Izu Islands Event Part I Reward :
Amber Medal*10 : Scout Support Pass*10
*50 : Full HP Recovery*1
*100 : Metal & Gunpowder*400
*150 : Full HP Recovery*1
*200 : Metal & Gunpowder*400
*250 : Full HP Recovery*1
I will update later.
Izu Islands Event Part I Reward :
Amber Medal*10 : Scout Support Pass*10
*50 : Full HP Recovery*1
*100 : Metal & Gunpowder*400
*150 : Full HP Recovery*1
*200 : Metal & Gunpowder*400
*250 : Full HP Recovery*1
I will update later.
Last edited by Katina; 07-14-2016 at 05:23 PM.
http://harem-battle.club/wiki/Shooti...SG:Izu-Islands
Character list for the event. Not complete.
I got the popularity bug too. My girls are already 2 or 3-hearts but right now they're all at 1-heart.
@Event
How much amber medals do you need to obtain the "exclusive girls reward"? It isn't specified in the notice. Also, how far should I challenge the area maps in Izu Islands?
Edit: So you need 10k medals to obtain the last girl. Is there a way to track how many medals I already have?
Last edited by LastSensei; 07-14-2016 at 05:42 PM.
Bottom left of map select is a button that tells you all rewards and how many medals you have.
Yeahhhh, I didn't have that. Thanks, guys.
EDIT-
So, i'm still not grasping "whats good to use when" with these girls. I have my top unit (Type 5 / 4AR, 2SR) which seems to do well against a lot of stuff, but sometimes it just gets SMOKED. Are we "supposed" to match up handguns with handguns, snipers w/ snipers, etc? I played a ton of Ogre Battle growing up, and enjoy Fire Emblem and am quite familiar with the "Weapons Triangle," though this game doesn't seem to..be in those veins, at all.
Also: has anyone found a use for Iria Dokuzawa besides "Infirmary Bed Warmer?" I'd be shocked if she were GREAT against anything.
Last edited by Stuff; 07-15-2016 at 03:42 PM.
It seems there is no "weapons triangle" in this game. Im using (type5 / HG, SG, 2AR, 2SR). Based on what I see on the game, troop composition and strategy is important unless you can overpower your enemies. As the game implies, both HG and SG are considered as tanks though they do it differently (HG has high evasion and SG has high HP and def), LMG and SMG has multiple hit and splash damage going for them, SR and AMR has the range and power though wait time between attacks are slow, and lastly AR the bread and butter of every team (very well rounded in terms of atk, range and def). Enemy levels are misleading (enemies a few lvls below you can still kill your troops) and hit rate is somewhat fishy (99% hit rate but I still missed, that's one hell of an enemy dodge. And then enemy hits me with just 10% hit rate). I will still observe some game aspects as I progress thru the event.
FKG ID - 736832430