Good timeofaday, brave Princes! It is that time of the week, and so we get to enjoy the new event. As well as the next chapter in (mis)adventures of our (un)friendly neighbor Decius.
So let's see what he up to in The Dark Knight Clan and the Imperiled Healer!
Event runs: 2017-09-26 to 2017-10-03
RewardsThis is a Unit Farm event. You obtain copies of event unit as a direct drop from event maps and upgrade it via regular unit combination for Cost Reductions and Skill Ups.
The star of our event:
Introducing the Antinomous Healer Yuno! Second free platinum healer after our healing Queen Chydis, Yuno sets herself apart from her peers by attempting to be a Dark Priest with her skill turning her into attacker. Unfortunately, unlike proper Dark Priest, id does not come with secondary healing, so you are stuck with a berserk healer who goes all out damager on skill and only heals when sad skill is not on use. It is pretty inconvenient most of time, as usually you bring your Healers to heal and them being distracted by something else may cost you a star from blocker/lightning-rods death or even the whole mission. But if you can compensate the loss of healing with defensive skills or power-up of a second healer, attacker Yuno is pretty competent, with both good speed and good power. Another interesting point is, CC-level Yuno pushes out her healing a little bit faster than other CC healers (but overall animation cycle have the same length, so healing speed is the same). Awakening gives Yuno class-boosting passive, allowing her to buff all Healers' power by 7% by merely being in a team. Skill Awakening turns her into switch-type unit, changing between healing and attack mode upon skill reuse. Second Awakening puts her on the patch of Oracle, giving her more range and a 50% chance to invalidate the incoming attack. All in all, pretty gimmicky unit, but if you don't have other Healers, she'll do good.
Even if she's not an event reward, she's still new, so...
Introducing the Nutaku-tan Crimson Wheel Hermit Nataku, a Black rarity Hermit. Premiering her Special class, Nataku, despite being the melee-slot unit, normally blocks none and flies on the sky throwing ranged attacks on nearby enemies. Along with superb natural defence, that makes her quite good physical lightning rod. Skill makes her drop down to the ground, acquire 1 block and start caving enemy faces in melee with true damage, simultaneously raising both her attack and defense twofold. That gives her more than 1k attack and 2k defence on her own! Sadly skill duration is only 15 seconds, but it still pretty hefty stats right there... As a proper Black, she has passive ability pre-awakening. Hers is good old Pursuit, allowing her to skip post-attack cooldown animation 20% of time. Awakening, in addition to providing very hefty stat boost, boosts that passive to whopping 50%, what pretty often leads to her chaining her attacks like machine-gun. Skill Awakening upgrades her skill with ranged attack (at the cost of slightly longer reuse). All in all, Nataku upholds the status of Shrine Black, able to solo bosses and all. And she is done by the same genius who created Mikoto's rt, so she looks gorgeous
Noted enemy statsStat correction: 1.0 for all maps but last; 1.05 for last map.
Name Attack type HP Atk Def MR AS Notes LivingArmor
(Mace)Physical
Melee4000 500 1200 0 170 Is Armored LivingArmor
(Crossbow)Physical
Ranged2500 500 600 0 210 Is Armored LivingArmor
(wand)Magical
Ranged2800 500 700 40 220 Is Armored Dark Knight
DeciusPhys.Melee
Phys.Ranged10000
500
300200
40020
20190
170Is Armored. Blocked
Armored. Not blocked
Reduces power of Healers by 50%Yuno Magical
Ranged10000 400 50 0 170 Reduces power of
Healers by 30%Yuno
(rampage)Magical
Ranged21000 650 50 0 170 Reduces power of
Healers by 80%
Table above already shows corrected numbers.
Maps
Healer that Carries Darkness (E)Prince, received the report of the appearance of the demons, stumbles on a scene of a woman who is going to be taken away ...
Charisma 20 Experience 140 Initial UP 10 Max deploy 8 Stamina 1 Gold @ 3* 750 Life 10 Enemies 37
Gimmick: -
Map:
Video:
Drops:
Reborn Dark Knighthood (N)A person after Yuno is a head of a new Dark Knight clan and is mounting an assault on the Temple!
Charisma 25 Experience 180 Initial UP 10 Max deploy 8 Stamina 2 Gold @ 3* 1125 Life 10 Enemies 72
Gimmick: -
Map:
Video:
Drops: x2
Plotted Assault (H)Defeat the new dark knight who was dressed in a sturdy armor and defend the city from the Dark Order Group!
Charisma 30 Experience 220 Initial UP 10 Max deploy 8 Stamina 4 Gold @ 3* 1800 Life 10 Enemies 39
Gimmick: -
Map:
Video:
Drops:
Power of Stolen Healing (H)The seal of Yuno fails, the power of the darkness finally unleashed.
Charisma 40 Experience 300 Initial UP 10 Max deploy 8 Stamina 5 Gold @ 3* 2250 Life 10 Enemies 41
Gimmick: While Yuno is on the field, -30% power to Healers. Other recovery classes are unaffected.
Map:
Video:
Drops:
Magical Dark Knight (X)Repel the new dark knight manipulating magic and Decius who have taken the dark power for himself!
Charisma 55 Experience 420 Initial UP 10 Max deploy 8 Stamina 7 Gold @ 3* 2700 Life 10 Enemies 44
Gimmick: While Decius is on the field, -50% power to Healers. Other recovery classes are unaffected.
Map:
Video:
Drops:
Rampaging Soul of Darkness GBury the rampaging soul of the shadow of the darkness and release Yuno from the curse of darkness!
Charisma 90 Experience 580 Initial UP 10 Max deploy 8 Stamina 12 Gold @ 3* 3600 Life 20 Enemies 36
Gimmick: While Yuno is on the field, -80% power to Healers. Other recovery classes are unaffected.
Map:
Video:
Drops: x2
Comments about the eventSay hello once more to our good friend Decius. He brings his Living Armor buddies with him, so magic-based composition is preferable. But beware Wand armors, they have respectable 40% MR. Alternatively, Bandits will have a field day with armors, with their class advantage granting them bonus damage multiplier to their already hefty attack. Last three maps feature Healer power reduction, so stock up on alternative sources of healing (Shamans, Bishops, Priest Warriors, Druid's Trees even).
On the farming front, we have a G-tier 90/12 map with its guaranteed Yuno drop. ...With Samurai and Pirate as silver drops... Oh well, at least there's a Ruby drops as a compensation
On a silver farming front, here's a run-down of possible drops:
- Soldier (Assal) (map 2);
- Archer (Soma) (map 2);
- Ninja (Saizo) (map 3);
- Mage (Pallis) (map 3);
- Heavy (Leeanne) (map 4);
- Healer (Dorca) (map 4);
- Rogue (Cecily) (map 5);
- Bishop (Fudo) (map 5);
- Samurai (Iroha) (map 6);
- Pirate (Verotte) (map 6).
There's a Tin Can on 55/7.
New Characters ArrivingNote: This is based off of current JP version stats for perfected units.
Platinum Healer: Antinomous Healer Yuno
HP 1793 Range 260 Atk 579 Block - Def 183 Cost 18 MR 0
Skill: Evil Force: 25s; Attack x1.7, Attacks enemies with magic; AS: 164; WT: 17.5; CT: 35.
Awakened Ability: Healers Attack Up: All Healers' attack power increase by 7% while Yuno i on the active team.
Awakened Skill (NI): Darkness Soul: 10s; Attack x1.8. Focus on attacking with magic until next skill use (skill changes to Brightness Soul); AS: 164; WT: 12.5; CT: 25
Brightness Soul: 10s; Attack x1.8. Focus on healing until next skill use (skill changes to Darkness Soul); AS: 164; CT: 25
Black Hermit: Crimson Wheel Hermit Nataku
HP 2940 Range 200 Atk 833 Block 0 Def 1200 Cost 19 MR 15
Skill: Flaming Spear: 15s; Attacks become melee, attack and defense x2.0; block +1; attacks ignore defense and magic resistance.; AS: 74; WT: 1; CT: 45.
Pre-Awakened Ability: Pursuit: 20% chance to attack again with no delay.
Awakened Ability: Great Silk Hermit: 50% chance to attack again with no delay.
Awakened Skill: Flaming Spear Fireball: 15s; Attack and defense x2.0; block +1; attacks ignore defense and magic resistance.; AS: 74; WT: 5; CT: 55
OtherNew Classes Being Introduced
Hermit / Great Hermit
A Special melee-slot class that normally doesn't block, flies in the sky and rains ranged attack on enemies. Under the skill, they jump down to the ground, gain 1 block and start attacking enemy in the melee. Members of this class have superb defense and some MR, so they make a great physical lightning rods and good enough versus magic. All in all, a duelist-inclined Angel counterpart that does something even without the skill.
Links:
All Hail the Dark Knight Order! (not)