"w/ P" is short for "With Prince buff using Big Hero title."
"EHP" is shot for Effective Hit Points, which is the sum of HP and Def. Used to determine how large an attack can be survived.
"DMG" is short for damage, referring to the amount of damage incoming from an attack that is normally 5200. Normally will be 5200, but some skills may alter.
"+%HP" is the necessary % of HP boost needed to raise EHP to at least DMG + 1 (enough to survive a single hit from the complete Mythril Golem). Rounded up to the nearest whole percent.
"+%Def" is the necessary % of Def boost needed to raise EHP to at least DMG + 1 (enough to survive a single hit from the complete Mythril Golem). Rounded up to the nearest whole percent.
"Skill" is the name of the skill in use, if applicable. Mouseover for description. Dotted outlines indicate normal skill, dashes are awakened skill.
"Dur" is short for the duration (in seconds) of the skill in use, if applicable.
"RU" is short for reuse time (in seconds) of skill in use, if applicable.
"Init" initial wait time (in seconds) for skill, if applicable.
"AT" is attack type. "-" is Physical Damage, "M" is Magic Damage, "T" is true damage.
"Atk" is attack.
"AS" is attack speed in frames (there are 60 frames per second).
"A/S" is attacks per second.
★ denotes an event unit. Mouseover for details.
♦ denotes a Trading Post unit. Mouseover for details.
* denotes Mouseover for details.