The Magic City maps are finally here! Now we enter the all AW'ed team domain where golems will wreck your team if you lack the firepower to kill them in the later maps.

Similar to the Eastern maps, the first two maps may be doable for a CC/AW team since all you need is high magic dps, but when giant black and mithril golems are introduced, get ready to defend against their high damage attacks that prove to be more difficult with common units. If you don't have any good premium/event units, it is recommended you 2* it for now. Adding to the fact that we have no S.AW or free mage armors is kinda putting freemiums in a tough spot.

As for the drop completion, 3/4 are new units that you may want to get. Magic fencer and bishop class finally get a silver female unit so they're your better alternative what with affection being easier to raise than trust. Thelma is a pretty good cheap alchemist if you missed Colin's event. Melone is AW fodder as Calliope and Naynia are already good silver witches. Maya is a pretty good mage as she is the mage version of Naynia (sharing her skill and all).

Magic City Map Set


Note: The drop numbers are
2-2-2
2-2-2
2-1-3
1-2-3
2-1-3
1-2-3
1-2-3

Invitation to Magic City


Charisma: 58
Experience: 857
Gold at 3☆: 4500
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 39
Video:


Map:
Drops:
Completion Reward:



Chopping Hands of Steel


Charisma: 60
Experience: 889
Gold at 3☆: 4620
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 55
Video:


Map:
Drops:
Completion Reward:



Axe of Steel


Charisma: 62
Experience: 922
Gold at 3☆: 4740
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 21
Video:



Map:
Drops:
Completion Reward:



Transferring Magic


Charisma: 63
Experience: 953
Gold at 3☆: 4800
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 27
Video:


Map:
Drops:
Completion Reward:



Giant Soldier of the Research Tower


Charisma: 65
Experience: 984
Gold at 3☆: 4920
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 28
Video:



Map:
Drops:
Completion Reward:



Crystal Swarm


Charisma: 69
Experience: 1050
Gold at 3☆: 5205
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 100
Video:


Map:
Drops:
Completion Reward:



Two Giant Soldiers


Charisma: 71
Experience: 1082
Gold at 3☆: 5475
Initial Unit Points: 10
Life: 3
Max # of Deployed Units: 10
Number of Enemies: 37
Video:


Map:
Drops:
Completion Reward:





New Classes Introduced



New Characters Arriving


Note: Stats based on Current DMM Patch. Note that all stats are also based on the new level 55+extra passive skill system for silvers.

Old Magician Zenmel



HP: 735
Atk: 295
Def: 44
MR: 10
Range: 140
Cost: 24
Skill: -
Ability: Grants 30 extra experience when used as levelling fodder.



Priest Sharon



HP: 985
Atk: 358
Def: 72
MR: 15
Range: 260
Cost: 29
Skill: Attack becomes X times more effective for 10 seconds and allies HP is restored.| WT: 25; CT: 25
Ability: Placing this unit gives all units a small HP boost (500 HP). (at level 55)



Magic Swordsman Cassis



HP: 1258
Atk: 399
Def: 264
MR: 10
Block: 1 (200)
Cost: 14
Skill: Attack becomes X times more effective for Y seconds and ignores enemy defense.| WT: 50; CT: 50
Ability: 20% chance to eliminate cooldown. (at level 55)



Witch Melone



HP: 959
Atk: 269
Def: 71
MR: 10
Range: 210 (+15)
Cost: 9
Skill: Range increases by X times for Y seconds.| WT: 35; CT: 35
Ability: Range +15. (at level 55)



Alchemist Thelma



HP: 987
Atk: 260
Def: 74
MR: 0
Range: 180
Cost: 16
Skill: Attack becomes X times more effective for Y seconds.| WT: 30; CT: 30
Ability: Small chance to receive gold from enemies. (level 55)



Magician Maya



HP: 968
Atk: 359
Def: 80
MR: 15
Range: 240 (+15)
Cost: 28
Skill: Range increases by X times and Attack Y times for Z seconds.| WT: 60; CT: 60
Ability: Range +15. (level 55)