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    Super Tanks*
    Key:

    "w/ P" is short for "With Prince buff using Big Hero title."
    "EHP" is shot for Effective Hit Points, which is the sum of HP and Def. Used to determine how large an attack can be survived.
    "DMG" is short for damage, referring to the amount of damage incoming from an attack that is normally 5200. Normally will be 5200, but some skills may alter.
    "+%HP" is the necessary % of HP boost needed to raise EHP to at least DMG + 1 (enough to survive a single hit from the complete Mythril Golem). Rounded up to the nearest whole percent.
    "+%Def" is the necessary % of Def boost needed to raise EHP to at least DMG + 1 (enough to survive a single hit from the complete Mythril Golem). Rounded up to the nearest whole percent.
    "Skill" is the name of the skill in use, if applicable. Mouseover for description. Dotted outlines indicate normal skill, dashes are awakened skill.
    "Dur" is short for the duration (in seconds) of the skill in use, if applicable.
    "RU" is short for reuse time (in seconds) of skill in use, if applicable.
    "Init" initial wait time (in seconds) for skill, if applicable.
    "AT" is attack type. "-" is Physical Damage, "M" is Magic Damage, "T" is true damage.
    "Atk" is attack.
    "AS" is attack speed in frames (there are 60 frames per second).
    "A/S" is attacks per second.
    ★ denotes an event unit. Mouseover for details.
    ♦ denotes a Trading Post unit. Mouseover for details.
    * denotes Mouseover for details.


    Name
    HP
    Def (w/ P) EHP (w/ P)
    DMG
    +%HP (w/ P) +%Def (w/ P)
    Skill
    Dur
    RU
    Init
    AT
    Atk (w/ P)
    AS
    A/S
    4782


    4782


    9564
    239
    (289)

    0
    (0)

    239
    (289)
    5021
    (5071)

    4782
    (4782)

    9803
    (9853)
    5200


    5200


    5200
    +4%
    (+3%)

    +9%
    (+9%)

    +0%
    (+0%)
    +76%
    (+45%)

    NA
    (NA)

    +0%
    (+0%)
    NA


    Risk Life III


    Time of the Great Bandits
    -


    10


    50
    -


    25


    55
    -


    1


    5
    -


    -


    -
    1267*
    (1508)

    3294*
    (3920)

    2534*
    (3016)
    83






    0.723






    3155
    651
    (787)
    3806
    (3942)
    2600
    +0%
    (+0%)
    +0%
    (+0%)
    Holy Blade Ascalon
    40
    85
    1
    M
    527
    (637)
    74
    0.811
    4908 296
    (358)
    5204
    (5266)
    5200


    4160
    +0%
    (+0%)

    +0%
    (+0%)
    +0%
    (+0%)

    +0%
    (+0%)
    NA


    Spirit Protection
    -


    20
    -


    75
    -


    37.5
    -
    777
    (940)
    83 0.723
    3838


    3838
    209
    (252)

    0
    (0)
    4047
    (4090)

    3838
    (3838)
    5200


    5200
    +31%
    (+29%)

    +36%
    (+36%)
    +553%
    (+441%)

    -
    (-)
    NA


    Risk Life III
    -


    10
    -


    25
    -


    16.7
    -


    -
    884*
    (1069)

    2298*
    (2779)
    83 0.723
    2970


    2970
    599
    (724)

    1497
    (1810)
    3569
    (3694)

    4467
    (4780)
    3640


    5200
    +3%
    (+0%)

    +25%
    (+15%)
    +13%
    (+0%)

    +50%
    (+24%)
    True Darkness Aura


    Holy Knight's Guard
    15


    55
    85


    70
    1


    5
    -
    804
    (972)
    62
    0.968
    3080
    574
    (694)
    3654
    (3729)
    2600
    +0%
    (+0%)
    +0%
    (+0%)
    Severing Darkness Aura
    10
    85
    1
    -
    712
    (861)
    62
    0.968
    3894





    3894
    1005
    (1216)




    2010
    (2432)
    4899
    (5110)




    5904
    (6326)
    5200





    5200
    +8%
    (+3%)




    +0%
    (+0%)
    +31%
    (+10%)




    +0%
    (+0%)
    NA


    Dynamite Power


    Seismic Fist
    -


    25


    30
    -


    40


    45
    -


    1


    5
    -


    -


    -
    483
    (584)

    2415
    (2920)

    1449
    (1753)
    62


    144


    144
    0.968


    0.417


    0.417
    4195 663
    (802)
    4858
    (4997)
    5200 +9%
    (+5%)
    +52%
    (+26%)
    NA


    Increase Attack IV


    Super Explosive Iron Ball
    -


    45


    30
    -


    25


    45
    -


    1


    5
    -


    -


    -
    508
    (614)

    965
    (1166)

    1016
    (1228)
    62 0.968
    3150 629
    (761)
    3779
    (3911)
    5200 +46%
    (+41%)
    +227%
    (+170%)
    NA


    Thunder Bolt
    -


    20
    -


    40
    -


    20
    -


    -
    901
    (1090)

    1802
    (2180)
    72


    69
    0.833


    0.87
    4277


    4277
    623
    (753)

    1246
    (1506)
    4900
    (5030)

    5523
    (5783)
    5200


    5200
    +8%
    (+4%)

    +0%
    (+0%)
    +49%
    (+23%)

    +0%
    (+0%)
    NA


    Increase Defense IV
    -


    45
    -


    25
    -


    12.5
    -
    306
    (370)
    62 0.968
    3400


    3400
    1214
    (1468)

    1396
    (1688)
    4614
    (4868)

    4796
    (5088)
    5200


    5200
    +18%
    (+10%)

    +12%
    (+4%)
    +49%
    (+23%)

    +30%
    (+7%)
    Overdrive


    Limit Cut
    35


    30
    55


    50
    1


    5
    M


    M
    1082
    (1308)

    1244
    (1504)
    102
    0.588
    3957


    3957
    328
    (396)

    656
    (792)
    4680*
    (4748)

    5008*
    (5114)
    5200


    5200
    +14%*
    (+12%)

    +5%*
    (+2%)
    +159%*
    (+115%)

    +30%*
    (+8%)
    NA


    FASCES
    -


    30
    -


    80
    -


    40
    -


    -
    875
    (1058)

    1750
    (2116)
    83 0.723
    3720


    3720
    621
    (751)

    0
    (0)
    4341
    (4471)

    3720
    (3720)
    5200
    0*

    5200
    0*
    +24%
    (+20%)

    +40%
    (+40%)
    +139%
    (+98%)

    -
    (-)
    Holy Blade Tyrhung


    True Holy Blade Tyrhung
    13


    15
    75


    65
    1


    5
    M


    M
    1023
    (1237)

    1259
    (1523)
    79
    0.759
    4397


    4397
    238
    (287)

    0
    (0)
    4635
    (4684)

    4397
    (4397)
    5200


    5200
    +13%
    (+12%)

    +19%
    (+19%)
    +238%
    (+181%)

    -
    (-)
    NA


    Risk Life III
    -


    10
    -


    25
    -


    12.5
    -


    -
    907
    (1097)

    2358
    (2852)
    83 0.723
    4448


    4448
    208
    (251)

    0
    (0)
    4656
    (4684)

    4448
    (4448)
    5200


    5200
    +13%
    (+12%)

    +17%
    (+17%)
    +263%
    (+200%)

    -
    (-)
    NA


    Risk Life III
    -


    10
    -


    25
    -


    12.5
    -


    -
    1038
    (1255)

    2698
    (3263)
    83 0.723
    3630 608
    (735)
    4238
    (4365)
    5200 +27%
    (+24%)
    +159%
    (+114%)
    NA


    Dynamite Power
    -


    25
    -


    50
    -


    25
    -


    -
    414*
    (500)

    1656*
    (2000)
    62


    144
    0.968


    0.417
    1615
    522
    (631)
    2379*
    (2488)
    0


    0
    +0%*
    (+0%)

    +0%*
    (+0%)
    +0%*
    (+0%)

    +0%*
    (+0%)
    Holy Blade Hauteclaire


    Holy Sword Altachiara
    15


    15+
    30


    30
    1


    5
    M


    M
    939
    (1136)

    939
    (1136)
    62


    30
    0.968


    2

    Abilities that provide passive stat increases can be found here. Keep in mind how buffs stack.

    For skills of other units that can aid in tanking, look here. Note most relevant skills will be among the Army-Wide Buffs section, but some such as Protection have their own category. This list does not include awakened skills, which can be found here, though that list is not sorted by function but rather unit class. Searching the page for "allies", "units", or "enemies'" can help to narrow down relevant skills.

    If any super tanks are missing from the table, let me know and I'll see about adding them.

    Edit: Table above was edited into this post from later one. Original post below:

    Gellius can tank it during skill use. Though if you want him to tank it without skill use you will need Awakened Adele or Aisha for their passive max health boost. Presently I've been using him with Aisha to tank the unfinished Mithril Golem (unfinished) with an awakened thief on the team which boosts its attack to 5330.

    Similarly Deine can tank the 5200 hit of a complete Mythril Golem with her awakened skill, or passively with one of the hp boosters. However, she can also manage with the prince buff and at least +8% defense from sortie awakened abilities. Example source would be Katie (+2%), Len (+5%), Elyse (+7%), and Bernice (+5% for Heavy Infantry).

    There are a few more, but those are the two I know off hand.
    Last edited by NotThatGuy; 10-30-2017 at 12:38 PM.

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