along.

On a silver farming front, here's a run-down of possible drops:

There's also tin can on map 5 and 6, Celia (the Platinum Spirit) on map 4 and Christia on map 9, so good luck!
[/SPOILER]


New Characters Arriving
Note: This is based off of current JP version stats for perfected units.
Platinum Feng Shui Master Pippin



HP 2121 Range 220
Atk 320 Block -
Def 190 Cost 14
MR 15
Skill: Focus Heal: 25s; attack x2.2, but number of allies healed -1 (so down to 1 at CC levels, and to 2 after Awakening); WT: 20; CT: 40; AS: 167
Awakened Ability: Pulse of the Land: While on the active team, all allied feng shui users gain 5% attack and 20% increased skill duration.
Awakened Skill (NI): Hunting Time: 10s; attack x3.0, and range x1.5. Attack speed increases; long-ranged single-target physical attack. ; WT: 10; CT: 20; AS: 44



Platinum Royal Guard Alicia



HP 2700 Range melee
Atk 439 Block 2
Def 640 Cost 20
MR 10
Skill: Increase Defense IV: 45s; Defense x2.0; WT: 12.5; CT: 25; AS: 74
Awakened Ability: Spear of Victory: Royal Guard, Valkyrie, Dragon Rider, and Pegasus Rider classes +5% attack and defense when Alicia is part of a team.
Awakened Skill (NI): Giant Killing: 60s; attack and defense x3.0, Attack speed decreases; WT: 50; CT: 100; AS: 86



Black Bowrider: Moon Shadow Bow Cavalry Rion



HP 1995 Range 260
Atk 710 Block 1
Def 348 Cost 14
MR 0
Skill: Quad Shot: 15s; Launches 4 arrows with each attack; WT: 1; CT: 35; AS: 62
Pre-Awakened Ability: Swift Attack Command: While in the active team, all allied bowriders/valkyries/pegasus riders/dragon riders gain cost -1.
Awakened Ability: Gale's Command: While in the active team, all allied bowriders/valkyries/pegasus riders/dragon riders gain cost -2.
Awakened Skill (NI): Shadow Moon Septuple Shot: 20s; Launches 7 arrows with each attack; Defense x0.5; WT: 5; CT: 60; AS: 62





Other
New Classes Being Introduced



Links:




All Hail Item Collections!!!

ЗЫ. Sorry for the massive delay, work got too busy.