Aigis War is structured as a fairly easy game that features some difficulty spikes on the toughest maps to keep the vets halfway interested. Breezing through story maps with a ragtag team and a clever strategy is certainly possible but there does come a point with X & G tier event maps where the math dictates that your team will get steamrolled if you don't reach certain minimum requirements. For example, I deployed all but one unit in my squad while 3 starring "Pirate Life G". If someone with markedly weaker units pursued the same strategy I did they'd only have a single extra unit swap to work with before losing stars. An unevolved team would frankly fall flat on its face in the same situation--their stats would be too low and the archers and healers wouldn't have the range necessary to use the coverage pattern I used.





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