Good timeofaday, brave Princes! It is that time of the week, and so we are looking forward to the new event. After the blast that was supposed to be in the past that Chloe was, it is time for the truly new event. And one that was after the fabled 100% first drop point in original schedule! And accompanied with additional free SCs!!! Oh my...
So let's warmly welcome The Dark Knight and the Guardian of the Holy Forest!

Event runs: 2017-07-25 to 2017-08-01




Rewards

This is a Star Trial event. You will obtain event unit after event ends if you scored well enough during it's duration. Unit's level, skill level and cost depends on the number of stars you managed clear event maps for.

Star of the show:
Introducing the Holy Forest Guardian Ricola a Platinum rarity Ranger. Her class is basically an Archer without anti-air bonus, but with added benefits of bad weather immunity (so their range is unaffected by blizzard / sandstorm and such) and special traps - untargetable melee-slot tokens that explode on contact with an enemy, directly damaging and stunning him. Damage is true (or, as game eloquently puts it, ignores both Defense and Magic Resistance) and stun increases with evolution levels. What sets Ricola apart from Gold rarity Ranger we already have in the Shrine is the fact that Ricola's skill makes her untargetable. Yes, exact same skill as Rita's! For the duration of said skill no enemy will make direct attack toward her. But splash damage and DoT auras still work. Awakening ability changes Ricola's targeting priority to Ranged First - meaning she will first target flying unit that possess ranged attack (like that Eyes in DC dailies), then ground-walking enemies with ranged attack, like archers and mages (and "ghost"-style drifters, as they technically possess ranged attack, even if range is short), then flying units without the means of attack, then everybody else. Skill Awakening, whenever it hits our shores, trades a bit of firepower for ridiculous uptime (from 50s/30s to 65s/15s!). All in all, pretty solid event unit with her own niche to fill.





And while she is not an event reward, she's new, so
Introducing the Ganguro New Generation Bandit Amanda a Black rarity, well, Bandit. Not only she will rob you out of your SC (burned to roll for her), she will also rob enemies out of all their Gold and Platinum armors. Or at least attempt to . Yes indeed, she is Drop Rate Booster for them! Aside that, she is just what you expect out of Black rarity Bandit - huge HP pool and huge ax, boosted further by Risk Life III. Awakening increases her armors drop rate boost further, and Skill Awakening does something rather interesting: in exchange for lowered attack multiplier she makes all Bandits cost half their price to deploy and doubles their hit points (oh, and Amanda gets to keep her defense). As befitting of a Black rarity gyaru





Main reward:

  1. Achieve total of 4 ☆ on missions - Daniela (re)joins a harem)
  2. Achieve total of 5 ☆ on missions - Soma (re)joins a harem)
  3. Achieve total of 6 ☆ on missions - Cecily (re)joins a harem)
  4. Achieve total of 8 ☆ on missions - Ricola joins a harem)
  5. Achieve total of 10 ☆ on missions - Ricola: initial level 10
  6. Achieve total of 11 ☆ on missions - Ricola: skill level 2
  7. Achieve total of 12 ☆ on missions - Ricola: skill level 3
  8. Achieve total of 13 ☆ on missions - Ricola: sortie cost -1 (CR1)
  9. Achieve total of 14 ☆ on missions - Ricola: skill level 4
  10. Achieve total of 15 ☆ on missions - Ricola: skill level 5
  11. Achieve total of 16 ☆ on missions - Ricola: sortie cost -1 (CR2)
  12. Achieve total of 17 ☆ on missions - Ricola: skill level 6
  13. Achieve total of 18 ☆ on missions - Ricola: initial level 30
  14. Achieve total of 19 ☆ on missions - Ricola: skill level 7
  15. Achieve total of 20 ☆ on missions - Ricola: sortie cost -1 (CR3)
  16. Achieve total of 21 ☆ on missions - Ricola: skill level 8
  17. Achieve total of 22 ☆ on missions - Ricola: initial level 40
  18. Achieve total of 23 ☆ on missions - Ricola: skill level 9
  19. Achieve total of 24 ☆ on missions - Ricola: sortie cost -1 (CR4)
  20. Achieve total of 25 ☆ on missions - Ricola: skill level 10
  21. Achieve total of 26 ☆ on missions - Ricola: sortie cost -1 (CR5)
  22. Achieve total of 27 ☆ on missions - Ricola: initial level 50



Side rewards:

  1. Achieve total of 5 ☆ on missions - Gold Armor
  2. Achieve total of 6 ☆ on missions - DCx3
  3. Achieve total of 7 ☆ on missions - Gold Armor
  4. Achieve total of 8 ☆ on missions - Nina, Spirit of Gold
  5. Achieve total of 9 ☆ on missions - Gold Armor
  6. Achieve total of 10 ☆ on missions - DCx5
  7. Achieve total of 12 ☆ on missions - Gold Armor
  8. Achieve total of 14 ☆ on missions - Celia, Spirit of Platinum
  9. Achieve total of 16 ☆ on missions - Platinum Armor
  10. Achieve total of 19 ☆ on missions - DCx7
  11. Achieve total of 22 ☆ on missions - Celia, Spirit of Platinum
  12. Achieve total of 23 ☆ on missions - Platinum Armor
  13. Achieve total of 24 ☆ on missions - Christia, Spirit of Rainbow
  14. Achieve total of 27 ☆ on missions - Celia, Spirit of Platinum
  15. Achieve total of 28 ☆ on missions - Platinum Armor
  16. Achieve total of 29 ☆ on missions - Gladys, Spirit Queen
  17. Achieve total of 30 ☆ on missions - Christia, Spirit of Rainbow




Noted enemy stats
Say Hello to the new enemy race - Orcs. Like zombie samurais in latter stages of Eastern Story maps, when they lose half of their HP, their stats raise and they start to run.

Name Attack type HP Atk Def MR AS Notes
Orc
Physical
Melee
4000
400
600
300
450
0
0
83
63
Is an Orc. At halfHP
all stats increase
Orc
Thief
Physical
Ranged
3000
300
300
200
200
0
0
45
16
Is an Orc. At halfHP
gets big speed boost
High
Orc
Physical
Melee
18000
800
1600
500
700
0
0
83
58
Is an Orc. At halfHP
all stats increase
Orc
Warlock
Magical
Ranged/AoE
3000
200
150
0
95
80
Is an Orc. At halfHP
attacks all in range
Dark Knight
Decius
Physical
Ranged/Melee
Melee
10000

11000
500
300
660
200
400
400
20

20
97
85
97
Is armored. Stats when blocked (melee attack)
Stats when not blocked (ranged attack)
Stats at map 10 (melee attack only)
Stat correction: 1.0 for first, second and third map, 1.05 for forth and fifth, 1.0 for sixth, and eight, 1.1 for ninth and tenth.
Table above shows unmodified stats


Maps


Protector of the Sacred Forest (E)
Charisma 20 Experience 120 Initial UP 10 Max deploy 8
Stamina 2 Gold @ 3* 1050 Life 10 Enemies 35
Assist the keeper of the holy forest and get rid of evil monsters!
Gimmick: -
Map:

Video:

Drops: x2


Ferocious Berserker (N)
Charisma 30 Experience 160 Initial UP 10 Max deploy 8
Stamina 2 Gold @ 3* 1275 Life 10 Enemies 39
What is the new enemy that Dark Knight Deceius brought along ...
Gimmick: -
Map:

Video:

Drops: x2


Malice Lurking in the Forest (H)
Charisma 40 Experience 200 Initial UP 10 Max deploy 8
Stamina 3 Gold @ 3* 1500 Life 10 Enemies 53
Stop the machinations of Dark Knight Decius and his new orc "friends" with a surprise attack!
Gimmick: Soldiers have increased attack and defense.
Map:

Video:

Drops:


Battle of Berserks (X)
Charisma 50 Experience 220 Initial UP 10 Max deploy 8
Stamina 5 Gold @ 3* 2250 Life 10 Enemies 48
Stop the advance of Orcs and the Dark Knight Decius!
Gimmick: Archers have increased attack and defense.
Map:

Video:

Drops:


Pure-Blooded Berserker (G)
Charisma 70 Experience 280 Initial UP 10 Max deploy 8
Stamina 6 Gold @ 3* 3000 Life 5 Enemies 29
Overcome the group led by high orc, pure blood species of oak!
Gimmick: -
Map:

Video:

Drops: x2


Path to a Depth of the Forest (N)
Charisma 30 Experience 160 Initial UP 10 Max deploy 8
Stamina 2 Gold @ 3* 1275 Life 5 Enemies 49
Decius searching for something, isn't he? Defeat the monsters that attack the scared place!
Gimmick: Valkyries have increased attack and defense.
Map:

Video:

Drops:
Completion Reward:


New Orc (H)
Charisma 40 Experience 200 Initial UP 10 Max deploy 8
Stamina 4 Gold @ 3* 1800 Life 1 Enemies 60
Warmly welcome the new orc class manipulating the power of thunder
Gimmick: Monks have increased attack and defense.
Map:

Video:

Drops:


Warmaiden's Wrath (X)
Charisma 50 Experience 250 Initial UP 10 Max deploy 8
Stamina 5 Gold @ 3* 2250 Life 5 Enemies 44
Who appears to quell the fight in the holy ground?..
Gimmick: Mages have increased attack and defense.
Map:

Video:

Drops:


Orc's Pride (G)
Charisma 70 Experience 280 Initial UP 10 Max deploy 10
Stamina 6 Gold @ 3* 3000 Life 10 Enemies 54
Win the battle against Decius and the orcs let their blood boil in full power and eliminate demons from the holy forest!
Gimmick: Magic Fencers have increased attack and defense.
Map:

Video:

Drops: x2


That Which is Sought (G)
Charisma 100 Experience 200 Initial UP 10 Max deploy 8
Stamina 2 Gold @ 3* 1800 Life 15 Enemies 105
The place that Decius is seekin is finally in sight...
Gimmick: -
Map:

Video:

Drops:
Completion Reward:




Comments about the event
Star Break, at least! Anyway, say hello to the new enemy race - Orcs. Good old greenskins that every fantasy lover knows well, this worlds orcs are known for their frenzy. Like zombie samurais in latter stages of Eastern Story maps, when they lose half of their HP, their stats raise and they start to run. Melee orcs get increase in attack power, defense, attack speed and move speed, making them formidable threat to block, especially if they happen to be of darker variety - so called High orcs. Ranged ones only get attack speed boost and sprinting. Warlocks under half HP gain attack speed, sprint, and ability to target everybody in range. True to the Horde, orcs tend to appear in numbers, so take care to not be overwhelmed if they suddenly start running to your base en masse. Thankfully, orcs are weak to magic, so prepare accordingly.
There also a new recurring boss - the wannabe inheritor to the mantle of Dark Knight Kommander, Dark Knight Decius. Thankfully, she doesn't know the dreaded Dark Aura debuff, but in exchange he got ranged attack. Nothing too threatening yet, but be prepared to see more of his shenanigans in the future
And last but not least, ahoy Emilia-tan!


Ricola vs Rita:
As you know (you should, I mean I mentioned it in Ricola's introduction), Ricola and Rita share skill Seclusion, making them untargetable to enemies for its duration. So they have similar niche in that regard. So how thay stack against each other?
Their attack is matched at CC levels. Rita has class-specific anti-air attack buff and a bit of a range advantage (but Ricola gains same range after Awakening). Ricola brings Ranger's class-iconic traps to stall and damage some big mean foe. Rita's Awakening gives her chance to fire two arrows, while Ricola's changes target priorities. So far, they matched pretty evenly. That truly sets them apart is Skill Awakening. Both has new skills improve stealth in some ways. Rita extends its duration to 120 seconds AND gain slight attack multiplier, while Ricola's only lasts 65 AND brings her attack down to 0.9x. But Ricola's have initial wait timer of only 7.5s (nearly the Black-tier ) AND downtime of mere 15 seconds, compared to Rita's 40 seconds initial and 80 seconds cooldown.
So, Rita's stealth needs time to set up, and Ricola can be dropped in only little ahead of enemy arrival and be ready to go into hiding practically on demand. And overall, Rita is anti-air, and Ricola is anti-ground (with her traps).


On a silver farming front, here's a run-down of possible drops:

Double Soldiers for 3 stam, double Archers for 5 stam, double mage for 5 stam, full assortiment of onther core silvers, that's quite a treat! There's also Tin Can on maps 4 and 9. And Emilia-tan on map 8 for ones in need of a silver gold plat Valkyrie :P


New Characters Arriving
Note: This is based off of current JP version stats for perfected units.

Platinum Ranger: Holy Forest Guardian Ricola


HP 1620 Range 260
Atk 582 Block -
Def 235 Cost 12
MR 0

Skill: Seclusion : 50 seconds, Cannot be targeted by enemy attacks and counterattacks. WT: 15; CT: 30; AS: 62
Awakened Ability (NI): Prioritise Ranged: Prioritizes attacking ranged enemies.
Awakened Skill (NI): Shadowless: 65 seconds, Cannot be targeted by enemy attacks and counterattacks, but own attack x0.9. WT: 7.5; CT: 15; AS: 62.



Black Bandit: New Generation Bandit Amanda


HP 4782 Range melee
Atk 1209 Block 1
Def 239 Cost 17
MR 0
Skill: Risk Life III: 10 seconds; Attack increases by 2.6x, but defense falls to zero. WT: 1; CT: 25; AS: 83.
Ability: Armor Hunting: Drop Rate of Gold Armors and Platinum Armors +5%.
Awakened Ability: Super Armor Hunting: Drop Rate of Gold Armors and Platinum Armors +8%. Own attack +10%. While deployed, all melee units gain 10% attack. *
Awakened Skill (NI): Great Bandit Age: 50 seconds; attack increases by 2.0x; All Bandits' deployment costs are halved and max HP doubled. WT: 5; CT: 55; AS: 83.
* Most likely, our version of Super Armor hinting will lack "Own attack +10%." and "While deployed, all melee units gain +10% attack." parts, as thay are pretty recent additions.




Other

New Classes Being Introduced



Links:





Viva la Star Break!!!