Originally Posted by
Darsel
The greater picture I was getting at earlier is that in the DMM version you can get about.. 3~ solid teams of 6-star Senki that you can field in Total Wars if you use your magatama wisely. In the Nutaku version.. you can spend all that free magatama on draws and (very likely) will not even draw a single 6-star.
That is a HUGE power difference in tackling Total Wars - and a dramatic cut to event-countering potential(as demi-humans are often weaker than their human counterparts). Furthermore, I believe Kuebiko is the only mini-event 6-star with the ability to heal; the 5-star Water Tiger simply isn't fast(or strong) enough to be effective as a healer against 6-star/"Shura" quality opponents.
The DMM version is designed around the successful idea that everyone has semi-regular access to 6-star Senki(with the ability to speed up the acquisition rate via spending money). The Nutaku version treats those 6-star senki as a "premium service"; locking not only the senki themselves, but also the game content that said senki enable behind a destructively inhibiting paywall.
Constructively speaking, a compromise may be to remove the restriction for the 5-star "Normal" gatcha - effectively allowing players to exchange 40 free magatama for one of the original 13 Senki. Long-term power-scaling will still become a potential issue, but this simple change would make the end game accessible to everyone, as intended. This would also be the quickest/least labor-intensive solution.