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  1. #1
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    Quote Originally Posted by PoorTroopers View Post
    Aigis is a good designed game except the operation of EN version. So, the way just same as JP version may be the best choice.
    But, if devs are considering the EN original contents, I think, we need the purpose/direction/ability of devs to think about other than JP version.
    ^ Quoted for truth.


    "which kind of character, story and events"

    Character -> I'm no fan of lolis, but like others I also don't like missing strategic options like that. It would be nice if they could get added with all-age conversation scenes for affection. And then we could get gold rush events as well. That aside I like the majority of the characters, so just keep it up.

    Story -> Speaking of background story, it'd be nice if we could get them for the current female characters as well (in addition to existing scenes). Male backgrounds could use some more unusual stories or outrageous tales of the character's past exploits - at least for higher rarity units. Event stories are fine as they are. They're the thread holding events together, although not much by themselves; they're simply not elaborate enough to make me really care about any particular event storyline. I wonder if text-based choices could be added to events or story? E.g. a choice that determines which of two possible final waves for the level you face, with the two possible waves carrying different drops. Or perhaps a choice of one of two possible completion drops for that level?

    Events -> I've only been here for two months now, but I understand that there's event types in the JP version we haven't seen here at all yet? An extra drop week every once in a while would 't be amiss in my eyes.

  2. #2

    Join Date
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    past Events as the Weekend Events
    and additional random reducing (pay SC, got 100% chance to skill up / cost down) as well as more world lore in game (i know about ranobe but i don't know Japanese) is definitely good idea.

  3. #3

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    well...

    1. Lolis
    I know this is on nutaku's side because if they implement them, it would cause troubles with the payment methods departament, as they have stated BUT what if we get them with only their non-H scenes? that way we can get them while they retain the payment methods.

    2. Awakening
    Right now we old players have a fully leveled team if not just a few levels missing from one or two units, but we have not much left to do, with awakening we would feel like it's the begining all over again, with exciting new and challenging maps and more levels to input unto units.

    3. Story maps
    As of today i just auto-complete Immortal Beast until i run out of Cha and it gets somewhat boring, i even do it manually at times to make it more interesting but it's still lacking...

    So far i have enjoyed the game, specially Solano's event, it brought me back in time where i needed to re-run a map at least 3 times to figure the best way of dealing with it, and the dificulty was great for older players like myself, i could only get 2* on the very last X map and 3*ed any other and it fell great because it was a great map.

    Aside from the loli thing we aren't really missing content, i mean, even skipped events are said to be implemented further into the future and with more time passing we will have a descent amount of events that have past so we can get revivals. The awakening and new story maps are just a matter of time anyways.

  4. #4

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    1) Loli unit without the h-scenes
    2) More star event (more time for lvling and daily quest)
    3) Awakening
    4) New story
    5) Gold rush
    6) Code for shappire unit

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