Originally Posted by
MalusCorvus
I stand by what I meant, but I don't care about trying to explain it anymore, and you are devoting way too much time to a confusion over word usage. It's derailing the topic, and I'd rather get back to what this thread is about.
On which note, I'll have to write a list of things I would hypothetically have suggested for Aigis itself, were the option available. faketurtle, do you have any ideas for what sort of game you'd like to design, or are you currently just gathering ideas and focusing on what made Aigis good?