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  1. #231
    Quote Originally Posted by MSA View Post
    If you think about why BGR didn't have any major updates for over a year, you can put a lot of the blame on Nutaku...

    In the end, it boiled down to money for the following reasons:
    You seem to have a different idea than I of what Nutaku can actually do. For example, does Nutaku actually provide the translators, or is it all on the devs? What I've seen suggests its the latter. You seem say Nutaku has a lot of control over the games - is there proof of this? It's not like they wanted Aigis (for example) to get taken down, but it seems it's not really up to them.

    From what I heard, BGR had issues because the devs only had one translator working on things. Now, you could say, "Nutaku should lend a few people," but that would require them to work closely with the devs, and basically have creative control over the English version of a game, and I'm not sure if devs would be willing to give them that.

    Nutaku is, as I understand it, a publisher. Their job is marketing. But in the case of BGR, they stopped getting content for them to market. And even if stores are expected to be self-sufficient, how many of them are expected to open a product's packaging and modify the contents?
    Last edited by MalusCorvus; 08-13-2018 at 08:18 PM.
    Personal favorites, by game:
    Millennium War Aigis (RIP): Liana
    Girls Kingdom (RIP): Iris
    Dragon Tactics: Memories (RIP): Diske
    Brave Girl Ravens xR (RIP): Francette
    ...Most of the games I play on Nutaku end up getting taken down. Hmm.


  2. #232

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    Quote Originally Posted by MalusCorvus View Post
    You seem to have a different idea than I of what Nutaku can actually do. For example, does Nutaku actually provide the translators, or is it all on the devs? What I've seen suggests its the latter. You seem say Nutaku has a lot of control over the games - is there proof of this? It's not like they wanted Aigis (for example) to get taken down, but it seems it's not really up to them.

    From what I heard, BGR had issues because the devs only had one translator working on things. Now, you could say, "Nutaku should lend a few people," but that would require them to work closely with the devs, and basically have creative control over the English version of a game, and I'm not sure if devs would be willing to give them that.

    Nutaku is, as I understand it, a publisher. Their job is marketing. But in the case of BGR, they stopped getting content for them to market. And even if stores are expected to be self-sufficient, how many of them are expected to open a product's packaging and modify the contents?
    All you need to do is to consider the censored scenes. You know, the loli's with the massive racks. That was done by someone in-house in Nutaku. It seems reasonable that the devs were consulted for the complicated stuff like the marriage system, but they were happy to take a step back and let Nutaku handle the localization of the game.

    I mean, consider Kamihime's generosity where the Devs have an active hand in the game, and compare it to the skinflint response that Nutaku has with the other DMM titles. Which do you think is the one where Nutaku needs to pony up their own dough?

    I can't profess to having the agreements on hand. But you can use logic to consider the history. First of all, Nutaku was founded in 2015. A Canadian company. Not Japanese. Now consider that Nutaku SOMEHOW managed to enter an agreement with DMM and now has the right to host several of DMM's top titles. Either some amazing negotiating had taken place, or a no-name company with a bit of money to burn offered something to those devs. Mainly, they would provide help in bringing those games over to the West. What did that help normally entail? They probably offered to take care of the translation in addition to navigating the legal quagmire and offering the usual hosting service. After all, translation is not cheap. Most Japanese companies don't bring their games to the West BECAUSE it's not worth the cost, not because they're not interested.

    But if you keep a few on staff, and keep the work flowing to them, you can basically consolidate the cost. Not only that, Nutaku speaks the language, knows the laws, and they're not a US company (which have a reputation of being pricey). So all Nutaku has to do is claim that they can localize a game for cheap, point to the other game developers that have signed on, have the developers pledge the very basics of tech support. With that, the developers will have the impression that they can sit back and relax and their game will appear in the wider world while money will flow to their pockets. Nutaku is the one who will take care of the heavy lifting.

    Here's the rub. Nutaku is a new publisher. It's not known as a translating company, it doesn't have a long list of successful titles. The Canadian company is basically like a Chinese contractor who placed the lowest bid. Trusting in it to make your game successful is basically taking a leap of faith.

    ...Yeah, the long list of shuttered games shows that the dev's trust was misplaced. Nutaku will claim that it was too soon, and that the Western world was just starting to get used to the idea of anime in games. But most of us know that the publisher's questionable quality, tight purse, and overwhelming greed isn't helping matters at all.
    Last edited by MSA; 08-14-2018 at 12:02 AM.

  3. #233
    @ MSA

    Dude..... I haven't seen this level of denial in a long while..... Yes, Nutaku could have done things differently, but I don't think that would have changed much at the end of the day. And I'm pretty sure they don't have the level of influence that you think they do.

    While I don't disagree that Nutaku and developers have their faults, passing all the blame to everyone but the consumer is kind of ignorant. The stuff you mentioned is just trivial stuff that would have been worked out given enough time. All these companies are in to make money. People just didn't spend enough money, which is fine because that is just the way the market works.

    It really dosen't have to be more complicated than that.

  4. #234

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    Quote Originally Posted by Arkinum View Post
    Dude..... I haven't seen this level of denial in a long while..... Yes, Nutaku could have done things differently, but I don't think that would have changed much at the end of the day. And I'm pretty sure they don't have the level of influence that you think they do.

    While I don't disagree that Nutaku and developers have their faults, passing all the blame to everyone but the consumer is kind of ignorant. The stuff you mentioned is just trivial stuff that would have been worked out given enough time. All these companies are in to make money. People just didn't spend enough money, which is fine because that is just the way the market works.

    It really dosen't have to be more complicated than that.
    I know, right? I'm using facts that you can find when you look for BGR stuff, and filling in the blanks with what a logical business would think, but people still pretend that a game going for an entire year without new content is because Nutaku was handcuffed and the devs were sitting on it.

    No, the devs did good work with the original title and porting the marriage system over.

    Nutaku, on the other hand...I'm not sure what you can call it when a publisher refuses to localize more content and hides a game that they're responsible for in the darkest corner of the site. "Of course, it's Nutaku..." comes to mind.
    Last edited by MSA; 08-14-2018 at 06:41 PM.

  5. #235
    OK you piqued my interest. Where and when did Nutaku "refuses to localize more content". As for the "darkest corner", I know what your getting at. But it still doesn't change the fact that the game stopped being popular (if it really was to begin with).
    Last edited by Arkinum; 08-14-2018 at 07:48 PM. Reason: Spelling

  6. #236

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    Quote Originally Posted by Arkinum View Post
    OK you piqued my interest. Where and when did Nutaku "refuses to localize more content". As for the "darkest corner", I know what your getting at. But it still doesn't change the fact that the game stopped being popular (if it really was to begin with).
    Nutaku BGR didn't get new characters or story for an entire year. The content was there, the story had an extra 9 chapters worth. All that was needed was a translation.

    Right until the end, maintenance occurred every 2 weeks with proper gacha and event changeups.

    Now then, the one who was responsible for translating the content was...Nutaku. Look up SuperHippo and you'll see that localization wasn't the responsibility of the Japanese developers.

    ...Anyway, from your language that's practically arguing for the sake of arguing, it's pretty obvious you haven't even played BGR, why are you even on this thread anyway? Instead of kicking a dead game for the laughs, find a better use for your time.
    Last edited by MSA; 08-17-2018 at 12:13 AM.

  7. #237
    I wouldn't call rotating what was already there a big deal.

    Dosen't mean that the developer gave the rights to the new content. I don't see why Nutaku would waste resources keeping a game on life support if the only thing they had to do was translate content 0_o...

  8. #238
    Unregistered Guest

    Nostalgia

    Really curious if anyone will even respond to this but hey, I figured why not try? Anyway, I played this game a couple of years ago and recently got in the mood to revisit it. Does anyone know at all if it can still be played since it's been shut down and all.

  9. #239
    Quote Originally Posted by Unregistered View Post
    Really curious if anyone will even respond to this but hey, I figured why not try? Anyway, I played this game a couple of years ago and recently got in the mood to revisit it. Does anyone know at all if it can still be played since it's been shut down and all.
    ht tp://bg-r.mimolette.co.jp/selectsvr.html

  10. #240
    Unregistered Guest
    It's now on its last maintenance... Shutdown already announced by the end of October

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