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  1. #1
    Quote Originally Posted by Machcio View Post
    Thx for explanation. It will be a while till I get to 5-4 though. Hit a bit of a wall in late chapter 4. Gotta upgrade my equipment a little. Hopefully I won't have to redesign my unit combination.

    Also - are there any hidden dungeons in chapter 3 and later with some fancy rewards? Or hidden dungeons are just a way for you to easier farm unit upgrades and some generals in prologue and first two chapters?
    There are no hidden dungeons for chapters 3 and 4, though there is an "alternate history" dungeon for chapters 4 and 5. The Japanese wiki says that there is a hidden dungeon for chapter 5, but I haven't figured out how to open it. It looks like it's something about the port, but I don't see it with my port at level 51. It might not be available yet.

    You will have to swap out generals as you get better ones, but it's easy to transfer gear to other generals.

  2. #2
    Today's update added chapter 6 to the game, which is the last one listed on the Japanese wiki. And with chapter 6, it offers the endgame grind, rather than relying purely on whichever event is active.

    Maps 6-1 and 6-2 are along the lines of what you'd expect so far. Map 6-1 is actually easier than the chapter 5 alternate history map, though 6-2 is perhaps a little harder than it.

    As I reckon it, the PVE endgame starts in chapter 6-3. For starters, normal, repeatable campaign opponents that you can fight 50 times per day have a chance to drop gold tickets, rather than only the copper tickets on previous maps. Starting with the seventh opponent on the map, you also have a chance at curse fragments. You know those items that have been available for trade at the port requiring curse fragments? It's possible to get them now. The opponents in 6-3 that can drop curse fragments actually have you fight nine generals at a time, not five.

    At the moment, Temp and I are the only ones who have beaten a map that drops curse fragments. I expect a few others will do so pretty soon as they get on today or whenever they decide that they want to clear chapter 6. To be strong enough to win that map is, at least for now, to be strong enough to be a contender to win the Daimyo tournament.

    If you clear 6-3 and move on to 6-4, it's back to more normal opponents for a while, with five generals on a side again. At least, if you regard opponents with about 35000 attack, 18000 defense, 22000 troops, and 170 speed per general as "normal". But these opponents have a chance of dropping two gold tickets, not just one. Furthermore, starting with the fourth opponent on the map, they have a chance of dropping curse fragments. Even the worst victory outcome of some copper still gets you 7k-10k, which is up markedly from earlier maps.

    Temp and I both got stuck on the same spot: the eighth opponent on map 6-4. Or at least I assume Temp attempted it and failed rather than just arbitrarily deciding to stop. No one has beaten that map yet. It's a huge jump in difficulty over anything that comes before it, so I expect it to be a while before it gets cleared. The five generals are elite marksmen with 42342 attack, 29792 defense, 246 speed, and 25890 troops each.

    I haven't yet gotten any curse fragments to drop, though I did get a 2 gold ticket drop from beating a map in 6-4. That's a small sample size (8 wins on 6-4), so it really doesn't tell you very much about the odds.

    For what it's worth, in the summer generals event, the SSR EVO card had a drop chance of about 0.2%, as I had 12 drop out of 5600 chances, which is a large enough sample size to get a decent approximation. So DMM is willing to set the drop rates for things that drop from clearing a map that low at least sometimes. The SSR generals that drop from some early hidden dungeons also have drop rates in that ballpark.

  3. #3
    Unregistered Guest
    How does the Inheritor gem(s) work? i got them from the port but cant figure out how to use them.

  4. #4
    Quote Originally Posted by Unregistered View Post
    How does the Inheritor gem(s) work? i got them from the port but cant figure out how to use them.
    If you want to inherit a skill from a general that was released before inheritor ore was, then inheritance just works as normal: the feed general must be level 55 and SR or higher, and the inheriting general gains a skill of the feed general. If you want to inherit a skill from a general released after inheritor ore, then you must additionally use an inheritor gem. Generals are listed in the summons in the order that they were released, at least within a given rarity.

    My recommendation is to just keep a stack of inheritor ore in your inventory, and not exchange them for gems until you're going to use one. That way, it only takes one slot in your inventory, and you don't risk wasting ore on buying the wrong rarity of gem. I think the point of inheritor gems is to stop people from constantly swapping out which generals inherited which skills, at least for the newer generals, the way you could before inheritor gems.

    Most of the recently released SR generals have terrible skills that you wouldn't want to inherit anyway, even as compared to older SR generals. Among SSR, I know that Kamiizumi Nobutsuna doesn't require an inheritor gem and Takeda Shingen of Kai does. I think that most of the generals released in between them would require a gem, but haven't tried it.

  5. #5
    Unregistered Guest
    Quote Originally Posted by Semaphore View Post
    If you want to inherit a skill from a general that was released before inheritor ore was, then inheritance just works as normal: the feed general must be level 55 and SR or higher, and the inheriting general gains a skill of the feed general. If you want to inherit a skill from a general released after inheritor ore, then you must additionally use an inheritor gem. Generals are listed in the summons in the order that they were released, at least within a given rarity.

    My recommendation is to just keep a stack of inheritor ore in your inventory, and not exchange them for gems until you're going to use one. That way, it only takes one slot in your inventory, and you don't risk wasting ore on buying the wrong rarity of gem. I think the point of inheritor gems is to stop people from constantly swapping out which generals inherited which skills, at least for the newer generals, the way you could before inheritor gems.

    Most of the recently released SR generals have terrible skills that you wouldn't want to inherit anyway, even as compared to older SR generals. Among SSR, I know that Kamiizumi Nobutsuna doesn't require an inheritor gem and Takeda Shingen of Kai does. I think that most of the generals released in between them would require a gem, but haven't tried it.
    So that how it work, for some reason i thought you can bypass the lvl 55 requirement thing, wishful thinking. Thanks for the reply, i will keep my stack as you suggested thank you.

  6. #6
    Unregistered Guest
    I'm stuck on chapter 1s hidden dungeon, and chapter 2-3. Whats the best place to farm? Also when does the daimyo dungeon usually start?

  7. #7
    Quote Originally Posted by Unregistered View Post
    I'm stuck on chapter 1s hidden dungeon, and chapter 2-3. Whats the best place to farm? Also when does the daimyo dungeon usually start?
    The daimyo world boss starts 30 minutes after the daimyo on your server clicks a button. Some will leave a message on the statue that says when it's going to be, but the message is restricted to be very short and it costs the daimyo 100k to change it. If you're on my server, it's going to start at 8:35 pm EDT tonight, or just after the daily world boss ends.

  8. #8
    Quote Originally Posted by Unregistered View Post
    I'm stuck on chapter 1s hidden dungeon, and chapter 2-3. Whats the best place to farm? Also when does the daimyo dungeon usually start?
    You probably won't be stuck there for very long. Especially early on, you get stronger pretty quickly as you level up various things.

    The best places to farm are:

    1) whichever event dungeon happens to be active at the time,
    2) hidden dungeons and the convoy at the end of normal campaign maps,
    3) convoys in daily world bosses and daimyo world bosses,
    4) daily challenges, and
    5) opponents that drop gold tickets and curse fragments on map 6-3 and later

    Not necessarily in that order. Some event dungeons give such terrific rewards as to be far and away the best place to farm while they're active. Others don't. I haven't yet seen any event dungeons that are pathetic enough to be pointless, other than when they were trying to charge koban just to let you play.

    You definitely want to clear the convoys in the world bosses, as that's your main source of rations that makes it even possible to farm other maps.

    Daily challenges are primarily notable for the gold ticket as a three-star reward for the last opponent on the map, but less valuable if you can't get there. The Monday and Tuesday daily challenges are massively easier than other days. The final opponent on Monday also gives you a chance at a precious universal EVO card.

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