Good timeofaday, brave Princes! It is that time of the week, and so we get to enjoy the new event. Unit Farm one, for a change, and one that introduces the new big fraction of the game's world.
So let's welcome The Imperial Pegasus Knight!

Event runs: 2017-09-12 to 2017-09-19




Rewards
This is a Unit Farm event. You obtain copies of event unit as a direct drop from event maps and upgrade it via regular unit combination for Cost Reductions and Skill Ups.

The star of our event:

Introducing the Imperial Pegasus Knight Isabelle! She is only free Pegasus Knight in the game, and Farm reward, so should be reasonably easy to mincost, luck permitting. Like other Pegasus Knights, off-skill she behaves like a Valkyrie, blocking one enemy, providing UP on kill and better refund on withdrawing. But once skill starts, she loses her block to fly up int the sky and begins to attack everything around her (in ~120 range). Isabelle's skill has limited number of uses, and deteriorates with each use, so that makes her harder to use compared to the Shrine counterparts as you need to know the map good to find the best timings to make every of her three activations count. It also limits her usefulness in Total Domination maps, where Pegasus Knights usually shine the most. In exchange, first usage packs pretty good punch, and even third one comes with attack multiplier (albeit mere x1.1 compared to first's x1.4). Her Shrine counterpart, Liddy, have no-limit-no-multiplier flight skill, for comparison. Awakening makes her Pegasus Knight buffer, giving a class-limited +7% atk passive, like Spica has for Archers. Skill Awakening removes the limit on skill usage and stops the deterioration, always coming up for x1.4 attack, but exchanges it for charge-up phase: Every second use instead of turning into AoE grinder she assume guard stance on the ground, trading 20% of attack for x1.4 defense. This, of course, worsens her AoE uptime ratio, but cooldowns are short, so it comes down to 40s up-in-the-air-time / 50s downtime. Compare with Liddy's flight + x1.3 attack + slow to all affected enemies 40s / 35s Skill Awakening) Second Awakening sends Isabelle into the path of Sky Cavalier, giving her large stat increase and additional x2 attack multiplier vs airborne enemies (while Liddy goes down the other path, becoming Pegasus Master for extended skill uptime)
All in all, if you have Liddy, you may not bother with Isabelle all that much, but in absence of her Shrine counterparts Isabelle is a solid, if tricky to use Pegasus Knight. Buff passive also helps) Oh, and since she is from White Empire, she can be used in certain Imperial-only maps that will be introduced in the future.





Even if she's not an event reward, she's still new, so...

Introducing the Enchantress Ersha, a Platinum rarity Enchanter. Enchanters are Special class of single-target magic attackers that convert all surrounding allies' damage into magical on skill. Also, when they activate the skill, all Golems are halted for 5 seconds. Awakening gives Ersha sizable range increase and a Golem token of her own. Said token is pretty sturdy, being Golem and all, have their signature high attack... and atrocious attack speed. It is also quite expensive, costing 40 UP to deploy. On the upside, it also comes with Awakening passive of its own - a 20% chance to nullify any incoming attack. Skill Awakening further increases Ersha's range, thus allowing even more allies to deal magic damage, and gives her ability to attack while skill is running (normal skill disables her attack for its duration).
All in all, pretty interesting utility unit, that allows for some new tactics.






Noted enemy stats
Name Attack type HP Atk Def MR AS Notes
Isabelle
(grounded)
Physical
Melee
6650
360
200
15
180
Land-bound
Isabelle
(flying)
Physical
"ghost"
6650
14000
700
1000
200
250
15
15
90
90
Flying
Flying, in last map
Imperial
Pegasus
Physical
Melee
2000
500
150
15
190
Land-bound
Imperial
Pegasus
Physical
"ghost"
2000
500
150
15
100
Flying
Stat correction: 0.9 for first and second map, 0.95 for third, fourth and fifth, 1.0 for the sixth.
Table above already shows base numbers.


Maps


The Knight of the White Empire (E)
Charisma 20 Experience 140 Initial UP 10 Max deploy 8
Stamina 1 Gold @ 3* 750 Life 5 Enemies 31
What is the true identity of the knight who appeared unexpectedly in front of the Prince and challenged his army?
Gimmick: -
Map:

Video:

Drops:


The White Army (E)
Charisma 25 Experience 180 Initial UP 10 Max deploy 8
Stamina 2 Gold @ 3* 1125 Life 10 Enemies 40
Battle the white armored soldiers who besieged the city!
Gimmick: -
Map:

Video:

Drops:


The Dark Army (N)
Charisma 30 Experience 220 Initial UP 10 Max deploy 8
Stamina 4 Gold @ 3* 1800 Life 10 Enemies 66
Imperials send a new army to crush the Prince
Gimmick: -
Map:

Video:

Drops:


A Dark Rampage (H)
Charisma 40 Experience 300 Initial UP 15 Max deploy 8
Stamina 5 Gold @ 3* 2250 Life 10 Enemies 42
Protect the inhabitants from monsters who broken out of imperial control and started rampaging!
Gimmick: -
Map:

Video:

Drops: x2


The Magical Fortress (X)
Charisma 55 Experience 420 Initial UP 15 Max deploy 9
Stamina 7 Gold @ 3* 2700 Life 10 Enemies 60
Be mindful of the intense blows of Cyclops and wipe out the monsters that occupied the fort!
Gimmick: -
Map:

Video:

Drops:


A Pledge of Loyalty G
Charisma 90 Experience 580 Initial UP 15 Max deploy 8
Stamina 12 Gold @ 3* 3600 Life 20 Enemies 46
Show your fighting power before the might of a full strength of the Pegasus Knights led by Isabelle!
Gimmick: Enemy movement speed up (small)
Map:

Video:

Drops:




Comments about the event
A debut of the White Empire storyline is actually quite easy, compared to the previous events we had. Then again, Unit Farm event do tend to be easier than others... Anyway, main obstacles are Cyclops with their powerful attacks but poor defense, and Pegasus Riders like ones in Gifts G daily, so Archers will have a field day. Frontline units should be preferring low cost and high block count, to deal with rushes on the ground while backline pewpews the opposition. And so, cheap Healers are preferred over powerful ones, so your Feng-Shuist would help you well.

On the farming front, we have a G-tier 90/12 map with its guaranteed Isabelle drop. It also features universally needed Rogue and side dish of a Diamond, so farming there could be very profitable venture.

On a silver farming front, here's a run-down of possible drops:

There's a Tin Can on 55/7.


New Characters Arriving
Note: This is based off of current JP version stats for perfected units.

Platinum Pegasus Rider: Imperial Pegasus Knight Isabelle


HP 1672 Range melee
Atk 741 Block 1
Def 470 Cost 18
MR 20

Skill: Icarus Wing: 35s; Block: 0, Fly high and attack everybody in 120 radius around herself. First use: attack x 1.3; Second use: attack x1.2; Third use: attack x1.1. Usable only 3 times ; AS: 62; WT: 10; CT: 20.
Awakened Ability: Pegasus Rider Attack Up: All Pegasus Riders' attack power increase by 7%.
Awakened Skill (NI): Daedalos Wing: 40s; Block: 0, attack x 1.4, Fly high and attack everybody in 120 radius around herself. Upon expiry, changes to Wing Charge; AS: 62; WT: 10; CT: 20
Wing Charge: 10s; Attack x 0.8, Defense x1.4. Upon expiry, changes to Daedalos Wing; AS: 62; CT: 20


Platinum Enchanter: Enchantress Ersha


HP 1662 Range 250
Atk 627 Block -
Def 187 Cost 17
MR 5

Skill: Magic Weapon: 15s; Stops attacking, All allies in range have their damage type changed to Magical; AS: -; WT: 30; CT: 60.
Awakened Ability: Area Expansion Enchantment: Range +30. Attack speed is slightly reduced.
Awakened Skill (NI): Magic Enchant: 15s; Range x1.2; All allies in range have their damage type changed to Magical; AS: 122; WT: 32.5; CT: 65




Other
New Classes Being Introduced

Enchanter / High Enchanter

A Special class of single-target magic attackers that convert all surrounding allies' damage into magical on skill. Also, when they activate the skill, all Golems are halted for 5 seconds. Upon Awakening they receive a single Golem token. Said token is pretty sturdy, being Golem and all, have their signature high attack... and atrocious attack speed. It is also quite expensive, costing 40 UP to deploy. On the upside, it also comes with Awakening passive of its own - a 20% chance to nullify any incoming attack. Performance-wise, the have attack speed comparable to witches', a bit better range, but are more expensive and lack witches slow on hit. All in all, more of an utility class.



Links:




Better late then never

All Hail the White Empire! (not)