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  1. #1
    Quote Originally Posted by Ramazan View Post
    I might be wrong with my statements, thats why i implied first that i dont actualy wanted to vote but anyway. Its just getting generic girls for %90 of the time is no good and so depressing... I dont care if its R or SSR, just dont keep giving me Shirley everytime which i can get from silver gacha...
    It's luck of the draw, just like it is with all of the other Nutaku games that have a gacha system. The main difference I've experienced is that you're able to draw from the gold gachas with a lot more frequency than you are with the other Nutaku games. Also, the game itself is still relatively new (only 2 months) so the pool of unique units is not very big at the moment. You can get 22 units through in-game currency (not counting regular soldiers), and another 2 units through in-game means (Liza/Shizel). The majority of the other units are either event units which are all easily obtainable or Platinum/Exclusive units which you can draw many, many times without having to spend a dime. As it is right now there are around 50 different units that have been put in the game, and new unit(s) are added every week or two.

    I can understand to a degree about not getting what you might want from gacha, as I've been wanting one specific unit from Platinum for some time now to no avail (mostly due to the larger pool now), but it's still one of the most F2P friendly games out there, especially when it comes to its gacha.
    Playing
    Brave Girl Ravens (IGN: Seobi / Server: Ellis)

  2. #2
    1. Flower Knight Girl: It is basically an idle game to me which is not really a bad thing, I enjoy how laid-back it is and that it isn't punishing to players with bad gacha rolls. Talking about gacha, the rates are downright terrible though, it would be much lower in this list if content required rainbows to clear.

    2. Idol Wars Z: DF system is nice, being the most interesting content in Nutaku at the moment imho. As it is mostly a guild-based game, having a team with people you like has a heavy weight in the enjoyment factor and I've been lucky with that. Also, I've got a weakness for Idols which helps.

      On the negative side, it is another game where its greatest problem lies in the gacha. The current system, where the f2p accessible gacha isn't really being renewed makes the gap between them and paying players get wider every week. Obviously those who pay should get an advantage but why not release the 6-months old paid gacha idols in f2p gacha (btw, rates aren't wonderful here either, but its better than FKG). If it stays that way we might have f2p with 100% girls in the mid-term future which would be very awkward. Also the game's support team has simply refused to help when their gacha malfunctioned.

    3. Lord of Valkyrie: RIP. I had fun with it. Another game where you could commit little time to it if necessary and don't feel like you're losing too much (= FKG). Had by far the most friendly gacha system for f2p in this site provided you logged in daily, though the card evolution system was a pain. Presentation was poor if compared to Nutaku's current games.

    4. Quiz of Valkyrie: Was fun while it was supported. It has a fun quiz battle system and good presentation. Problem is that it has been abandoned by the devs, with no updates and game-breaking bugs that have been around for months. It has the same painful card evolution system Lord of Valkyrie had.

    5. Peropero: The game always had its problems but the amount and quality of cards, the ability to make long term progress by emptying the SRs from the event gacha box, and the overall silliness kept me in it. Since then they've decided to create a constant stream of $ only cards and decided to reset the SR progress in the event gacha box (which took a long time to clear). Game feels a lot emptier and has crappy practices. I just play it because I used to before, I can't find any other reason.


    I've played Osawari Island far too long ago so I prefered not to rank it as it might have changed, but 1st month Osawari would probably be in 5th place. Same goes for Kanpani Girls, but first 2 months Kanpani would be around 3rd or 4th place. Also haven't got enough experience with Dragon Providence to rank it properly.
    Last edited by fromelette; 01-13-2017 at 03:13 PM.

    Current: Kamihime - ID:24044 - Rank 99 (Overall ATK - Fire: 46923 Eidolons: Adramelech/St Nichol/Mastema/Jack/Tiamat/Quetza), , ソウル戦記 - (Overall: 504,002), TA:BA - (Pre-reg Yukikaze) ID: 1195816, DMM IWZ - DF Performance: 2,302,174 - つ ◕_◕ ༽つ
    Old or on halt: LoV - fromelette (lvl 56), QoV - fromelette lvl 42, Pero - ID: 1195816 (SED: 1,170,698), Idol Wars Z: http://api-x.idolwars-nutaku.dmmgame...ata/index/8220 (link only works when logged in game) - DF Performance: 1,546,834 (1,899,968 with last gacha) - HBC US aka Megu Wars / FKGirl, FKG - fromageomelette ID: 358241593 - lvl 124 (Helper: PWR 120844 / SPD 594)

  3. #3

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    So basically our thoughts, rankings, opinions and general impressions while playing the games?

    Lets see...

    1. Brave Girl Ravens. Yep, this is #1 for me. Sadly, because you get bad luck with it, you felt the need to rank it low. In terms of gacha, most, if not all of the games I've played on here, have the same "you can still draw crap from premium gacha" system. So I don't really understand why the complaint other than your bad luck. This one is by far more friendly with premium gacha simply because there are many ways to obtain tickets even if you don't get the highest ranked unit, you can rank them up with rank up tickets. While there are stronger tiers of units, the thing is that every unit can reach the highest rank, UR+, which is fantastic. It makes units feel less useless like in other games where certain units are capped at certain ranks. The EXP system is fantastic too. Not only can you net EXP from battling, you can exchange units for EXP which you will be doing with regular units, some that even have exp exchange multipliers. I've mentioned this elsewhere before and it's not too relevant later on but stacking AP is probably one of the best thing this game offers to new players. Unlike almost every other game, when you level up, your stamina gets refilled, okay nice, but in BGR, your stamina not only refills, you can go over the cap. Meaning around the first 40-50 levels, you'll have so much stamina to play. Battles go by extremely fast which saves me so much time.

    Though I favor the game, I won't ignore the flaws. First off being, BGR uses a awful game players (webGL is terrible and I'm forced to use an old version of firefox to play with unity). So much awful translations for items and equipment, it's quite ridiculous as google translate could honestly do a better job (which are slowly being fixed). Some of your typical loli censorship. Lastly, as of right now, non-stop events. Though this is a bit in the grey area depending on who you are, some people aren't being given enough time to even finish events as we're being thrown multiple events at once (though I believe it's just to make up for previously extended events to get back on track for seasonal events).

    In terms of character artwork, it's not on my #1 but still high up there. Some units I don't really care for but most units I can say I like. I do really like their chibi artwork though.

    2. Flower Knight Girls. I started this for 2 reasons. 1, the IWZ x FKG event, and 2, because it was popular. I honestly don't really have much positive to say about the game. While I don't hate it, it just has so much things that irritate me, most being related to how much RNG this game has. RNG skill system. RNG maps. RNG recovery from gathering. Wasn't fond of the exp system either, units only being able to level from using other units, which I know isn't the only game that does it but it was my first that did which basically forced me to grind low level crap for the longest time. While I'm glad our version basically has auto move, which is fantastic as I probably would quit the game if it didn't, the battles are still annoying long for the higher up stamina stages, not because of difficulty but just because of the route it takes to complete some stages. Really wish you could rush them like raid bosses.

    I do like the evolution system though, I'm sure a few other games have similar system but it was the first one I played with it. It's a shame it doesn't anything to the visual aspect when it comes to the battle sprites, which I honestly dislike for this game. A lot of units just look like 2D ragdolls but the ones that shine, they shine. I do appreciate the fact that each 5+ star unit has their own unique skill animation though.

    Character artwork is a big hit or miss. In most cases, I would say I don't care for most units in this game. As mentioned above, I dislike a lot of the battle sprites for the characters in this game but the ones I like, I like quite a lot, thus the big hit or miss.

    (Everything from 3 down is a big gap in difference between 1 and 2 for me, I'm only adding them because I didn't want to leave them out.)

    3. Crush Crush. Yea.. this only gets my #3 because it's the only other game I haven't dropped yet. I wouldn't call it a good game but it's nice that I don't have to get on to progress... even if extremely slowly. Character artwork is okay in my book.

    4. Idol War Z. Should be renamed to Clicking War Z. I played it mostly because of the artwork, which places #1 for me, mostly because of the fact that it was all by 1 artist so I don't have to deal with inconsistent character designs. I eventually dropped it simply because there wasn't really anything of interest after a while. New girls were all paid gacha and honestly didn't feel like I was getting any progression after a time as I wasn't interested in paying for this game. The audio was terrible though and would glitch out when playing to fast so I had to always mute it. Liked its log in rewards though and a skill tree system was a surprise, wished other games had something like it.

    5. Osawari. If I played this during release, I feel like i would probably still be playing it but since I jumped in very late, it was pretty much impossible to catch up. Far too much trash units in gacha or rather too much units in general without any way to expand other than paying. Possibly the one of the most P2W game on the site I've tried. Events were pretty much impossible as a free player. I got pretty close once but I went to sleep and ended up getting kicked off the rankings needed to win the event unit and lost by like 10 places. Didn't even touch PvP. Character artwork was another big hit or miss but again, I did like the chibis, didn't favor it or anything though. Found the game crashes a shit ton if you change menus or load to many things quickly (like when doing alchemy).

    -. X Overd. Why are there male units in my porn game about collecting girls? I found this to be the most boring of the games I've played. Combat was just meh. I'm sure it gets more interesting in the future but the earlier release of the game was not enough to hook me in and aside from Margaret, all of the current girls were not appealing at all. The only positive thing I can say about the game is the stamina system was extremely generous being 1 stamina per minute unlike every other game with 3 per minute.

    -. Sengoku Providence. It only gets mentions for its artwork, with reasons similar to IWZ. Shame its animated scenes have god awful quality. Nutaku's conversion of the game pretty much screwed the game over. Also terrible load times and awful recycled battle sprite models and skill animations. Certain modes pretty much impossible without paying or playing for a very long time.

    A few other games I tried out and dropped in less than a day or not worth mentioning.

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