+ Reply to Thread
Results 1 to 10 of 31

Hybrid View

  1. #1
    As others have mentioned Aigis was great because it was an all round great game.

    One of the things that I REALLY liked about it is the fact that a working joe like me could put in a few minuets each day and be successful. Most of the other games want you to sit there and watch your character do the same thing over and over....

    Aigis was really nice to casual gamers that didn't have a lot of time to play.

    I learned a lot about what makes a good balanced web game by playing Aigis. Making a web game is one of those things I want to try eventually too.

  2. #2
    I'll start with a few of the things I disliked about it... namely, that maps are all-or-nothing. Either you win and get rewards (you hope), or you lose and get absolutely nothing. Related to this is that there's no way to practice maps. The result of both of this factors is that when going into a tough map, rather than test out strategies it's best to just look up a guide, and then it becomes a matter of trying to follow it as best you can... which can become frustrating if your units aren't exactly the same.

    I'm not a tower defense wizard or anything, and to me the fun part of Tower Defense games is methodically trying new strategies and figuring out what works on my own. This game takes that away from me. Either the maps don't really challenge me, or they stump me and I just look up a guide because I can't waste stamina and charisma on trial-and-error. I'm normally fine with slowly figuring things out, but when you lose resources with each attempt, it just becomes frustrating - particularly since Aigis is the kind of game were variations in units, placement, timing, and even order can mean the difference between victory and defeat. There are a lot of ways to go about an Aigis map, and on the toughest maps only a handful of them result in victory.

    Another issue I have is that if your browser/computer crashes, or you lose power or internet, you lose that attempt... although that's more of a issue with the way the game handles that, than any issue with the game design itself.

    As for the things I like about the game, that'll take a longer post. I actually have thought about what I'd do if I were to make an Aigis-like game, though since I have no artistic or programming expertise, those were just idle fantasies...
    Personal favorites, by game:
    Millennium War Aigis (RIP): Liana
    Girls Kingdom (RIP): Iris
    Dragon Tactics: Memories (RIP): Diske
    Brave Girl Ravens xR (RIP): Francette
    ...Most of the games I play on Nutaku end up getting taken down. Hmm.

  3. #3
    Unregistered Guest
    My two cents on this, I'll quote myself from a conversation on another thread, regarding MWA's approach to the newcomers-veterans gap, both F2P and P2P

    While this holds true for most games, I don't really think it applies to MWA, since there's no direct competition between the players themselves, unlike games like PPS.
    PvP and Ranking systems are walls that get larger as time goes by, keeping newcomers (specially F2P) away from getting rewards, unlocking stuff, etc.

    But in Aigis, if you fail at completing an event, you don't really lose the possibility of getting the featured unit, you just need to wait for a revival or for another event tha happens to drop the unit you want. And most importantly, you don't have the risk of waiting for the next event, and being hard trolled again by veterans. It is just you and your hard work, what older players or P2P do with their accounts will never prevent you from obtaining a certain unit.

    That's one of the greatest things about MWA's design, IMO. You can join at any given time, play at your own pace and eventually get results. Might as well post this thoughts on faketurtle's thread.
    IMO that flexible dynamic is a huge advantage, since it allows each player to advance and enjoy the game at his/her own pace, which is particularly appreciated when you see the opposite side in games like PPS.

  4. #4
    Quote Originally Posted by Unregistered View Post
    My two cents on this, I'll quote myself from a conversation on another thread, regarding MWA's approach to the newcomers-veterans gap, both F2P and P2P



    IMO that flexible dynamic is a huge advantage, since it allows each player to advance and enjoy the game at his/her own pace, which is particularly appreciated when you see the opposite side in games like PPS.
    That reminds me of a browser game of sorts that I played a while back, called Dragon Tavern. While the style was drastically different, it was also totally PvE. It did have rankings, but that was the only real form of competition - what I call "indirect" competition. It was actually really nice, although I'm biased since I dislike PvP in general.
    Personal favorites, by game:
    Millennium War Aigis (RIP): Liana
    Girls Kingdom (RIP): Iris
    Dragon Tactics: Memories (RIP): Diske
    Brave Girl Ravens xR (RIP): Francette
    ...Most of the games I play on Nutaku end up getting taken down. Hmm.

  5. #5

    Join Date
    Nov 2016
    Location
    Bronx
    Posts
    4,059
    Credits
    2,919
    Items Username ChangeUser Name Style Change
    The only Nutaku game that doesn't reset a battle or map when you have crappy internet browser or service would be Kamihime

    I don't think Aigis should be blame for it since it's an old game. Online Gacha games are pretty much iffy on the tech stuff. Have to use VPN, clear cache

    Compared to console games, (well, the older ones that don't use internet) don't crash.

    Edit:

    Quote Originally Posted by faketurtle View Post

    I guess it's unfair to compare an older, well supported version of a game to its newer and less supported version. But hey, there is one mechanic that N Aigis has over DMM Aigis. No mosaics .
    So gonna miss dat. I can't tell which hole for some Hentai scenes is his dick going into. In Anna's case, I can't tell if her 2nd scene had penetration or she's just rubbing his dick with her clit. Since I can't read the Hentai dialogue in DMM,

    Sometimes, they don't show blood for virgins. Oh well :P
    Last edited by AgentFakku; 11-02-2017 at 01:15 PM.
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  6. #6

    Join Date
    Aug 2015
    Posts
    1,688
    Credits
    1,619
    Items Profile Music
    i personally don;;t care about the scenes , but i having everything in japanese is a bit much for me. I don't have the patience to go and translate everything

  7. #7
    I'm going to do my best to get as many English sex scenes (thanks to the scene collection project) as possible... because I'm not going to care about it on the DMM version. The pictures are almost never enough for me on their own, the real fun for me comes from the dialogue...

    Does sound like the DMM version doesn't have one of the major issues that the Nutaku version had for me (no rewards on defeat), so that makes me more interested in switching.

    Anyway, I'll have to devote some time to everything I did like about Aigis, as well as my own ideas for what I'd do if I were designing stuff for this or a similar game. Kinda fun to think up unit ideas for Aigis...
    Personal favorites, by game:
    Millennium War Aigis (RIP): Liana
    Girls Kingdom (RIP): Iris
    Dragon Tactics: Memories (RIP): Diske
    Brave Girl Ravens xR (RIP): Francette
    ...Most of the games I play on Nutaku end up getting taken down. Hmm.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •