Quote Originally Posted by Unregistered View Post
While this holds true for most games, I don't really think it applies to MWA, since there's no direct competition between the players themselves, unlike games like PPS.
PvP and Ranking systems are walls that get larger as time goes by, keeping newcomers (specially F2P) away from getting rewards, unlocking stuff, etc.

But in Aigis, if you fail at completing an event, you don't really lose the possibility of getting the featured unit, you just need to wait for a revival or for another event tha happens to drop the unit you want. And most importantly, you don't have the risk of waiting for the next event, and being hard trolled again by veterans. It is just you and your hard work, what older players or P2P do with their accounts will never prevent you from obtaining a certain unit.

That's one of the greatest things about MWA's design, IMO. You can join at any given time, play at your own pace and eventually get results. Might as well post this thoughts on faketurtle's thread.
That could be the point, that this game isn't lucrative for the publisher. The difference between the publisher and devs being host themselves is that the publisher is only interested in money and the devs care about their reputation. So Nutaku just gives it up, as the game doesn't bring the income they want.