Good timeofaday, brave Princes! Gotta love having two events run concurrently, even when primary one is Drop Rate Up.
So let's re-witness the Pride of the Beastwoman!

Revival runs: 2017-08-08 to 2017-08-18




Rewards
This is a Unit Farm event. You obtain copies of event unit as a direct drop from event maps and upgrade it via regular unit combination for Cost Reductions and Skill Ups.

Star of the show:
(Re)Introducing the Beastwoman Ada, a Platinum rarity Rogue. Compared to the other free Platinum Rogue, Cypria, she has a bit less attack and defence, but substantially more HP. And, well, less cost potentially, being event unit and all Her skill is also not a Rogue's staple Assassinate, but one known via Fran - Cursed Bloodline, buff to nearly all her stats (Attack, Defense and HP, but not MR) at the same time. It also heals her for the 0.5x current HP on the side. Awakened ability further inflates her HP, and Skill Awakening finally adds the assassination in the mix. Overall kit, combined with the Rogue's innate 50% dodge chance vs physical attacks, makes Ada quite a competent tanky physical duelist, with awesome 8 UP cost at max CR.





And while she is not an event reward, she's new, so
Introducing the Panty Flash Flashy Thief Anita, a Platinum rarity, well, Thief. While you normally only use thieves passively, for their drop rate buff passive for all non-unit drops (and be wary of them buffing enemies attack and HP by x1.2 pre-Awakening and x1.3 post-Awakening), this one can actually be useful deployed, somewhat. Her skill, Flash Bomb, freezes all enemies caught in range for 5 seconds. Not unlike Mikoto's time stop, but limited to 3 uses per map. Initial and cooldown are quick tho. Awakening gives her 10% chance to throw 4 knives instead of one, but, well, with her statline, that's still not really worth serious consideration as an actual damager of a team. Skill Awakening makes freeze last longer and range grow bigger once, and then gives regular skill back, for total of 4 time stops per map. All in all, gimmicky unit better off being treated as a passive provider, but not without her uses on the field.





Noted enemy stats
Name Attack type HP Atk Def MR AS Notes
Ada




Physical
Melee



2400
3200
4420
9000
10350
11700
209
280
386
600
690
780
180
180
180
200
200
200
0
0
0
0
0
0
66
66
66
66
66
66
Map 1, Fast-moving
Map 2, Fast-moving
Map 3, Fast-moving
Map 4, Skill aura
Map 5, Skill aura
Map 6, Skill aura
Giovanni
Physical
Ranged
2500
350
80
0
250
Map 4, Slow-moving
Golden
Werewolf
Physical
Melee
17700
19500
1300
1430
2000
2200
0
0
110
110
Skill Aura
Stat correction: 0.8 for first maps, 0.9 for second, 1.0 for third and forth, 1.15 for fifth, 1.3 for sixth.


Maps


Devil Wolves and Beastmen (E)
Charisma 20 Experience 150 Initial UP 10 Max deploy 10
Stamina 1 Gold @ 3* 750 Life 10 Enemies 24
Sorrowful beast who can neither be a human nor a demon, comes challenging the Prince to show her strength.
Gimmick: -
Map:

[IMG]-[/IMG]


Video:

Drops:


A Perilous Animal Trail (E)
Charisma 30 Experience 300 Initial UP 10 Max deploy 10
Stamina 2 Gold @ 3* 1125 Life 10 Enemies 40
A group of enemies approaching! Fight them off while paying attention to simultaneous attacks from the sky and the ground!
Gimmick: -
Map:

[IMG]-[/IMG]


Video:

Drops:


The Starving Wolves (N)
Charisma 40 Experience 350 Initial UP 20 Max deploy 10
Stamina 3 Gold @ 3* 1500 Life 10 Enemies 56
Defeat the wolves who retains speed and strength, and obtained overwhelming defense!
Gimmick: -
Map:

Video:

Drops:


The Awakening Wild (H)
Charisma 50 Experience 400 Initial UP 25 Max deploy 10
Stamina 5 Gold @ 3* 2250 Life 10 Enemies 56
Battle with the beasts who has their powers increased under the moonlight!
Gimmick: -
Map:

Video:

Drops:


Final Battle X
Charisma 70 Experience 500 Initial UP 20 Max deploy 8
Stamina 7 Gold @ 3* 4500 Life 10 Enemies 59
Major resistance by the beastmen! Overturn the superior numbers of the horde with strategy!
Gimmick: -
Map:

Video:

Drops:


Golden Wolves G
Charisma 100 Experience 200 Initial UP 20 Max deploy 8
Stamina 2 Gold @ 3* 1500 Life 10 Enemies 91
Let's rob all gold wolves of everything they carry around and get a completion bonus.
Gimmick: -
Map:

[IMG]-[/IMG]


Video:

Drops:
Completion:




Comments about the event
Seeing as it is a revival of an rather ancient event, maps should pose no real problem for any developed army, not to mention Awakened one Still, Aura Golden Werewolves can be quite a pain in the behind, with their high specs and stupid defense. Thankfully, their MR is zero, so kill them with fire (and ice, and lightning, and so on...). Ada herself has decent attack speed and power, so armor tanking her is better. All in all, Spirit Rescue G all again

On a silver farming front:

There's also a tin can on maps 4 and 5

Estimated Drop Rates
* NOT official. Take with the bag of salt
Devil Wolves
and Beastmen
Ada
(1%)
Elaine
(10%)
Bouquet
(50%)
-
Perilous
Animal Trail
Ada
(5%)
Calliope
(10%)
Bouquet
(70%)
DCx1
(70%)
The Starving
Wolves
Ada
(10%)
Pallis
(10%)
Beer
(70%)
TableWine
(35%)
The Awakening
Wild
Ada
(27%)
Sanosuke
(13%)
Giovanni
(10%)
TinCan
(10%)
Final Battle
X
Ada
(50%)
Rosalie
(13%)
Lauren
(13%)
TinCan
(15%)
Golden
Wolves G
DCx3
(30%)
Ch.Sake
(30%)
Ruby
(30%)
-


New Characters Arriving
Note: This is based off of current JP version stats for perfected units.

Platinum Thief: Flashy Thief Anita


HP 1590 Range 170
Atk 389 Block -
Def 144 Cost 5
MR 0

Skill: Flash Bomb: Range increases by 1.6x. Throws a flash bomb at an enemy (radius 293), which stops their movements (4.33s). Usable 3x per battle. WT: 5; CT: 10; AS: 52
Awakened Ability: Surprise Knives: 10% chance to attack with a large number of knives (4 projectiles).
Awakened Skill (NI): Extra-Large Flash Bomb: Range increases by 1.6x. Throws an extra-large flash bomb at an enemy (radius 533), which stops their movements for a long time (7.5s). After use, skill changes to Flash Bomb. WT: 7.5; CT: 15; AS: 52.




Other
New Classes Being Introduced



Links:




All Hail to the Revivals!