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  1. #1

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    Lafate's unit ranking list

    Well someone asked for this so here. This is solely my opinion on the matter, and is completely based off what the class is commonly used for. Note that in some cases it would be switched around because of a niche skill. Oh this is only going for silver plus... it also won't be taking into account cost unless there is just a massive difference. So purely based of a unit's stats and skills. Also being completely unbias about gender here.



    Prince


    Soldier


    Heavy Armor


    Valkyrie


    Rogue (You may complain 'but rogues cost matter for what they are used for!'... that may be true, but every rogue at their peek cost 10 and under so it doesn't matter)


    Princess(Karma being placed here as she act just like a Princess, but just of a different race)


    Bandit


    Dragon Soldier(going to throw the two types together here)


    Samurai


    Ninja


    Pegasus Rider


    Dark Fighter


    Avenger


    Monk


    Avant-Garde Tactician


    Magic Swordsman


    Angel


    Puppet User


    Sailor


    Inu


    Priest Warrior


    Mage Armor


    Dragon Rider


    Bow Rider


    Maid


    Vampire Lord


    Swordmaster


    Royal Guard


    Archer


    Mage


    Healer


    Witch


    Pirate


    Dragon Shaman


    Vampire Hunter


    Shaman


    Bishop


    Onmyoji


    Rearguard Tactician


    Summoner


    Feng Shui User


    Cannoneer


    Dancers


    Parliamentary Secretary


    Necromancer


    Chrono Witch


    Druid


    Alchemist


    Ranger


    Thief


    Curse User


    Monster User


    Dark Priest


    Enchanter


    Hermit


    Last edited by Lafate; 10-30-2015 at 06:03 AM.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate


  2. #2
    Seems pretty solid overall, though you should probably add that your list includes skill awakenings as well since for example Sera is the worse non silver priest warrior untill you SE her.

    There are some points I wouldn't exactly agree on tho:
    Aria over Kate: aria might have slightly better ability, but her low defence makes her useless on late missions. I'd even place her under Julian.

    Claire is much better than two gold archers probably as well as Rita. There is a reason she is one of most seen archers in the niconico and that's her brutal raw power.

    Juno's skill is garbage until skill aw. Even after it she's, well, not the best suited for a priest role. Her skill use is much more dangerous for you in most cases than other plat priests and basically requires you to pick another healer in party just in case

    I'd probably place both premium plat feng shui's over Pipin. Pipin ability is not useful at all unil you have 2 FS in the sortie which is pretty rare case since the have limited range.

    Rest is pretty good, though I'd hate to see people making the decisions on their premium rolls based on that list since it does not take into account utility abilities which are often more important for a player than raw battle power :P

  3. #3

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    Aria over Katie is a mistake in position of the images.

    Claire isn't so great and she is so seen because she is easier to get with all JP has gotten. Her raw power as you put it isn't must especially without luck. At least until you awaken her skill. Then she procs her ability fairly often. However that is at the cost of 20% of her attack. Sure she acts as a mini-bashira and can attack three people at once(that is only for 18 seconds), but you compare that to stray who has a constant +60 range and while his skill is active he is able to attack 5 targets. In a majority of situation you would use the power of a gold Archer stray comes out on top. Then comparing her to Xaio... well she beats claire as well. While stray has her beaten in area of effect that her awakened skill provides due to being able to hit more targets from a farther range(therefor taking them out before claire would even be able to shoot from the same position), Xaio has her in single target. Her skill hers 2x attack power while with her single target skill claire only get 1.8x attack. On top of this Xaio has the chance to instantly kill her target while claire has around the same chance to fire multiple arrows. Not to mention Xaio in addition to all that gives HP bonus to your avant-garde. Meaning she is normally paired with one on a team. That unit then in turn ramps your team... while being to live longer or take harder hits. So in short she hits single targets harder and buffs your team... Claire just simple doesn't come out as best due to having two ways to use her, and not being the master of either of them. She is made even worse with Spica and Bashira both being easily accessible now. As for her being the most used... ever consider people are like me and prefer to use female units even if they are worse for something? If you take out Stray I'd use Claire. That is because neither Bashira or Spica can attack multiple targets.

    Well... one you should have another healer on your team regardless... two is a minimum....(talking about units that heal not healer the class) second she can freely switch between dealing damage and healing (with a CD of course). That means you have to plan to use her and know when to have her heal and when not to. If you do that she is by far the most effect healer. Especially in you are timing her 1.8x attack boost correctly. Misusing a unit is not reason to assume they are bad. As for her base skill... you pretty much just called all dragon shamans trash... that class is by no means trash so don't assume it. Also I'm pretty sure her name is Yuno not Juno.

    As for Pepin you are kidding right? Her skill allows her to switch from a multitarget her to single target healer. While her ability buffs her own attack and the duration she can her a single target for.... while the other have what? Hana has a 1.8 attack boost (compared to Pepins 2.2). While her ability does nothing for combat or actually clearing a map at all. It simple increase the gold you get for beating a map. However, since most people use auto-complete that ability is completely negated as it doesn't apply to it. While Mar could be argued for. I'd rather have .6 attack over .3 range. Especially when her ability gives her a passive range increase already. Either way. Hana isn't even in the same arena as Mar or Pepin. While Pepin provides far more versatility than Mar.

    Also my list takes in to consideration everything that involves actually beating map. That means power, versatility, survivability, ramp, defense etc. However, everyone has their preferences.
    Last edited by Lafate; 10-28-2015 at 06:12 AM.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate

  4. #4
    Quote Originally Posted by Lafate View Post
    Well... one you should have another healer on your team regardless... two is a minimum....(talking about units that heal not healer the class) second she can freely switch between dealing damage and healing (with a CD of course). That means you have to plan to use her and know when to have her heal and when not to. If you do that she is by far the most effect healer. Especially in you are timing her 1.8x attack boost correctly. Misusing a unit is not reason to assume they are bad. As for her base skill... you pretty much just called all dragon shamans trash... that class is by no means trash so don't assume it. Also I'm pretty sure her name is Yuno not Juno.
    Two is usually not enough, I'm often running 3 or 3.5. The thing is one of those is Priest Warrior and another one is Feng Shui, neither of which can replace a Priest in terms of range. Juno skill doesn't help in her primary role in any way so this essentially makes her second Odette without impressive stats to hide it. If you really want to make use of it you have to run second priest to cover her in the terms of range. But then you usually have to ditch either FS or PW for a spot. Obviously, she's great as a backup healer but that's not the role of Priest class so she is more of a niche unit. Her AW skill is great but you have to remember that after her burst healing you are gimped for the time of CD + another skill boost. It makes her simply much more difficult to use and misuse. And thus managing her takes a lot more time and focus. I have both her and Kikyo (miko who has pretty much the same AW skill as her) and I still prefer to run a new map with Fedora and gold Iris on my team. And Dragon Shamans are overall second worst healing class after Shamans


    Quote Originally Posted by Lafate View Post
    As for Pepin you are kidding right? Her skill allows her to switch from a multitarget her to single target healer. While her ability buffs her own attack and the duration she can her a single target for.... while the other have what? Hana has a 1.8 attack boost (compared to Pepins 2.2). While her ability does nothing for combat or actually clearing a map at all. It simple increase the gold you get for beating a map. However, since most people use auto-complete that ability is completely negated as it doesn't apply to it. While Mar could be argued for. I'd rather have .6 attack over .3 range. Especially when her ability gives her a passive range increase already. Either way. Hana isn't even in the same arena as Mar or Pepin. While Pepin provides far more versatility than Mar.
    First of all, I think you are wrong about Pipin skill. I'm pretty sure it reduces the amount of target she heals by one not to one <ill be 100% sure after I awake her since she's next unit on the list>. So awakened Pipin can heal two targets, not one. Which makes her even better. Mia (Hanakagami a part of her title not her name) boost works for 3 targets instead of 2, so it has about the same effect and argueably works better for poison maps which are one of main cases for feng shui usefullness. Though Pipin skill is better on the maps you don't have to heal so much targets. Then again, why don't just use a priest? Also increased gold droprate is one of better AW abilities you can get since awakenings burn gold so much. And I have bad news for you. You are often forced to run Pastorial Gate manually with Betty or any other unit just to farm cash unless you burn SC's on mondays. I know you didn't consider out of battle utility in your list, but it doesn't mean I also didnt :P

    And about Marl I guess it's about synergy of her skill and ability. She's the essence of Feng Shui class- the most usable on missions when you have to deal with clustered units and AoE damage. Overall it'd rate them Marl>Mia>=Pipin. The biggest + of Pipin is probably that she is so easy to mincost.

    Also about Juno, ユーノー is how you write the name of an ancient Roman goddess, the protector and special counselor of the state in moon. While this ー in the end slightly changes the way of readig the word, we have to take into account she was added during the introduction of the missions roughly based on Roman Empire.


    Oh, and you should consider placing Fedora above Iris. She just got Double Heal skill which also keeps her range increase.

    I give you the archers because I'm too lazy to do research on this matter :P
    Last edited by CharlesGMD; 10-28-2015 at 12:32 PM.

  5. #5
    burning SCs on monday isn't smart, IMO, since the charisma-stamina consumption rate is equal (1h regens 20 charisma and 1 stamina = 1/3 of a monday daily H run), so there's no excess charisma to use in tandem with SCs recovering stamina.
    and I don't see the need to run pastorial gate manually with betty; why not just deep forest road spam? isnt that good enough? is the gap in gold obtained really that big? (also what if no betty D

  6. #6
    Quote Originally Posted by soranokira View Post
    burning SCs on monday isn't smart, IMO, since the charisma-stamina consumption rate is equal (1h regens 20 charisma and 1 stamina = 1/3 of a monday daily H run), so there's no excess charisma to use in tandem with SCs recovering stamina.
    and I don't see the need to run pastorial gate manually with betty; why not just deep forest road spam? isnt that good enough? is the gap in gold obtained really that big? (also what if no betty D
    Betty, along with bishop Patra, bandit Lyla and Pirate Morena gain skill called Gold Get on awakening. It grants them a 10% chance to get 100g per unit they kill. Betty is the cheapest, easiest to get and Field of those. Pastorial gate, along with few others map I forgot the names of, has the best ratio of mobs on the map to stamina, so as a result you sometimes get more money from it than for example from dragon hunting done by sorite.

  7. #7
    Good tier list, for myself i would just change two thing :
    Sybilla > Olivie, just because Olivie need 5/5 skill to actually do beter, even if she as beter overall stats she have low HP and is risky to use without her 100% dodge. (Plus im a Sybilla fanboy so )
    Karma need her own tier, she have some use that princess cannot have.
    The second thing is Gellius > Deine, because even if she have beter stats (exept HP), she has an offesive skill while Gellius have an defensive one that is beter suited for tanking (and i dont take is AW skill ion account that is even beter) plus he has a shitload of HP.

    My rating is based of thing we actually have on Nutaku version, the JP have much more unit and even some of thzm might be updated!

  8. #8
    Quote Originally Posted by Bigglack View Post
    Good tier list, for myself i would just change two thing :
    Sybilla > Olivie, just because Olivie need 5/5 skill to actually do beter, even if she as beter overall stats she have low HP and is risky to use without her 100% dodge. (Plus im a Sybilla fanboy so )
    Karma need her own tier, she have some use that princess cannot have.
    The second thing is Gellius > Deine, because even if she have beter stats (exept HP), she has an offesive skill while Gellius have an defensive one that is beter suited for tanking (and i dont take is AW skill ion account that is even beter) plus he has a shitload of HP.

    My rating is based of thing we actually have on Nutaku version, the JP have much more unit and even some of thzm might be updated!
    Not 100% dodge, but 100% physical dmg reduction for Olivie. I have talked with Lafate on this and to my understanding, it is due to much of the boss units that you use princesses to duel having insane damage that may easily oneshot many of your units, hence Olivie because of her better survivability (with her skill), not to mention that virtually instant skill on deployment allowing her to tank any boss dealing physical damage w/o heal support. Still, I can understand your preference.

    Karma is classified along with the princesses since their roles are similar.

    annnddd well I'm not gonna comment on the HA part since I don't really remember the 2 of them. just pointing out some things. In the end it's just a subjective preference issue though.

  9. #9
    I registered just to clear up some misconceptions and to give some input. I don't agree with everything on the tier-list but I won't bother judging it since it's too much to clear up.

    Quote Originally Posted by Lafate View Post
    Claire isn't so great

    As for Pepin.
    Claire is overall better than Xiao and Stray. One thing to take in mind is that not everyone will be awakening nor skill awakening every unit they have. Claire performs better in the same way that one silver archer performs better than Soma. Claire's skill allows her to get past damage thresholds against certain enemies. She can also burst down enemies better than the other gold archers thanks to that skill. Not only that, she can use it more frequently.

    As for Xiao, she can be great for a while but then she will fall off in the later stages of the game when things become more difficult (and bosses become harder to assassinate) and when people get better units (i.e. Spica). Xiao is somewhat great for those that want to try cheese their way to victory. There are a few issues with her though. Her assassination chance is really low, which makes it unreliable most of the time. A strategy relying on assassination is not the kind of victory you want unless you only want to do a mission one time. If you can only clear a mission with assassination, then you will be frequently spending charisma and stamina on a mission that has a high chance for failure. Consistency is important. Another thing is that her skill has a very long cooldown, which means you can only use it once per mission. Very rarely you have a chance to use it a second time, and there's no guarantee that you will assassinate the enemy you want to go away (unless the enemy has a high instant-death multiplier like angels). The last thing about her is her damage over time. Since she's going to be using it once per mission, then her damage is very consistent. This is bad because she doesn't have an impressive attack stat, thanks to her rarity, and her bursting potential is limited. She shouldn't be rated highly because she is easily replaced by better archers. Of course what I said won't matter because Claire doesn't exist in the English version.

    Marle > Mia > Pippin > Krile

    I have all 4 of them. After being awakened, they will heal up to 3 units. You won't be using their skills often unless you are under heavy pressure. I very rarely use Mia's skill and I have it at 5/5.

    Krile is generic. Standard healer setup and her ability allows her to be the lowest cost (12-cost if you got her at min-cost) healer possible under the snowstorm weather effect. She's also cute.

    Mia is also generic, but has higher stats and has an ability that increases gold gain from missions by 13%. Very good and she will be in the team constantly because of the gold gain. Better than most Geomancers.

    Pippin is also generic. Only while her skill is active, the number of units she can heal simultaneously is decreased by 1. It is a terrible skill pre-AW since that means she will be healing 1 unit while you use that skill. It is good after she is awakened because she can still at least heal 2 units. Just because she is healing 1 less than her counterparts doesn't mean she is underperforming. Huge emphasis on only during skill use. She is still still good for afk healing since that is enough to keep pressure off most of your frontline units and prevents your main healer from shifting focus away from the tank. She's also cute and her sprite is adorable.

    Marle is the best Feng Shui user. Her skill allows her to heal every unit in her range simultaneously. Not impressed? Her skill increases her range and her attack power, so her healing radius is larger and she heals more per interval. Still not impressed? Awakening her grants her more range so she will be healing more units that weren't in her range before. Kind of slutty, but her skillset is too good.

    All of them can replace silver healers because of their low cost.

    Quote Originally Posted by soranokira View Post
    Not 100% dodge, but 100% physical dmg reduction for Olivie
    What the hell are you on? Olivia's skill does not give her damage reduction.

    This is evasion: https://www.youtube.com/watch?v=f2uxUMv0BJg

    Notice the evasion frames?

    Evasion is when you completely avoid taking damage. If it was damage reduction as you said, then she should be taking 20% damage (5,200 * 0.2 = 1,020 damage) from the completed Mithril Golem if her skill level was 1/5. That is even more broken than having evasion itself because of the high base % chance her skill has.

  10. #10
    Quote Originally Posted by exk View Post
    What the hell are you on? Olivia's skill does not give her damage reduction.

    This is evasion: https://www.youtube.com/watch?v=f2uxUMv0BJg

    Notice the evasion frames?

    Evasion is when you completely avoid taking damage. If it was damage reduction as you said, then she should be taking 20% damage (5,200 * 0.2 = 1,020 damage) from the completed Mithril Golem if her skill level was 1/5. That is even more broken than having evasion itself because of the high base % chance her skill has.
    Oh, my bad then. Misread nutaku's advertisement banner when olivie was spotlight. http://millenniumwaraigis.wikia.com/...ry_Village.jpg

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