Ugh, apparently there's a post on nutaku's blog that goes into a bit more detail about Aigis' closure, but one thing that got me particularly mad for some reason was the fact that the main reason for the closure was the lack of profit. Now while that is a good reason for closure, I couldn't help but think back on Aigis' history, back to the point where that Dragon Slayer Princess Claudia event came out, which is when I started.
Other than the support pack, I can't think of a time where Aigis enticed players to pay for in-game content, via deals or what not. On the contrary, the lackluster updates have actually pushed players away into the arms of the DMM side, if memory serves correctly. Also, along with the lackluster updates, I have never seen any attempt to get new players into the game via campaigns or something. God knows if that Black Ticket thing would've helped lure in new players.
All together, it makes me thing that despite the game being kept around after those talks between Nutaku and the devs, the later had no intention of keeping the game alive. If they wanted to, I bet we would've seen a lot more attempts to get ppl to spend money other than the support pack.
Honestly, Aigis looks like another game that needs a reboot release to start fresh, too much bungling over the years has soured the experience and driven away players who now directly pay them instead. Heh, it actually sounds like a conspiracy, have english players be given a bad experience, then lure them to a better version on their native platform so they pay there instead.
P.S. I also think the lack of interaction between the Devs and the player played a role. I mean, from what I've seen on the other side, the devs interact with their native playerbase quite often, while players here seem to be treated like unwanted aliens or something.
You make some very good points. I think the apparent lack of profitability is mostly on the Devs. In the blog, they name the cost of server, translation and developer resources as reasons that Aigis is very expensive to maintain, but other than maybe, MAYBE, the server costs I just can't see how this can be true unless they have a completely untenable agreement with the Japanese Devs. With most of the content being translated and transferred content from the DMM version, and with the speed of this being done in mind, it seems more like a side job for a few people, but maybe my expectations are unreasonable...
As for Dev/player interaction (or complete absence of it), I still don't know who the Nutaku Aigis devs are, in fact I thought Nutaku themselves were responsible for it.
There is a charm in not having to flip between the game and the translation.
For these last few moments of English MWA history...
I'M GETTING AS MANY H-SCENES AS POSSIBLE BEFORE IT DIES.
...And at the very least, my waifu is Phyllis. Super bloody easy to obtain again.
Phyllis had a gold version during the summer. You'll need to wait a while for its rerun.
Same here. I had a lot of units that I was just leaving for a rainy day. Now that we don't have any events, I'm just grinding to get my harem to 100%.
As for your other post, do you mean CG's for Nutaku Aigis or the JP version?
There should be a link on this page for the Nutaku version: http://millenniumwaraigis.wikia.com/...n,_Now_What%3F
I have a collection of Cg's already, but since I never heard about Phyllis (Yukata), now I'm really feeling that I want that cg as well. Specifically only that one. If there's another collection with that in it, that would be cool too.
I really want Phyllis (Yukata)'s cg. I reaaaallly want it, and I don't think I can live until next summer to "might" get it. *-*
Also, burning all of my sacred crystals on stamina regen, so I can farm more affection stuff.