i personally don;;t care about the scenes , but i having everything in japanese is a bit much for me. I don't have the patience to go and translate everything
i personally don;;t care about the scenes , but i having everything in japanese is a bit much for me. I don't have the patience to go and translate everything
I'm going to do my best to get as many English sex scenes (thanks to the scene collection project) as possible... because I'm not going to care about it on the DMM version. The pictures are almost never enough for me on their own, the real fun for me comes from the dialogue...
Does sound like the DMM version doesn't have one of the major issues that the Nutaku version had for me (no rewards on defeat), so that makes me more interested in switching.
Anyway, I'll have to devote some time to everything I did like about Aigis, as well as my own ideas for what I'd do if I were designing stuff for this or a similar game. Kinda fun to think up unit ideas for Aigis...
Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター
Plays Flower Knight Girl, Aigis, Kamihime
Dropped Harem Heroes. Staff deleted my nice reason for not spending $.
Signature made by Myrdin
Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター
Plays Flower Knight Girl, Aigis, Kamihime
Dropped Harem Heroes. Staff deleted my nice reason for not spending $.
Signature made by Myrdin
Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター
Plays Flower Knight Girl, Aigis, Kamihime
Dropped Harem Heroes. Staff deleted my nice reason for not spending $.
Signature made by Myrdin
Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター
Plays Flower Knight Girl, Aigis, Kamihime
Dropped Harem Heroes. Staff deleted my nice reason for not spending $.
Signature made by Myrdin
I stand by what I meant, but I don't care about trying to explain it anymore, and you are devoting way too much time to a confusion over word usage. It's derailing the topic, and I'd rather get back to what this thread is about.
On which note, I'll have to write a list of things I would hypothetically have suggested for Aigis itself, were the option available. faketurtle, do you have any ideas for what sort of game you'd like to design, or are you currently just gathering ideas and focusing on what made Aigis good?
Last edited by MalusCorvus; 11-07-2017 at 12:07 AM.
I've been back playing on DMM and I agree that it's nice to not shell out the full amount if you loose a match. It also helps smooth out the aggravation if you loose connection or experience any other technical difficulties that force you to forfeit the match.
If you got more time allotment per day then loosing full cost would be a none issue. But Aigis was designed around a twice per day concept. Which I prefer because it's a pain the fucking ass having to log in every other hour to use up your time allotment in order to keep up.