Quote Originally Posted by lolix View Post
Also the leveling/cc/aw mechanic was interesting even tho it was a grindfest , and units actually felt good to level up becuase they gained significant bonuses
Adding onto this, it struck a good balance of making it take effort to grind units up to higher tiers of power, but once you got a few there, it it only took a bit of dedicated effort to rush a new unit up if you knew what you were doing, meaning that while you might not manage to level everyone, you could still manage to level and use any unit you got that you liked without a major setback to your team, unlike some games where leveling costs can be almost prohibitively expensive as to prevent branching out using new units.

That aside, the gameplay was actually strategy/skill based without much in the way of luck (only really factors in if you use assassinate/dodge units which are not required outside possibly skipping past some harder maps sooner than your team is otherwise ready for them). It also allowed for many possible ways to win that often allowed you to use what you wanted rather than being forced to use some specific winning combo. Sure not all units were equal, but almost all of them were viable.