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  1. #111
    Unregistered Guest
    Quote Originally Posted by Shintuan View Post
    On wednesday the best skyfallen gift you can do for affection items. On other days challenge quest Phalanx 2 is ideal for 3 stamina a run. It has bouquet, crystal and 2x ruby drop making it the best.
    dmm not shittaku. on weekend you can do any daily map, gift farming including


  2. #112
    Unregistered Guest
    DMM are ASSHOLES! They won't let you in, if you can't read Japanese! Just whent there. Every attempt that I made to translate the site to English kept redirecting me back to Nutaku! Are you people getting this?... DMM ACTUALY WANT TO KEEP US AMERICANS ON NUTAKU AND HOARD THE GOOD STUFF LIKE THIS GAME TO THEMSELVES!!! THE FUCKING BASTARDS!!!

  3. #113
    Ugh, apparently there's a post on nutaku's blog that goes into a bit more detail about Aigis' closure, but one thing that got me particularly mad for some reason was the fact that the main reason for the closure was the lack of profit. Now while that is a good reason for closure, I couldn't help but think back on Aigis' history, back to the point where that Dragon Slayer Princess Claudia event came out, which is when I started.

    Other than the support pack, I can't think of a time where Aigis enticed players to pay for in-game content, via deals or what not. On the contrary, the lackluster updates have actually pushed players away into the arms of the DMM side, if memory serves correctly. Also, along with the lackluster updates, I have never seen any attempt to get new players into the game via campaigns or something. God knows if that Black Ticket thing would've helped lure in new players.

    All together, it makes me thing that despite the game being kept around after those talks between Nutaku and the devs, the later had no intention of keeping the game alive. If they wanted to, I bet we would've seen a lot more attempts to get ppl to spend money other than the support pack.

    Honestly, Aigis looks like another game that needs a reboot release to start fresh, too much bungling over the years has soured the experience and driven away players who now directly pay them instead. Heh, it actually sounds like a conspiracy, have english players be given a bad experience, then lure them to a better version on their native platform so they pay there instead.

    P.S. I also think the lack of interaction between the Devs and the player played a role. I mean, from what I've seen on the other side, the devs interact with their native playerbase quite often, while players here seem to be treated like unwanted aliens or something.

  4. #114
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    DMM are ASSHOLES! They won't let you in, if you can't read Japanese! Just whent there. Every attempt that I made to translate the site to English kept redirecting me back to Nutaku! Are you people getting this?... DMM ACTUALY WANT TO KEEP US AMERICANS ON NUTAKU AND HOARD THE GOOD STUFF LIKE THIS GAME TO THEMSELVES!!! THE FUCKING BASTARDS!!!
    You're retarded. This is likely just an agreement between dmm and nutaku to try to direct the english traffic to nutaku. It's the same reason nutaku bans japanese IPs. You can just change the language to japanese if you want to go to the dmm games section like everyone else does.

    Heh, it actually sounds like a conspiracy, have english players be given a bad experience, then lure them to a better version on their native platform so they pay there instead.
    I've seen this a few times and this would be the most retarded conspiracy every. Let's spend a fair amount of money to launch a game in a different region and then sabotage it so we have to run it at a loss for over a year to maybe get a tiny boost in players that they supposedly don't even care about. Not to mention we're pissing off those people in the process that must be a great way to get them to love us.

  5. #115
    Colin Guest

    Colin

    So, since I still love this game to a reasonable degree, would you say it's best advisable to restart right now on DMM right now, or wait for this reboot / english version / whatever?

    There is a nice guide with translations and whatnot in the MWA wiki for restarting in DMM.

    Also... the DMM version will not be closing in the foreseeable future... right? I don't think I can handle this closure twice... ;0;

  6. #116
    Unregistered Guest
    Quote Originally Posted by Colin View Post
    So, since I still love this game to a reasonable degree, would you say it's best advisable to restart right now on DMM right now, or wait for this reboot / english version / whatever?

    There is a nice guide with translations and whatnot in the MWA wiki for restarting in DMM.

    Also... the DMM version will not be closing in the foreseeable future... right? I don't think I can handle this closure twice... ;0;
    A reboot is just wishful thinking, I wouldn't hold my breath waiting for that.

    The dmm version generally does well on both the all-ages and 18+ rankings, but at the end of the day no one knows. It's unlikely, but someone else could release a more modern td game that cannibalizes aigis' player base. Or the devs could just wake up one day and just say he we're out of ideas guys, time to close up shop and go back to our otomege.

  7. #117
    UnregAnon Guest
    Quote Originally Posted by DMAsh View Post
    Ugh, apparently there's a post on nutaku's blog that goes into a bit more detail about Aigis' closure, but one thing that got me particularly mad for some reason was the fact that the main reason for the closure was the lack of profit. Now while that is a good reason for closure, I couldn't help but think back on Aigis' history, back to the point where that Dragon Slayer Princess Claudia event came out, which is when I started.

    Other than the support pack, I can't think of a time where Aigis enticed players to pay for in-game content, via deals or what not. On the contrary, the lackluster updates have actually pushed players away into the arms of the DMM side, if memory serves correctly. Also, along with the lackluster updates, I have never seen any attempt to get new players into the game via campaigns or something. God knows if that Black Ticket thing would've helped lure in new players.

    All together, it makes me thing that despite the game being kept around after those talks between Nutaku and the devs, the later had no intention of keeping the game alive. If they wanted to, I bet we would've seen a lot more attempts to get ppl to spend money other than the support pack.

    Honestly, Aigis looks like another game that needs a reboot release to start fresh, too much bungling over the years has soured the experience and driven away players who now directly pay them instead. Heh, it actually sounds like a conspiracy, have english players be given a bad experience, then lure them to a better version on their native platform so they pay there instead.

    P.S. I also think the lack of interaction between the Devs and the player played a role. I mean, from what I've seen on the other side, the devs interact with their native playerbase quite often, while players here seem to be treated like unwanted aliens or something.
    You make some very good points. I think the apparent lack of profitability is mostly on the Devs. In the blog, they name the cost of server, translation and developer resources as reasons that Aigis is very expensive to maintain, but other than maybe, MAYBE, the server costs I just can't see how this can be true unless they have a completely untenable agreement with the Japanese Devs. With most of the content being translated and transferred content from the DMM version, and with the speed of this being done in mind, it seems more like a side job for a few people, but maybe my expectations are unreasonable...

    As for Dev/player interaction (or complete absence of it), I still don't know who the Nutaku Aigis devs are, in fact I thought Nutaku themselves were responsible for it.

  8. #118
    Colin Guest
    There is a charm in not having to flip between the game and the translation.

    For these last few moments of English MWA history...

    I'M GETTING AS MANY H-SCENES AS POSSIBLE BEFORE IT DIES.

    ...And at the very least, my waifu is Phyllis. Super bloody easy to obtain again.

  9. #119
    Unregistered Guest
    Phyllis had a gold version during the summer. You'll need to wait a while for its rerun.

  10. #120
    Colin Guest
    Quote Originally Posted by Unregistered View Post
    Phyllis had a gold version during the summer. You'll need to wait a while for its rerun.
    I can't seem to find the rules for these forums, so I'll just ask...

    Anyone have her cg, or a link to them?

    Thanks in advance.

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