Quote Originally Posted by Unregistered View Post
My two cents on this, I'll quote myself from a conversation on another thread, regarding MWA's approach to the newcomers-veterans gap, both F2P and P2P



IMO that flexible dynamic is a huge advantage, since it allows each player to advance and enjoy the game at his/her own pace, which is particularly appreciated when you see the opposite side in games like PPS.
That reminds me of a browser game of sorts that I played a while back, called Dragon Tavern. While the style was drastically different, it was also totally PvE. It did have rankings, but that was the only real form of competition - what I call "indirect" competition. It was actually really nice, although I'm biased since I dislike PvP in general.