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  1. #1141
    Quote Originally Posted by Raphael Smith View Post
    Evo Emblem gives a general +5 Stats while Evo Card evolves a General.

    Just to clarify .. it increases stats WITHOUT increasing stars? ... So I can use 20 of them to level all stats by 100?

    oops, I somehow messed up the quote there ...[/QUOTE]

    When evolving right? Yup. +5 Stats. Also, I believe you only use Evo Emblem once per general.


  2. #1142
    Quote Originally Posted by Jeffrey Uy View Post
    Just to clarify .. it increases stats WITHOUT increasing stars? ... So I can use 20 of them to level all stats by 100?

    oops, I somehow messed up the quote there ...
    When evolving right? Yup. +5 Stats. Also, I believe you only use Evo Emblem once per general.[/QUOTE]

    I see. Thanks.
    For my next question: How do I get insane ATK / DEF stats?
    My generals are all 55 and I thought I was doing quite well with 5000 ATK / 3000 DEF but I see lower level players with 9000 / 7000. Where does all that power come from?

  3. #1143
    Quote Originally Posted by Raphael Smith View Post
    For my next question: How do I get insane ATK / DEF stats?
    My generals are all 55 and I thought I was doing quite well with 5000 ATK / 3000 DEF but I see lower level players with 9000 / 7000. Where does all that power come from?
    Stack lots and lots of buffs. Let's take the SSR Sanada Yukitaka from my usual PVE lineup as an example. At level 55 with no gear equipped and no skills, she would have about 2141 attack. A level 65 cursed nameless sword adds 3805 attack. A level 65 Zhan Guo Ce adds 3320 HP, which by some unknown formula, also increases attack and defense. It looks like it's adding about 3436 attack, giving me 9382 attack just from having gear equipped.

    Then you have to account for skills. The lab skill Combat Training at level 45 adds 22.5% to the attack rating. The temple skill Oriental Horseman at level 48 adds 24% to the attack rating. Take that ~9382 and multiply by 1.225 * 1.24 to get the attack rating of 14252 that displays in combat.

    Then you have to account for in-combat buffs. Sanada Yukitaka, like everyone else that I use in standard PVE outside of some oddball formations for special purposes, has an inherited SSR Takeda Shingen of Kai skill Koyo Gunkan, which adds 15% attack for the entire team. Having that skill stack 6 times means you multiply the attack rating by 1.15^6 ~ 2.313. That brings the attack rating to 32966.

    Then there are her own skills. Peerless adds 40% attack, while Attack Boost adds 150% attack. Thus, multiply that 32966 by 1.4 * 2.5 to get an effective, in-combat attack rating of 115380, at least in round 1 when there are more than 2 enemy units. That sort of attack rating ensures that most battles don't have a round 2.

    But that's just the attack rating. You also have to multiply damage by 0.8 (Elite Black Rider class), 1.45 (level 45 Weakness Exploit lab skill), 1.5 (24 Generals skill), 1.5 again (Cursed Nameless Sword, which usually does have the damage bonus proc, since she has 188 power), 1.3 (Zhan Guo Ce accessory), and 1.2 (SSR Naoe Kagetsuna's The Wind of Echigo skill, since she's also on my standard PVE team). Thus, on net you have not just an attack rating of 115380, but also a damage multiplier of 4.07.

    I'd say that she one-shots a lot of things, except that most of the opponents that she would have one-shotted are dead before she gets to attack. But that's just in standard PVE.

    Let's also consider world bosses. There, I use a different Sanada Yukitaka who is an Elite Crimson Rider, with the same gear (I have to swap gear back and forth), but an inherited UR Tiger of Kai skill Takeda Shingen instead of Koyo Gunkan. That reduces her effective attack to 100331. But now we have a damage multiplier of 1.35 (Elite Crimson Rider class) instead of 0.8, 1.35 for Zhan Guo Ce instead of 1.3 (since she's now single target) and an additional damage multiplier of 3.5 (inherited skill Takeda Shingen). That means she has over 100k attack, with a damage multiplier of about 24.97 in the first round. If I can line her up to attack a ranged unit, then Elite Crimson Rider has a damage multiplier of 1.65 rather than 1.35, for a net damage multiplier of 30.52.

    So what do you get if you have a general with an attack rating above 100k and a damage multiplier above 30? I've also got some other and gear elsewhere on my team to reduce the defense rating of opponents, resulting in my Sanada Yukitaka usually doing well over 1 million damage to her target in daily world bosses, with finishing off a target as the main exceptions. And in many cases, instantly dying of reflect damage.

    Add in aggressive use of fast battle tickets, and if you've ever wondered how some people manage to jump by 20 million points in a minute or so in the world boss ratings, that's how. The most troops I've ever killed in a single battle in a world boss was 7896416.

  4. #1144
    Quote Originally Posted by Raphael Smith View Post

    For my next question: How do I get insane ATK / DEF stats?
    My generals are all 55 and I thought I was doing quite well with 5000 ATK / 3000 DEF but I see lower level players with 9000 / 7000. Where does all that power come from?
    You have to check first if your general's troop type complies with the faction you are currently using (temple/church) and to what level your troop type training skill is currently at (example is temple's skill Oriental Horsemanship for light cavalry atk and def bonuses). If you go to Generals then Roster, you would be able to see a troop type name on the right of a certain general row. Click/tap on that icon to check the troop tier. Temple faction troops are on the left side and church faction troops are on the right.

    Another one is leveling certain lab skills that would benefit your generals in relation to attack, damage, damage reduction, defense, etc...

    Third would be upgrading your current equips as well as leveling the blacksmith. A good weapon to farm for would be the hunting event dungeon as the last 2 stages can be cleared with those aforementioned atk/def of your generals. The Takenomata Kaneko has an initial atk of 250 and the bonus atk per upgrade is like that of a level 45-50 weapon.

    Fourth would be the generals in your army. Do they have skills that only work on a certain troop type? Do they have synergy with other generals? Would there be inherited skills from other generals? Do they have proc/triggered skills? Do they have passive skills like atk/def bonuses or troop regen?

    Fifth is the formation of your army. For starters Python is the mostly used because of the atk bonus. But if you are the "kill or be killed" type of player then go for crane for speed - if and only if you think your army already had decent atk and def ratings.

    XD

  5. #1145
    To make it a brief (not underwear) answer.

    Level Up, Buffs, Troops, Formation and General. Good Luck.

  6. #1146
    Wow Semaphore! Many thanks for taking the time to educate me. I guess I should stop spending all my money on upgrading my castle when it doesn't do anything for me ... :P

    Thanks also to Jeffrey and fuzzylogic. I'll be sure to return when I have more questions.

  7. #1147
    Quote Originally Posted by Raphael Smith View Post
    I guess I should stop spending all my money on upgrading my castle when it doesn't do anything for me ... :P
    Don't get from one extreme to another. Castle itself doesn't do much, that's right. BUT...
    There is always "but", isn't it?

    Every other building you have can't be higher level than your castle. So in case of your base (city? whatever) Castle is your highest priority to level up at least one level above other buildings. Residence and barracks next, then blacksmith and lab, and then whatever you need at the moment.

    And yes, you always feel like you don't have enough money.

  8. #1148
    Quote Originally Posted by Raphael Smith View Post
    Wow Semaphore! Many thanks for taking the time to educate me. I guess I should stop spending all my money on upgrading my castle when it doesn't do anything for me ... :P

    Thanks also to Jeffrey and fuzzylogic. I'll be sure to return when I have more questions.
    Glad to be of help.

    As McArthur would say : "I shall return"




  9. #1149
    Quote Originally Posted by Machcio View Post
    There is always "but", isn't it?
    Hahaha. A precaution perhaps? XD

  10. #1150
    Quote Originally Posted by Jeffrey Uy View Post
    Skill of Naraku is giving 150 % Damage if Int is higher.
    Throwback....

    I found that Naraku skill awhile ago when I was checking my general roster because I was thinking of reshuffling my army for next week. It's the first skill of SSR Fuma Kotaro. Silly me haha. Anyway that is one good skill to inherit most especially to high int generals.

    Last edited by fuzzylogic; 11-29-2017 at 01:50 PM. Reason: XD

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