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  1. #1

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    Quote Originally Posted by VortexMagus View Post
    I don't think so. FKG is 5$ a pull for like a 0.8% chance of 6star, this game is 1$ a pull for a 1% chance of SSR or whatever, but you can use spare rares to build up to UR, unlike FKG where all your excess pulls are useless to you.
    Equipment slots and Skill levels, man. Dupes in FKG are far from useless


    Quote Originally Posted by Keyen View Post
    It depend of yours goals:
    -If you just want a girl and watch her scenes, this event is easily doable by anybody. The requirement for that is 30500 reputation, which is around 9 days of farming without any level up or potion used.
    -If you want a fully maxed girl, the requirement is higher BUT the game gives for free a LOT of AP potion (around 100 ap/day, I will check how much exactly). So, you can spare them for a future event. And if we take this one for comparison, you will need around 3400 ap from potions for completing it (without any level up). One month worth, so. Still very very doable.
    That also means, if we are going to have more than 1 (one) event per month, free players can say bye-bye to maxing out everybody
    Of course, if we DO have a schedule with only one event per month, I have a different sort of bad news for ya

    Also, even hitting the first goal needs two-week-long events. Are future events going to be that long, at least?

  2. #2
    Quote Originally Posted by ZeroZet View Post
    Equipment slots and Skill levels, man. Dupes in FKG are far from useless

    Dupes are fine, but 3* and 4* pulls in FKG are useless. Do you feel good when you spend 5 bucks and get a 3*? However, there are no useless 3* or 4* pulls in the BGR 1$ plat gacha, all of them can be used to rank up and eventually get UR on your preferred units. In addition, you get 5 times as many of these units for the price, so even though you need a lot to UR, none of them are useless and you get a lot more of them.

    I like their gacha system design better than FKG's. However, I like that FKG has H-Scenes on all its girls, and not just a few unique ones.

    I also like how BGR's combat system is not so RNG reliant to get what you need, unlike FKG where 3-starring tricky maps involves running them dozens of times until RNG finally gives it to you.
    Last edited by VortexMagus; 10-30-2016 at 11:31 AM.

  3. #3

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    Quote Originally Posted by ZeroZet View Post
    That also means, if we are going to have more than 1 (one) event per month, free players can say bye-bye to maxing out everybody
    Of course, if we DO have a schedule with only one event per month, I have a different sort of bad news for ya
    I honestly doubt we will have less than 15 days between events. Also, this calculation was only taking in account dailies rewards, and not the AP given by the event itself (this one give 160 + 2 refills)

    Quote Originally Posted by VortexMagus View Post
    I like their gacha system design better than FKG's. However, I like that FKG has H-Scenes on all its girls, and not just a few unique ones.
    Well, only 8 girls don't have h-scenes on BGR, it's not that much.

  4. #4
    Anyone have a guide on fast-tracking to the h-scenes? It's been a long time since seeing Rosa, and I haven't been able to look back on it.

  5. #5
    I just realized scene dont play as soon as you unlock them like in FKG, you have to go in scenario--chamber to check them.

  6. #6

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    Quote Originally Posted by ZeroZet View Post
    Equipment slots and Skill levels, man. Dupes in FKG are far from useless
    Yeah, but this also means that you'll need A LOT more money to max a unit.

    Quote Originally Posted by ZeroZet View Post
    That also means, if we are going to have more than 1 (one) event per month, free players can say bye-bye to maxing out everybody
    Of course, if we DO have a schedule with only one event per month, I have a different sort of bad news for ya

    Also, even hitting the first goal needs two-week-long events. Are future events going to be that long, at least?
    Well, I can't say for sure about future events, but the difficulty (or it's better to say "conditions") of our current event was highly upped (comparing to DMM version). There you had to gather special drops from event maps, and then exchange them for event unit.

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