The nature of this kind of games is to be forced to choose what do you need the most and make small sacrifices: do you prefer to farm that event a little bit more or do monday daily? The easy answer is to pay and be able to do both. That's the easy way out and the way Nutaku and other companies make money out of this model. Put senseless breaks in and the flow of money stops. Player density will decrease as well.

I'm with Lafate here. Breaks, even if sound like a good idea for new players, are not good. They only contribute to slowly destroying the game.

You should be able to focus on priorities and make sacrifices. ¿Do I want more copies of this event unit or silvers? I should sacrifice this daily this week in order to attempt so. It's not that hard. I sacrificed this week's monday daily because I wanted a mincost Azami for one reason only: to be one step closer to being able to complete Dwarfs and Giants 2 (If I don't manage it with 2 assassination ninjas, post-AW Betty should be the final nail in the coffin). I don't even need those stars as I have the final challenge reward (only two stars left in Dwarfs and Giants 2 and one in War of Magic). Truth if that I also have 5 tin cans ready to use on some of my units (but I need plat/black spirits, they will drop).

We all were new players at some point and believe me, I would have preferred nonstop events to those... breaks back in the day *ugh*. Farming Flame Dragon or Dragon Hunting endlessly without Comission Sortie was like cocking a gun to your face. The pain...

I'm just using this week to farm my own experience and level up some male units as well as their affection for the sake of completion.