Quote Originally Posted by Errant View Post
Never played the DMM version, but $25 per 5* doesn't seem like a good deal. Managed to get Oda Nobunaga after a week of rolls though, so guess I'll give the game a shot when its released. I like turn based RPGs and the art does look nice.

I eventually end up spending something on games I enjoy playing for a while, but annoying paywalls make me less likely to spend money, not more. Stuff like the Black Friday deals for Flower Knight Girl is what gets me to open my wallet, not this nonsense.
It's not. I'm just going to rip my comparison between us prereg and jp prereg from ulmf and paste it here (With some edits since I was pissed when I wrote it)

Quote Originally Posted by Wankyudo
First, the very noticeable lack of the 50 = 1 guaranteed 5*. Anything below 5* doesn't help in the end dungeons. At all. The stat difference between a 4* -> 5* and a 5* - 6* is very noticeable in addition to the skill advantages.

Second, JP preregistering came with a 5* NO MATTER WHAT. Yamamoto Kansuke was a girl who was given to every single person who preregistered, who made a difference for a lot of people. Especially further down the line when she received her godified form that made light teams viable against dark teams again. (She also wasn't added to the preregister pool since she was being given for free. They didn't even want to pad their pool with her, which they'd be well justified in doing)

Third, the pool of 5* pull is even lower then jp preregister. I'm counting six on their front page; which in a release of a new game would be understandable, but it doesn't even compare to the whopping 11 available at JP preregister time. Yododono, Nohime, Eishoin, Hideyoshi Toyotomi, Nene, Akechi Mitsuhide, Ieyasu Tokugawa, Nankoubou Tenkai, Oda Nobunaga, Ishida Mitsunari, and finally Tadakatsu Honda.

40 dollars would net you a 10 roll with one guaranteed 5*. That's one 5* in addition to 9 other units who can be additional 5* or fodder units to exchange. During super white gacha time (Which happened every one or two months), it's 40 jewels (Which more or less was 40 dollars) and would net you 10 units, one guaranteed 6* (Because every girl is pre-evolved) and 9 either evolved 4*-5* or 5*-6*. And it started early into the lifetime of the game.

Fourth, that basic QoL function (x2 speed/auto hit) becomes a necessity to maintain your own sanity. This games dungeons and events favor quantity over quality. Majority of the events I ran involved 100 stages, which without either of those two becomes excruciatingly mind-numbing. Locking that behind the same paywall is a dirtbag thing to do.

Honorable mention goes to the reduced rates.
In short, $50 for 3 chances at a 5* (You can still have abysmal luck and get nothing) vs 2 guaranteed and (And free) 5* (Yamamoto and whoever you end up rolling). Then spending $40 dollars on another guaranteed 5* + 9 potential 5* or waiting to that super white and getting 2 guaranteed 5* + 1 guaranteed 6* + 9 guaranteed 5* (Either evolved 5s or evolved 6s)

Superhippo and Nutaku can go jump off a bridge. This is just an abomination