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  1. #21
    Unregistered Guest
    Quote Originally Posted by Skulkraken View Post
    Total RAM.

    The laptop I use to play BGR, for instance, has 2GB of installed RAM.

    Oh, are you able to either take a screenshot of the actual error message or tell exactly what the message says?

    ----

    Wait, I did a web search just now using what you posted earlier. Looks like it might help to switch to the 64bit version.
    I wrote the error before: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."

    - - - Updated - - -

    Mine is a 32 bit... but if that can help, i'll have to give it a try

    - - - Updated - - -

    Quote Originally Posted by Skulkraken View Post
    Total RAM.

    The laptop I use to play BGR, for instance, has 2GB of installed RAM.

    Oh, are you able to either take a screenshot of the actual error message or tell exactly what the message says?

    ----

    Wait, I did a web search just now using what you posted earlier. Looks like it might help to switch to the 64bit version.
    I wrote the error before: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."

    - - - Updated - - -

    Mine is a 32 bit... but if that can help, i'll have to give it a try

    - - - Updated - - -

    Quote Originally Posted by Unregistered View Post
    I wrote the error before: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."

    - - - Updated - - -

    Mine is a 32 bit... but if that can help, i'll have to give it a try
    But the 64 bit version of what?


  2. #22
    64bit Unity/browser. Apparently it's a really common problem for the 32bit version. One more option is to clear the RAM before playing. Close the browser and any other apps that take up lots of memory. Then open the browser again and go straight to the game. Unity demands its memory in one big chunk and will throw out that error if it doesn't get it.

  3. The last I checked, 64-bit Firefox does not support any other plugins other than Flash and SIlverlight.
    So you are forced to use Firefox 32-bit in order to have the Unity player plugin available on firefox.

    If someone managed to get the Unity plugin to work on the 64-bit version of Firefox, I'd like to know how they managed.

    EDIT: Recent update to Firefox has officially removed all support for most other plugins other than flash

    https://support.mozilla.org/t5/Probl...-no/ta-p/31069

    Effectively killing browser support for this game, lol
    Last edited by A Time to Screw; 03-21-2017 at 09:09 AM.
    Flower Knight Girl ID: 716597775
    Level 155. Total Power ~546000


  4. #24
    Pale Moon forked off early enough from Firefox to not be affected by that move (a lot of other "forks" like Cyberfox, SeaMonkey, etc waited too long to actually fork off into their own codebase and got seriously screwed over). And yes, the devs have publicly stated that they intend to keep supporting plugins like Unity until the bitter end. So technically, there is still at least one browser that officially supports this game, lol.

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