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  1. #1
    Quote Originally Posted by HungryHunter View Post
    Yeah you did
    I stand by what I meant, but I don't care about trying to explain it anymore, and you are devoting way too much time to a confusion over word usage. It's derailing the topic, and I'd rather get back to what this thread is about.



    On which note, I'll have to write a list of things I would hypothetically have suggested for Aigis itself, were the option available. faketurtle, do you have any ideas for what sort of game you'd like to design, or are you currently just gathering ideas and focusing on what made Aigis good?
    Last edited by MalusCorvus; 11-07-2017 at 12:07 AM.
    Personal favorites, by game:
    Millennium War Aigis (RIP): Liana
    Girls Kingdom (RIP): Iris
    Dragon Tactics: Memories (RIP): Diske
    Brave Girl Ravens xR (RIP): Francette
    ...Most of the games I play on Nutaku end up getting taken down. Hmm.

  2. #2
    I've been back playing on DMM and I agree that it's nice to not shell out the full amount if you loose a match. It also helps smooth out the aggravation if you loose connection or experience any other technical difficulties that force you to forfeit the match.

    If you got more time allotment per day then loosing full cost would be a none issue. But Aigis was designed around a twice per day concept. Which I prefer because it's a pain the fucking ass having to log in every other hour to use up your time allotment in order to keep up.

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